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Messages - /dev/sr0

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151
Off Topic / Re: help me learn z80 hexcode assembly on a calculator
« on: November 19, 2017, 11:31:54 AM »
awh stuff assembly language is fun
good luck
You and I have very different definitions of "fun".

152
Off Topic / Re: you should try firefox 57 (quantum) -- it's Faster
« on: November 19, 2017, 11:31:10 AM »
Haven't tried the desktop version, but the Android version is a HUGE improvement over what it used to be like. I haven't done any benchmarks yet, but so far it feels on par with Chrome, plus unlike Chrome it actually has add-on support.
Oh wow, the Android version is fixed too? Is it my birthday?

153
Off Topic / Re: help me learn z80 hexcode assembly on a calculator
« on: November 18, 2017, 09:19:02 PM »
Did you try turning it off and then back on

154
Off Topic / Re: you should try firefox 57 (quantum) -- it's Faster
« on: November 17, 2017, 11:16:35 PM »
At least RES and Greasemonkey still work. This situation is not entirely forgeted.

155
Off Topic / Re: you should try firefox 57 (quantum) -- it's Faster
« on: November 17, 2017, 11:11:13 PM »
no?
Not opening that can of worms here.

OT: Holy stuff they broke Pentadactyl and Vimperator. forget. Using one of those was the entire reason I wanted to switch back.
The newer alternatives seem to be Tridactyl and Vim Vixen. I guess I'll mess around with those.

156
Off Topic / Re: you should try firefox 57 (quantum) -- it's Faster
« on: November 17, 2017, 10:53:16 PM »
there's something off about it. i dunno. i'm back on chrome.
Isn't there something way more "off" about Chrome?

157
Off Topic / Re: you should try firefox 57 (quantum) -- it's Faster
« on: November 17, 2017, 10:50:46 PM »
Oh my, is it truly back?
Finally, the best browser for Vim bindings is back in business.
Firefox used to be my favorite browser, but Chromium was just faster.
Now I've got no reason to use this static garbage, because Firefox is good again and it has CSS customization.

158
Games / Re: What's the most you would buy a game for?
« on: November 17, 2017, 01:19:53 PM »
I'd pay well over $100 for a Sonic Mania sequel except this time without the shoehorned old zones or Forces tie-in rock thing.
Sonic Team sucks and it hurts me to see them force their own rules and stuff into Taxman and Stealth's awesome stuff.

Although if I did pay that much it had better be some kind of special edition that comes with some merch or some stuff.

159
This is loving bullstuff. I've saved up 300 dollars over the past four weeks so I could have an edge over everyone else at launch. forget this stuffty game.
I can't tell if you're joking

160
Games / Re: Star Wars Battlefront 2 (2017) Thread - Watercrate
« on: November 15, 2017, 10:13:11 PM »
i like how people protest the game AFTER they preordered it and haven't cancelled. you already gave them your money dumbasses.
Yeah, it seems like the Reddit "no preorders" bandwagon lost a wheel or two

161
Games / Re: what game(s) had the best story or your favorite ending
« on: November 15, 2017, 04:51:58 PM »
I'd say night in the woods, but it wasn't a game with a story. it was a story with a game.
oh my god, how could I forget? I love that game

162
Games / Re: game awards goty nominees announced
« on: November 14, 2017, 03:43:24 PM »
>must log in to facebook to vote

so I guess this award means nothing

163
Games / Re: Star Wars Battlefront 2 (2017) Thread - Crategate
« on: November 14, 2017, 03:37:34 PM »
is the game even fun? people so concerned about some unlockable bullstuff, they are missing the point.
and its not really pay2win if its not an advantage or anything. a character is a character... just play the game.

the sales strategy isnt about helping noobs keep up, its about making early money while they can because statistically, most of the people who bought the game will stop playing it within 2-3 weeks anyway.
I played the last battlefront game. It's not fun. As far as I'm concerned a Battlefront game hasn't come out since 2005.
Also, playing as Darth Vader is certainly an advantage over playing as a normal storm-trooper. The heroes are always way more powerful that normal units.

164
Games / Re: Sonic Forces released. Unsurpisingly bad.
« on: November 14, 2017, 11:37:35 AM »
i know people who are amazing at bad rats, that doesn't make the game any less stuffty. Yeah, I'm comparing sonic to bad rats. Any game where you can go from running faster than the screen can generate to slamming head on into a set of spikes and losing all momentum isn't worth much praise. People who defend any 2d sonic game are nostalgia blinded and clearly not thinking rationally

Don't get me wrong, all the 2d sonics are better than most 3D sonic games (riders being an exception) but that doesn't make them good games. They are all flawed in their own way, mainly due to the awful level design that exists in every one of them. They have poor pacing and almost no level design features that take advantage of sonic's mechanics. The rare assets that do (i.e. Spiny cork that you run on and spins up) are used so sparingly that it is meaningless. In every aspect, sonic is a generic platformer/hold righter that praises itself on being "too fast" but immediately crashes into the nearest utility pole, killing the driver on impact. It's not fun, and when it comes to prices, you'd have so much more fun spending money on a refined platformer, such as Mario, metroid if or castlevania, all games whose level design brings out the best of the games core mechanics

Sonic is terrible at worst, mediocre at best. The game ends once the game designers prevent you from going fast, which is always
I have spent money on all those franchises, but Sonic continues to be my favorite platformer. (I wouldn't group metroidvanias into the "platformer" category but whatever)
Also dude, your main complaint here is "it's so fast that you run into stuff", but that isn't the case if you just react fast enough. I don't want to be the "get good" guy, but come on.

And if you think the level design in the classics are terrible, it sounds to me like you don't get much out of exploration and platforming itself.
I won't defend Sonic 1 or the ending zones of Sonic 2, but S3&K and Sonic Mania are great examples of how Sonic level design can be fantastic.
Quote
They have poor pacing and almost no level design features that take advantage of sonic's mechanics
what in the world are you on about
Sonic's main mechanics in the classics are the rolling physics and moving smoothly along slopes. Once you're comfortable controlling Sonic, you can use your speed and the floor's curvature to fling yourself towards otherwise unreachable areas and be rewarded with an entirely new path through the level. This is what the games are about in the first place.

Sometimes, getting good paths is just left up to your platforming skill, but most of the best paths are achieved through clever use of the physics system.

You only get that kind of boring playthrough if you go into the game expecting it to be bad. You don't experiment, you don't explore, you just go and then act like it's the game's fault when you get all the worst paths.

EDIT: and for the record, I don't think there's any point in any of the classic games where the game gets you moving faster than the screen and then runs you into an object capable of hurting you.

165
Games / Re: Sonic Forces released. Unsurpisingly bad.
« on: November 13, 2017, 11:00:37 PM »
All sonic games exist in the realm of mediocrity
https://niceme.me

sonic riders is the ONLY sonic game in which you can actually live up to the 'fast' speed gameplay without hitting one random enemy and coming to a complete halt. That being said, any sonic game that isn't a racing game isn't good, which is why sonic forces isn't good- it's a sonic game.

Also known as a 'go really fast, slow down and break all pacing, repeat' game
Sounds to me like you're just not good at Sonic games.

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