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Messages - Tingalz

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16696
Modification Help / Re: I broke dig mod!?
« on: October 23, 2009, 07:48:07 AM »

%Einst =%einstCount;


Made a mistake there.

16697
Clan Discussion / Re: 82nd clan
« on: October 23, 2009, 07:33:07 AM »
Please lock this spam and don't make a clan. Just. loving. Join one.

16698
Off Topic / Re: Post something related to the above post!
« on: October 22, 2009, 10:23:11 PM »
Secks.

16699
Off Topic / Re: Indescisive Modification Team
« on: October 22, 2009, 10:21:14 PM »
Main character should stay as Quote.

16700
Off Topic / Re: Vote for above poster's Halloween Avatar
« on: October 22, 2009, 10:20:26 PM »
6/10

Seems messy.

16701
Off Topic / Re: Indescisive Modification Team
« on: October 22, 2009, 10:18:52 PM »
and red flower mimigas. maybe have one that had a ton as a boss?

16702
Off Topic / Re: Indescisive Modification Team
« on: October 22, 2009, 10:14:19 PM »
It would be cool to see before you got stuck in the cave, on the surface, doing whatever the soldiers do.

16703
Games / Re: Cave story-Its loving awesome.
« on: October 22, 2009, 10:08:44 PM »
[FuG]
Do you like mixed bag?











cause I like mixed bag.

16704
Off Topic / Re: Indescisive Modification Team
« on: October 22, 2009, 10:02:59 PM »
That is beyond my capabilities. I'm not a computer genius, but I think that would require completely rebuilding Cave story.
I thought you said Pixel "didn't like" people using that language to make whole new games.

16705
Off Topic / Re: Indescisive Modification Team
« on: October 22, 2009, 09:59:14 PM »
What if you used a real language? Sure, it wouldn't seem exactly like the feel, but it could still be cool.

16706
Off Topic / Re: Indescisive Modification Team
« on: October 22, 2009, 09:55:22 PM »
This language is too confusing, I'm sorry. But I may be able to make sprites for bosses or anything. I just wish that CS used a real programming language.

16707
Off Topic / Re: LOL, I hit more info on the forum stuff. . .
« on: October 22, 2009, 09:52:05 PM »
I had a wet dream where I had lesbian love. :|

It didn't make any sense but it happened.
pics or it's not true.

16708
Off Topic / Re: Indescisive Modification Team
« on: October 22, 2009, 09:47:49 PM »
Quite an odd language.

16709
Off Topic / Re: Indescisive Modification Team
« on: October 22, 2009, 09:44:05 PM »
Sue's Workshop or Cave Story Editor, HURR HURR
Didn't even know those existed. :x

Anyways if I find this language is easy to learn I might join the team.

16710
Off Topic / Re: Indescisive Modification Team
« on: October 22, 2009, 09:42:38 PM »
.TSC files. I'll post an example, it's relatively simple compared to Blockland's scripting in my opinion.

Code: [Select]
#0200
<FLJ0159:0205
<FLJ0158:0204
<FLJ0157:0203
<FLJ0325:0202
<FLJ0154:0201
<KEY<MSGWords light up the screen...<NOD<CLR<TUR"...If I have to, though,
I really will..."<NOD<FLJ0153:0000<CLR<MSGDo you want to permit
teleportation to the Egg Corridor?<YNJ0000<CLRPermission granted to access Egg
Corridor.<NOD<FL+0153<PS+0001:6001<END
how do you edit the files?

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