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Messages - /dev/sr0

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256
I'd recommend that you create a kind of colorset (or find one on here that's p good) that you can implement so people don't get confused about the infinite amount of colors you have at your disposal

yeah keep what you have now but just add that in so that people don't have to spend 30 minutes trying to figure out a color
And add 0-255 numbers to all those sliders
And let people paste hex codes

257
Games / Re: Sonic Forces is a meme
« on: July 23, 2017, 08:05:54 PM »
can I just say that every single person who Sonic has ever faced off against has been faster than him

why are they acting like this case is special
I can only think of Shadow, and he was cheating with time bullstuff.
Who else was faster than him?

258
let's talk sublime text in a GUI boy
>Using a proprietary text editor in the current year

Where my emacs and vim boys at

259
Games / Re: Sonic Forces is a meme
« on: July 23, 2017, 07:31:28 PM »
everyone carin' about the character but what the hell is that song in the op

like holy jesus it sounds like amateur FL studio rappers forgeted with the beats
You better watch what you say dude. That guy is the sharpest of blades, he'll cut you down in a second.

260
Games / Re: Blockland-Inspired Project (Minor Update - pg. 14)
« on: July 21, 2017, 03:21:38 PM »
Haven't read through the entire topic so I'm not sure if these have been brought up, but some nice things to see:

  • World-based design as opposed to "saves". Gives a lot more continuity to maps, works well with a terrain generation system. Somewhat ripped from Minecraft, but it works very well for sandbox games. Loading/Saving maps could still work but I feel like it somewhat breaks immersion and shows a lot of barebone elements of how the game works.
  • Chunk saving and dynamic loading. Blockland's octree is technically chunk based I suppose, but this is a much better design system overall optimizing rendering, netcode, and real-time saving.
  • Asset based building. Being able to place pre-built multi-brick components. This is what I want to pursue in Blockland still, but support for something like this from the start would be amazing. Instead of downloading brick packs, you can download someone's "City Pack" and suddenly be able to place benchs, lamp posts, etc. as pre-constructed elements. It makes large builds much more attainable.
  • Scratch-like eventing system. Eventing is important in Blockland but does have a bit of a learning curve to it. Making something more visual and similar to scratch has a much softer learning curve and you can do some neat stuff with it that is complicated with events, like inherit variable support, conditionals, loops, etc.
All of this (except the events) sounds like that one Lego game that was released on steam and then everyone forgot about it.

Anyway, I much prefer Blockland's save/load system and static maps. Sure, a map generator could be included as an extra thing, but I think we should stay away from the "worlds" concept.

Also if you're going to have easy-bake scripting, there has to be an option to just type the stuff in instead, otherwise it becomes a chore.

261
Games / Re: Blockland-Inspired Project (Minor Update - pg. 14)
« on: July 21, 2017, 09:37:19 AM »
Team Filipe represent

262
Games / Re: Blockland-Inspired Project (Minor Update - pg. 14)
« on: July 20, 2017, 09:35:29 PM »
brickdoll physics

How so? like conjoined appendages or disconnecting of the body parts violently?
The movement in that pose does not look rigid. I think ragdoll physics for this player model would work just like any other.

263
Games / Re: Blockland-Inspired Project (Minor Update - pg. 14)
« on: July 20, 2017, 09:00:31 PM »
That original design looks like the best so far IMO.
Except for the faces. The face should stay as just the eyes.

Lets get some real ragdoll physics up in here.

264
Games / Re: Sonic Forces is a meme
« on: July 20, 2017, 04:10:09 PM »
strikingly similar to the first shadow/sonic encounters
Yeah that's why I think this dude is bullstuffting. Last time a edgy villain was "faster than Sonic" it was actually just chaos control.

265
Games / Re: Blockland-Inspired Project (Minor Update - pg. 14)
« on: July 20, 2017, 02:33:58 PM »
And not everyone who can't afford it should expect to be able to play everything. You get what you pay for.
I'm confused, are you arguing that game devs shouldn't try to optimize their games to run okay on normal hardware?

266
Games / Re: Sonic Forces is a meme
« on: July 20, 2017, 01:34:02 PM »
-snop-
you are welcome
Found your reddit username

267
Games / Sonic Forces is a meme
« on: July 20, 2017, 12:35:43 PM »
https://www.youtube.com/watch?v=XKjOJuPjiu4
https://www.youtube.com/watch?v=Mn6uqp_mr98

Backstory: Sonic Team used the money from the Mania preorders to buy more cocaine

268
you could just not get banned

269
Games / Re: Blockland-Inspired Project
« on: July 19, 2017, 05:46:09 PM »
omg a blockland sequel pls. Blockworld would be dope. Its about time we used a new engine instead of the loving torque engine. holy stuff. Character model looks stuff tho, looks like a bomber man character
loving rude. He (probably) just worked really hard on that.
It could use some tweaking, but "looks like stuff" isn't constructive in any way.

270
Off Topic / Re: Universe Theme (but revamped)
« on: July 19, 2017, 11:46:12 AM »
Nice but the changing background kinda breaks it. For a second after the page loads, it has to load the image, resulting in the bg being completely white and blinding compared to the rest of the page.
Not everyone has godly internet speeds.

If you make a bunch of versions with each wallpaper I'd probably use one of them.

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