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Messages - SUSHI

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46
Games / Re: do any guitarists here play rocksmith?
« on: October 14, 2017, 06:46:41 PM »
I've played it a few times. It's pretty fun although the stock songs don't interest me that much. Does anyone have experience with using an audio interface to play? I'd be a lot more inclined to buy the game if I didn't have to shell out money for their flimsy cable.

47
Off Topic / Re: Grape-kun the Humboldt Penguin dies at 21 in Tobu Zoo
« on: October 13, 2017, 08:22:10 AM »

48
Add-Ons / Re: Furby Player!
« on: October 12, 2017, 09:27:24 AM »
It seems you have taken some artistic inspiration from Pablo Picasso. This piece appears to be somewhat abstract. I noticed one of the ears is detached from the head. Were you using this to make a political statement? Something related to governments paying news outlets to tell lies and that you've made the decision to disconnect from the mainstream media and find alternative means of which to draw your conclusions?

Whatever the case, this piece is fantastic. You're definitely a master of creating organic artwork. Your skills are on par with the likes of Kobble or Conan. Ignore any narrow minded fool who seeks to destroy your artistic spirit. They are but scum attempting to police the free world of art.

49
japan doesn't even have an outright ban, either. as i understand it, you just have to take a day-long class and pass safety/common sense tests as well as a psychological evaluation so you can get a permit to buy a hunting rifle or air gun.

In Japan, small caliber rifles have been illegal for decades. Shotguns are currently the only class of firearm legally obtainable. Firearms may not be purchased for private collection; a legitimate reason such as profession or sport is required for possession. Neigbhorhood police stations will regularly schedule visits to check firearm licenses. It is a requirement to inform the police where a firearm will be stored. While in storage, a firearm must be kept in a locked safe and ammunition in a separate and locked container.

Firearms have been regulated in Japan for hundreds of years. They were never deeply ingrained into Japanese society. I've always felt that comparing Japan's success with gun control to the United States is like comparing apples to oranges.

50
Off Topic / Re: FALLOUT IS loving FREE
« on: September 30, 2017, 07:16:24 AM »
in fallout new vegas you spend like the first 5 hours of the game chasing benny and the last 5 hours blowing up a dam / killing the loving 7 feet tall boss. it doesn't mesh together well and the story is built more like a DLC than an actual game. fallout nv is held together entirely by the side quests, and the slight variation in weapons (the gunplay doesn't do any favors)

You do not have to find Benny to begin the main quest. The problem is that you most likely just followed your map markers to your quest objectives and didn't realize that if you explored and interacted with the world more you might find alternative solutions them.

The non linear story is what makes it a real Fallout game. Fallout was a game about player choice and none of the installments came close to meeting that expectation until New Vegas was released. It's not a lack of cohesion; It's a story that is quite flexible and has a lot of depth. You were able to sum up the entire main plot of Fallout 3 in a few words--that's embarrassing.

51
Off Topic / Re: Post real life pictures of yourself.
« on: September 30, 2017, 12:36:30 AM »
there's a richard somewhere on this page, let that sink in

yeah right here 8=============D

XD

52
Off Topic / Re: FALLOUT IS loving FREE
« on: September 30, 2017, 12:15:46 AM »
More coherent? What a joke. I blew up Megaton and still obtained a good ending. Bethesda have no idea how to put together a coherent or interesting story, much less a game with shooting mechanics that don't make you want to throw up in your starfish and puke it out ten times over.

It's just a shame New Vegas was held back by the horrible gun mechanics or it'd easily be the best game in the series.

53
Off Topic / Re: Post real life pictures of yourself.
« on: September 29, 2017, 10:54:20 PM »
Bruh, someone activates a trap card imma activate one right back my brother. You seriously gonna tell me you didn't prepare your deck for something like this? Smh, poor strategy.

 I most certainly do prepare my deck for them--my poop deck ;)

54
Suggestions & Requests / Re: Whip
« on: September 29, 2017, 07:58:30 PM »
Someone do this so we can make Castlevania in Blockland.

55
Off Topic / Re: Post real life pictures of yourself.
« on: September 29, 2017, 07:49:02 PM »
Ignore these fools. You look adorable~

56
Off Topic / Re: Getting overbite braces sometime in october.
« on: September 29, 2017, 07:21:21 PM »
Glasses are super lovey... I can't imagine bullying people for wearing them ;o

57
Off Topic / Re: [NEWS] North Korea accuses US of declaring war
« on: September 26, 2017, 03:16:01 AM »
ah yes firing nuclear missiles over japan isnt a declaration of war but a tweet is
what a world we live in

North Korea only tested the delivery system, the missiles they launched over Japan did not contain nuclear payloads. Japan might have a large population despite being such a relatively small country, but a considerable amount of their land is sparsely populated and as such, the debris from a failed test is unlikely to cause any significant damage.

I'm not defending North Korea's actions, but lots of people have quite a misconstrued view about the recent missile testings and how much of a direct threat they actually were.

58
Modification Help / Re: Can you drop/remove/throw an item datablock?
« on: September 26, 2017, 02:26:35 AM »
For reference, the dropTool function looks something like this:
Code: [Select]
function serverCmdDropTool(%client, %slot)
{
    %player = %client.getControlObject();

    if(!isObject(%player))
        return;

    %tool = %player.tool[%slot];

    if(!isObject(%tool) || !%tool.canDrop)
        return;

    %playerTransform = %player.getTransform();

    %playerRotation = rotFromTransform(%playerTransform);
    %playerPoint = posFromTransform(%playerTransform);
    %playerEyeVector = %player.getEyeVector();
    %playerScale = %player.getScale();
   
    %playerHeight = getWord(%playerScale, 2);

    %dropPoint = vectorAdd(%playerPoint, "0 0" SPC %playerHeight * 1.5);
    %dropDelta = vectorAdd(%dropPoint, %playerEyeVector);

    %item = new item()
    {
        dataBlock = %tool;
    };

    missionCleanup.add(%item);

    %item.setTransform(%dropDelta SPC %playerRotation);
    %item.setScale(%playerScale);
    %item.setCollisionTimeout(%player);

    %itemVelocity = vectorScale(%playerEyeVector, 20.0 * %playerHeight);
    %item.setVelocity(%itemVelocity);

    %item.schedulePop();

    %item.minigame = %client.minigame;
    %item.bl_id = %client.getBLID();

    %toolImage = %tool.image;
    %mountSlot = %toolImage.mountPoint;

    %mounted = %player.getMountedImage(%mountSlot);

    if(isObject(%mounted) && %mounted.getID() == %toolImage.getID())
        %player.unmountImage(%mountSlot);

    if(%tool.className $= "Weapon")
        %player.weaponCount -= 1;

    messageClient(%client, 'MsgItemPickup', '', %slot, 0);
    %player.tool[%slot] = 0;
}

59
Off Topic / Re: So im starting a band
« on: September 21, 2017, 12:58:01 AM »
brother just put in new strings

Not everyone is a bedroom hero. When you're playing a show, you don't always have the luxury of time to change strings. I cannot count the number of times I've seen bands break a string and hold their set back 5-10 minutes. In combination with taking an extra guitar, I almost always leave new strings uncut because if they break at the bridge, I'll have some extra slack to try a quick fix.

60
Off Topic / Re: So im starting a band
« on: September 20, 2017, 10:35:19 PM »
holy forget how many guitars does a man need

It's convenient because you can keep them in different tunings or have a backup if you break strings.

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