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Messages - /dev/sr0

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331
Creativity / Re: Pixel Art
« on: December 22, 2016, 08:44:32 AM »
here's a glock i made quite some time ago
it's got a moving slide and stuff but i couldn't be arsed to make a gif
snip
i know it's a magazine not a clip i couldn't be arsed to change it

EDIT: oh yeah i also made a glock fade
snip
you gotta fix those jaggies

332
Games / Re: I might be a bit late, but Flipnote Hatena back online!
« on: December 21, 2016, 03:30:03 PM »
How about on the 3ds

333
Creativity / Re: Pixel Art
« on: December 21, 2016, 03:16:38 PM »
That guy does not seem to be having a very good time.

334
Off Topic / Re: Programming Megathread
« on: December 20, 2016, 12:15:57 PM »

335
Off Topic / Re: Rogue One: A star wars story Post Discussion [SPOILERS]
« on: December 20, 2016, 12:11:57 PM »
halo reach star wars edition
Really though.

It's a direct prequel to the first installment that ends with a critical piece of data being delivered to a ship that's about to flee a planet that's getting the stuff nuked out of it. Also all the main characters died.

336
Creativity / Re: Pixel Art
« on: December 20, 2016, 11:19:43 AM »




Hey look it moves

337
Creativity / Re: Game Design Megathread
« on: December 17, 2016, 08:21:56 PM »
A new twist on a classic platformer trope.
Do the bubbles work like they do in Sonic games?
If so, this is a great design.
Waiting for those loving bubbles is stressful.

338
Creativity / Re: Pixel Art
« on: December 17, 2016, 08:09:39 PM »
You could do like I'm doing for Chatters and have him use the first stance if he was just running/jumping around, but stand upright if he stands still long enough.
That's a good idea.
My game's going to have lots of dialogue and characters, so having this guy look like he's gonna fight someone all the time would look dumb.
That's why I thought of the areas thing. So that there could be friendly areas with NPCs to talk to.

339
Creativity / Re: Pixel Art
« on: December 17, 2016, 07:57:21 PM »


Made this for a game
I was thinking that their stance would be different in different areas depending on how dangerous they are.

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