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Gallery / Re: Kobble's Savedump II
« on: December 17, 2017, 08:33:04 PM »
Very good stuff! Would you mind if I use it for a project?
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Try not to move any of the bones before re-exporting your edit or the animations might breakCorrection: they will break, unless you forego using any default horse .dsqs and export your model with its own animations/create your own .dsqs
@Mochaplant appears to be an engine function
Can you add fxDTSBrick::plant(%this)? Or is that an engine function?
Also, I've spotted some odd stuff with fxDTSBrick::setShapeFX(%this,%val);
If I do:Code: [Select]The ghost brick appears to turn into a planted brick. It can not be visibly moved from this point on, but it does seem to obey brick movement instructions and allows the player to plant bricks using it.$player.tempbrick.isplanted = 1;
$player.tempbrick.setShapeFX(-256);
Why are all those functions there if they simply call the parent/are empty?Likely for trace and dump to pick up that these callbacks exist, and to clarify when they are called in the trace, as there is no proper bl documentation on callbacks.
Do you even look at the code to fix it?Using a (WIP) decompiler - if errors are found the decompiler gets fixed.

can we request things for you to release or noDepends on what you request and what it contains.