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Messages - BobSevenSevens

Pages: 1 ... 4 5 6 7 8 [9] 10 11 12 13 14 ... 382
121
Games / Re: Team Fortress 2 Megatopic - New Unusual Effects?
« on: January 05, 2013, 09:32:19 PM »
landing airshot headshots is soooo satisfying

was in a scrim, saw a solly jumping our engi, airshot headshot him for 150, he got knocked off course, missed his rockets, then died to the mini

122
Games / Re: Team Fortress 2 Megatopic - New Unusual Effects?
« on: January 05, 2013, 06:39:48 PM »
http://youtu.be/ZdlJJFFAuPc
Not aimbot


Whoops, i was using the cheap Spy loadout and i didn't even notice (minus the Red Tape)

I never play Spy, so i just stuck random items together

i use sf amby, stock sapper, s. knife, and switch between enthusiast's timepiece and s. DR depending on the situation

123
Games / Re: Team Fortress 2 Megatopic - New Unusual Effects?
« on: January 05, 2013, 04:06:26 PM »
Nobody could get onto the battlements for more than half a second, and he even headshotted me mid air as I was falling off the battlements twice. I spectated him and got a recording, I'll have to upload the video.

dayum, pm me the link to the vid once you upload it

124
Games / Re: Team Fortress 2 Megatopic - New Unusual Effects?
« on: January 05, 2013, 04:02:02 PM »
I swear to god the sniper had an aimbot, he was aiming at people's bodies and then getting a headshot after a tiny flick.

i actually snipe using a twitchy style like that sometimes

i call it throwing my mouse

but unless he was literally hitting everything in sight (including twitchy scouts and surprise sollies) i doubt it was an aimbot

125
Games / Re: Team Fortress 2 Megatopic - New Unusual Effects?
« on: January 05, 2013, 02:41:17 PM »
I should play on those servers more often

they're fun, not gonna lie

till they get boring

126
Games / Re: Team Fortress 2 Megatopic - New Unusual Effects?
« on: January 05, 2013, 02:37:46 PM »
finally got accused of hacking in a valve server lol

both the kick attempts against me failed

127
Off Topic / Re: ARRRRRGH HARDEST DECISION EVER
« on: January 04, 2013, 02:57:51 PM »
pink floyd

do it

128
Games / Re: Team Fortress 2 Megatopic - New Unusual Effects?
« on: January 04, 2013, 02:00:48 PM »
last naughty unbox

strange festive grenade launcher

imokaywiththis.jpg

129
Off Topic / Re: REVERSED Blockland Vending Machine.
« on: January 03, 2013, 04:41:06 PM »
you inserted a revolver

i got a snickers bar

130
Games / Re: Team Fortress 2 Megatopic - A New Mannly Year Awaits!
« on: January 03, 2013, 04:34:10 PM »
My new medic loadout (inb4 lol 800x600 res hurr)


131
Games / Re: Team Fortress 2 Megatopic - A New Mannly Year Awaits!
« on: January 02, 2013, 09:51:52 PM »
>Joke



>Your head

more like

>my huntsman arrow






>your head

still hits you somehow

Unboxed Strange Festive Huntsman
http://steamcommunity.com/id/mariofan09/inventory/
My year has been made as this is the only strange festive that I really wanted

nice

132
Games / Re: Team Fortress 2 Megatopic - A New Mannly Year Awaits!
« on: January 02, 2013, 08:59:04 PM »
Game needs a hatless heavy hat

technically no-hat heavy is hatless

133
Games / Re: Team Fortress 2 Megatopic - A New Mannly Year Awaits!
« on: January 02, 2013, 05:46:48 PM »
Except if you craft a hatless hat, or whatever they're called.

Like, sniper with no hat, scout with no hat, and maybe another I can't think of.

hey hatless hats are cool

also the one you cant think of it hatless engy

134
a remote

mmmm circuit boards and battery acid

135
Games / Re: Team Fortress 2 Megatopic - A New Mannly Year Awaits!
« on: December 31, 2012, 11:24:58 PM »
hahohaohoohhoaohohoah
I'll trade you for it

how much

I'll give you a Blizzardy Pyro's Beanie for it

naw

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