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Messages - woof :3

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16
Hey can I sign up? I'd like to help

17
Ok so now the last thing I need to know is what are these and could you give a reference, because I see it most of the time and it's also the reason I get confused sometimes.

---> .  Eg: %this.hungerbar

And


----> :: Eg: Player::Hungerbar

18
Oh thanks I need this, I was confused the whole time, because I thought there wasn't a format, and the fact that the function variables were actually made up, but now that I understand these I think I can see how it works, but I'll keep trying.. I know I'm getting there, because I'm starting to understand. I'll try to make some of my own functions and I'll post them to see if I did them right, but thanks for all of these I can benifit from these. The code along with some explanations really helped thanks alot.

19
Ok so where do you get these variables, are they made up or part of a function list? If they are made up, then it seems a bit better to understand, but if you use a function list, please give me a link to these functions

20
Modification Help / Help with hunger bar scripting *Learning Torque*
« on: July 29, 2017, 02:36:45 PM »
I haven't found many answers to how the function works, but I have been told it's a repeating one that loops

Specifics: I'm trying to make a hunger bar that decreases every x amount of seconds/min but I'm kind of stuck...

Correct me I I'm wrong because I probably am

Function Applydamage

Errrrr.. yep I get stuck there...

Yes, I have made about 3 helps before this one, and yes I have been trying to learn from guides, but alas I couldn't find anything I'm not giving up I just need specific examples instead of others telling me what to do so I can have a visual representation and learn from it..

21
General Discussion / Re: VCE: Should I use it?
« on: July 28, 2017, 10:58:44 PM »
I think it's fine as of the latest version, though I usually make the minigame first, I don't think you would see much people using it anyway since most people use normal events. But otherwise I think it's fine to use

22
Alright elm I'll try and add you on steam, but here's one I really want to know how to do so I can modify it, and change it to my own variables. Ex: A hunger bar that goes down every *X amount of seconds/min, unless you do something about it.

23
Yea yea yea I'm new at coding don't correct me if I'm saying things wrong, because I know most of it will probably be wrong. I really want to know how to use Torque Functions and the coding underneath it. I know the basic format, just not where to get these commands or functions... DumpConsole() or something like that is something I tried to use, but I'm so unfamiliar with all the commands popping up.. This is what I know so far (Below)

Function (Insert something like Test/Servercmd here)
[
( Code like echo("Hello World"); )
]
 
And basically it will display it in the console if you say test(); I think.

And before you ask look around the forums and try badspots posts and guide links, props to me... the function guide is wierd and I literally see just a bunch of text about some person or some other stuff no Torque functions guide.

Yes I've searched most of the forums for functions guides but I end up finding Bull-crap like someone telling someone how to make a specific code for a certain thing but some oddway how which gets me confused, I've searched up Torque engine commands, but I'm specifically looking for blockland styled functions/Commands or something related to that as so that I could make specific types of things I want to make. I know the basics and I can understand if I can just find a tutorial with a good functions guide and where to get all the commands that go with it.

God Help me I've been playing blockland for so long, I want to be able to make something unique and fun but I can't even find a good guide...


* I have tried to learn, but the farthest I've gotten is script/server testing scripts like Variables...

I want to be able to make my own events and make weapons have special properties or even make a nice game mode with hunger, fear, or even a enemies or player leveling system (Yea vce is good for that, but it different when you need to scale them equally)



Basically I just need some help or even a nice good guide that can take me through.

Yea my rant is big af and probably something someone would just facepalm at, but I really want to be able to do the amazing things that only coding/scripting can do so please.... help... me...

24

You could maybe make an event to target the boss team to switch their playertype (I'd also assume you'd want something to change their weapons, as well) though am not fully sure if this is possible. Don't like Slayer myself so can't say how it works.



This is what I was looking for, Im going to keep trying to find out thanks for helping anyways guys

25
Does it have to be on a spawn point, is it not possible to do a direct event output to a specific player?

26
I'll be more specific then (Example)

There are two teams: Players Boss

When the players spawn there is a Button That will Randomize Prints from 1-10. When the Button is pressed the Prints will Randomize and land on a certain Number. When this number is chosen, the Boss Team will change the player type Based on the Number chosen.

But my problem is... Can someone Help me on figuring out how to either script OR VCE the Button so it Chooses the Boss Team and changes the Player Type to the datablock or player model that I want the Boss Player to be. I hope I was specific enough please help...

27
But how would I do that? If I click a button which randomizer between different numbers, and then picks one, I want the other person to change to a certain player type based on the number it lands on. Like I said I know how to make a randomizer but how would I change the another players type when I'm the one that presses the button

28
Ex: So let's say I'm making a build where people press a button and it randomly chooses a players type or datablock for the other team, I know I can make a randomizer for VCE, but I don't see how you can make the other player turn into another type when the randomizer chooses a number... Could someone help me? I'm a little bit inexperienced in scripting so I wouldn't know how to do that, but if it has to do with scripting I might have hit a roadblock..


Edit: I don't know if this goes in the right section, because it has to do with general blockland, but since I couldn't find another way I added it here, because if it's possible to script it, I might as well try it.

29
So I wanted to know if it was possible to modify the file of something in-game, for Example If I wanted a jeeps speed to go from 30 ---> 500 I would need to modify the script of the jeep. Iv'e searched online and something about the function below using a script to call the function, but I haven't tried that, because of the fact does it have to be un-compressed or not?

{
   discoverfile("add-ons/FileName.zip"); //Discover it if you made any changes whatsoever
   exec("add-ons/FileName/server.cs"); //Exec it a faster way using the function
}
-----> Function  function reloadMe()

So Iv'e tried a method before which was just using *exec("");* and I get a *Missing File Location, and a File is not in default area* yet I don't know if its because its in a Compressed Folder or if its because I need to use Discover File first. If anyone could help me out on what the problem would be, I would be greatly appreciated

30
Modification Help / Re: New Scripter <Need Help!>
« on: July 17, 2017, 04:09:01 PM »
Alright thanks I found the error it was in a list of bad addon names as said in-console thanks, ill test it now

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