That's a part of it. I tend to be a perfectionist about my mods. This one in particular, I wasn't ready to release. Even though this version that Conan just released is technically stable, I wasn't happy with it.
Keep in mind though, most of my mods are released.
My only Unreleased mods:
- Player_Adventure (has a ton of debugging features that I'd want to remove before releasing)
- Player_KingdomHearts (I'm working on revamping it now actually)
- Weapon_Keyblade (Revamping with KH Player)
- Tool_GrappleHook (I want to polish it up a bit and fix some of the info messages before release)
- Player_Collector (currently in a suuuuuper un-releasable state, it's really just a tech demo)
- Player_Crafting (has some game breaking issues, that I never got around to fixing)
- Support_QuickExecute (an older, faulty version got fail-binned, rightfully so)
are you gonna be charging 5 dollars a pop for each of these