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Messages - Tinsel

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16
Off Topic / Re: the 2 party system doesn't work [change my mind]
« on: January 07, 2020, 09:27:59 PM »
Democracy is outdated.

17
Off Topic / Re: Back Rooms Live Action Short Film
« on: January 05, 2020, 11:13:10 PM »
Also imma put this out there, who the hell wants to see a short film about some boring ass thing (yea sure dude, evil monster and yellow rooms are fun!!11!!1) and this stuff meme is dead already you loving mongoloid. Just give up already, you're loving lying if you said you had plans for this dumbass idea. Work on Blix friend, and ban people for giving their thoughts on a game that will never reach out of alpha. It would be best if you shut the forget up and leave, no one wants to deal with your pathetic little ass.

Dumb idea, no proof or evidence for showing that you'll actually make a product. Also why the forget do you need that expensive ass computer stuff for a stuffty blender scene. You're a loving joke for thinking this was a good idea posting your stuff here.

18
Talking to me, or Tony?

19
Off Topic / Re: Back Rooms Live Action Short Film
« on: January 05, 2020, 07:13:32 PM »
This is the shadiest stuff I've seen on the forums. 3,000 is way too much, and how do we know you're going to deliver this, based off a stuffty Blender screenshot that most likely isn't yours. Don't loving ask for money on the forums of a damn lego game handicap. I don't care if this game was your childhood or whatever, this is highly likely a scam.

20
I'm not gonna get drafted for Israel.

21
Off Topic / Re: why is blockland not on sale?
« on: January 03, 2020, 04:33:21 PM »
Blockland should have went on sale though
I agree, we need some new players to play with. I have over 1,498 hours in blockland on steam and that was accomplished with just loving 10 bucks. If the game goes on sale for even 8 bucks people would consider buying it.

Also I agree with you Tony on the building controls. Brickadia has way better controls, but the only downside of building in Brickadia, is that there's almost no one online to look at your build.

22
no war is going to stop me from playing doom eternal and animal crossing on march 2020, Sorry Annoying Orange!
And mount and blade: bannerlord!

23
The west lost ww2

24
Suggestions & Requests / Re: Smash Bros Health System
« on: December 26, 2019, 10:32:13 AM »
Why not use the one you linked to?
It's packaged in a gamemode, and the only instance I see of it, is in a server.cs

25
Suggestions & Requests / Smash Bros Health System
« on: December 25, 2019, 08:27:20 PM »
Can anyone make a script or server mod that emulates the Smash Bros health system. As in, when you keep getting hit you accumulate a percentage, and the higher the percentage the higher velocity your player gets when you get hit. I know this has been done by Wrapperup, as seen in Super Smash Blockland: https://forum.blockland.us/index.php?topic=259276.0
It would be really awesome if you can make this, thanks!

26
General Discussion / Re: Kore & Xotichl's Christmas Blockparty! [2019]
« on: November 26, 2019, 02:00:29 PM »
I'm hyped

27
Suggestions & Requests / Re: Player name display VCE vars
« on: April 07, 2019, 02:18:37 PM »
pretty sure client variables are always stored in the brick group of whoever is hosting the build, or it may be flipped and it's the client's brick group with the host's number

in my case though, i clicked a brick that set client variable duck to 5, and then ran this
Code: [Select]
$c = findClientByName("phflack"); //returned 11237
echo($c.brickGroup.varGroup.valueClient_11237_duck); //printed 5
How would I implement this in my server, a server.cs?

28
Suggestions & Requests / Re: Player name display VCE vars
« on: April 06, 2019, 01:43:42 PM »
which variables?
Client variables

29
Suggestions & Requests / Re: Player name display VCE vars
« on: April 05, 2019, 07:08:13 PM »
I need VCE variables to be displayed. Also yeah the bot AIShapname event is functioning.

30
Suggestions & Requests / Player name display VCE vars
« on: April 04, 2019, 08:14:28 PM »
Sorry if I'm being an idiot, but is there a way for me to display VCE variables through player names, (like visible names)
If not, can someone kindly please tell me how to, or very generously make something that allows something like that. Thanks!

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