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Messages - /dev/sr0

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31
Random concept/mockup image for brick window... (searchbox looks horrible... programmer art ¯\_(ツ)_/¯)

snip

Regarding the inventory discussion, how about...

  • While not in a minigame you have two 'inventories': The toolbelt (same as blockland, holding any kind of item) and the brick-bucket (also same as blockland, holding everything you can 'plant'). Both inventories can be shown/hidden/pinned on your screen.
  • While in a minigame you have one inventory, shown as a hotbar, of arbitrary (custom) size and shape.
  • Accessing the inventory of some object (brick, vehicle, bot, ...) is possible at any time, regardless of minigame.
  • A player can also have an extra 'backpack' inventory; there are no restrictions here.

Better? Suggestions?
Yeah, I like it but...

Again, if the inventory has variable size, why have a second inventory?
Just call the main one "backpack" and don't add another.
Or don't call it that, idc.
There's no reason for a user to have two inventories when the main one can just be made larger.

32
you only need two inventories: brick and item. adding 'primary' and 'secondary' inventories is just obfuscating your item system. you dont need an arbitrarily sized inventory either, just make the brick inventory determined by the amount of bricks on the server, and the item inventory determined by a field on the player class

you can see blockland does the inventory system pretty well, there's no reason to try to differ from an already fine-tuned system just to be different. dont be afraid to copy some aspects of a polished game, because those aspects are also polished
Don't make the brick inventory an inventory in the first place.
It should be a catalog with categories, kind of like BL's.
The brick-picking part of the UI shouldn't be related to the inventory at all.

33
So you don't mind the current layout of the inventory GUI? I know you suggested being able to modify the size based on gamemode or playertype settings.
My problem with the current layout was that there's a "Secondary Inventory" that for some reason is larger than the backpack.
And I'm not even sure what "Object Inventory" is supposed to be.

Imo, the only time there should be more than one inventory and a hotbar on screen is when accessing a storage container like a chest, in which case there should be two. One for the player's backpack, and one for the chest.

34
Games / Re: Valve starts cracking down on loveual content on Steam.
« on: May 22, 2018, 11:05:30 AM »
Don't some AAA games have uncensored love scenes.

35
Halo

but like

the good ones

36
Off Topic / Re: gamer boy needs new pc
« on: May 22, 2018, 11:03:13 AM »
Ask a Best Buy employee.
Gotta get them Intel HD Graphics for maximum gaming performance.

37
Thanks for the feedback guys. I think I have an idea of how it'll work; I'll start working on another concept and see what ya'll think. Items and bricks will be separated, and the "Secondary Inventory" in the center could instead be used for a backpack, storage brick, etc. (with tabs to switch between them). The item and brick hotbars could also eventually be adjustable in size (defined by the gamemode or playertype).
I'm not sure tabs is the best way to do that.
How do I move an item from the storage to my inventory? Click the item, then click the tab, then click where I want to put it?
I think the interface for storage bricks should show both inventories at once just for the sake of not overcomplicating things.

38
Why would your big inventory not be your backpack?
Why would you have a "secondary" inventory that can hold more than your backpack can?

I think we should stick to two places to keep items.
1. Hotbar for keys 1-0
2. Backpack with variable capacity defined by the gamemode
Anything extra is too much.

We could also have an interface to interact with storage bricks like chests and crates and things.

39
Imo it's more important to include parts like wheels or propellers that can be used to make vehicles out of bricks.

40
We could have that too, but...

Sometimes you need a non-armor-plated vehicle to just ride around in.

41
I wonder what vehicles would be in Block Party.. anyone got ideas? HD Jeep? Variants of HD default vehicles?
Vehicles made of bricks.
I thought that was the whole point of detaching builds and making them physics objects.

If we're gonna do modeled vehicles too, I think we should avoid the defaults of BL.
If we want a multi-seat car with an open roof, we could have a buggy instead.


42
Off Topic / Re: thundercats roar - new CN series
« on: May 20, 2018, 01:16:26 PM »
this will be like the only show in existence that involves cartoon cats that doesn't get research because the characters are too fugly to be shown in the artstyle they inherit
honestly, why would you say something like that

now it's definitely gonna happen

43
Off Topic / Re: Agora (forum system) development thread
« on: May 20, 2018, 12:14:22 AM »
I'm well aware, firefox even has a feature for taking screenshots of full webpages beyond your screen size too. I wanted the interface in the screenshots though because it puts the layout into better perspective relative to the browser interface. And to that end, chrome is more photogenic than firefox imo.
fair enough

44
Off Topic / Re: Agora (forum system) development thread
« on: May 19, 2018, 11:56:54 PM »
I use firefox primarily but prefer chrome for taking screenshots since it's interface is minimal.
In either browser you can press f11 to go into a fullscreen mode that hides all of the UI and only shows the webpage.

45
Off Topic / Re: Agora (forum system) development thread
« on: May 19, 2018, 10:37:40 PM »
>supports HTML5 videos by linking to a file

I immediately like this a lot

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