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Topics - Steemer

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1
Off Topic / Apollo 11 Anniversaries - Launch was today
« on: July 16, 2014, 10:44:42 AM »
So today was the 45th anniversary of the launch of the Saturn V rocket carrying the Apollo 11 mission.

Here is a little schedule of the anniversaries:
EVENTTIME
Entry of Lunar OrbitJuly 19, 1969, 17:21:50 UTC
LandingJuly 20, 1969, 20:17:40 UTC
Beginning of EVA (Hatch Open)July 21, 1969 02:39 UTC
First StepJuly 21, 1969 02:56:15 UTC
End Of EVA (Hatch Close)2:31:40 after Beginning of EVA (c. July 21, 1969 05:10:40 UTC)
TakeoffJuly 21, 1969, 17:54 UTC
Docking with CSM
Jettison of Lunar ModuleJuly 21, 1969 at 23:41 UTC
Departure of Lunar OrbitJuly 22, 1969, 04:55:42 UTC
Splashdown July 24, 1969, 16:50:35 UTC


2
Off Topic / So I was making toast...
« on: March 02, 2014, 03:22:15 AM »
...and I had to get five stitches.

[On Thursday] I was trying to cut a burnt bit off because my toaster likes to overcook one side and not cook the other and the breadknife slipped and I cut my thumb.


I also forgot to instagram it before applying first aid.

But because I'm not a little bitch I still went on the school camp later that day.

Anyway discuss injuries that had stories you could simplify down to something like the title.

3
Gallery / What did you build while the servers were down?
« on: June 26, 2012, 12:41:30 PM »
^title

I made a photo studio with evented lights. I will get pictures up soon.

Here are some pictures taken using the build:









As you can see, it has multiple lights; including a colored one, that has evented buttons. The back wall is also made out of 1x1print bricks, for maximum paintability. There is an item hanger, to get items at the right height for photograping.
There is also a prop room, and  a control panel (Not shown).

4
Help / Weird Blue dots appearing in radar.
« on: June 26, 2012, 04:11:41 AM »
I was testing my add on, and turned on my radar. After a short time, all these blue dots started appearing, first one, then two, and they kept slowly increasing. They were also moving, and would occasionally move past me, and freeze in place, relative to me.

Pics:






5
Modification Help / Projectile Trail + Explosion not showing
« on: June 25, 2012, 08:31:31 AM »
The trail and explosion emitters for some projectiles for a vehicle aren't working. The projectiles are working (They can damage players, and the light attached moves), and the emitters appear when spawned from a brick, but not when attached to the projectile.


Here is the concerned area:
Code: [Select]
//=================================================
//===========Projectile Data=======================
//=================================================

//===============
//==Damage Type==
//===============

AddDamageType("CrystalHawk", "<bitmap:./Vehicle_CrystalHawk/CI_CrystalHawk> %1", "%2 <bitmap:./Vehicle_CrystalHawk/CI_CrystalHawk> %1", 0.2, 1);
//Display a CI icon when a player is killed by the crystal hawk.

//=================================================

datablock ProjectileData(CrystalHawkProjectile)

{
projectileShapeName = "base/data/shapes/empty.dts";  //Projectile has no shape, so define that here

directDamage = 15; //Projectile takes away 15 HP from the player per hit
directDamageType = $DamageType::CrystalHawk; //CI icon to display
radiusDamageType = $DamageType::CrystalHawk;

brickExplosionRadius = 1;
brickExplosionImpact = true;
brickExplosionForce = 1;
brickExplosionMaxVolume = 2;
brickExplosionMaxVolumeFloating = 2;

impactImpulse = 150;
verticalImpulse = 150;
explosion = CrystalHawkProjectileExplosion;
particleEmitter = CrystalHawkProjectileTrailEmitter;

muzzleVelocity = 110;
velInheritFactor = 2;

armingDelay = 00;
lifetime = 6000;
fadeDelay = 3500;
bounceElasticity = 0.5;
bounceFriction = 0.20;
isBallistic = true;

gravityMod = 0.0;

hasLight = true;
lightRadius = 5.0;
lightColor = "0 50 75";

uiName = "Crystal Hawk Beam";

};




//=================================================
//===========Particle Data=========================
//=================================================

datablock ParticleData(CrystalHawkProjectileTrailParticle)

{

dragCoefficient = 25;

windCoefficient = 0.0;

gravityCoefficient = 0.0;

inheritedVelFactor = 0.0;

constantAcceleration = 0.0;

lifetimeMS = 50;

lifetimeVarianceMS = 10;

spinSpeed = 10.0;

spinRandomMin = -50.0;

spinRandomMax = 50.0;

useInvAlpha = true;

animateTexture = false;



textureName = "base/data/particles/dot";



colors[0] = ".75 .75 1 1.0";

colors[1] = "0 0.0 1 0.0";

sizes[0] = 0.60;

sizes[1] = 0.80;

};



datablock ParticleEmitterData(CrystalHawkProjectileTrailEmitter)

{

   ejectionPeriodMS = 3;

   periodVarianceMS = 0;



   ejectionVelocity = 0;

   velocityVariance = 0;



   ejectionOffset = 0;



   thetaMin         = 0.0;

   thetaMax         = 90.0; 



   particles = "CrystalHawkProjectileTrailParticle";



   useEmitterColors = true;

   uiName = "Crystal Hawk Projectile Trail";

};



datablock ParticleData(CrystalHawkProjectileExplosionParticle)

{

dragCoefficient      = 8;

gravityCoefficient   = 1;

inheritedVelFactor   = 0.0;

constantAcceleration = 0.0;

lifetimeMS           = 300;

lifetimeVarianceMS   = 100;

textureName          = "base/data/particles/cloud";

spinSpeed = 2.0;

spinRandomMin = -20.0;

spinRandomMax = 20.0;

colors[0]     = "0 0 1.0 0.5";

colors[1]     = "0.50 0.50 0.75 0.0";

sizes[0]      = 1.0;

sizes[1]      = 0.5;



useInvAlpha = true;

};



datablock ParticleEmitterData(CrystalHawkProjectileExplosion)

{

   ejectionPeriodMS = 1;

   periodVarianceMS = 0;

   ejectionVelocity = 2;

   velocityVariance = 1.0;

   ejectionOffset   = 0.0;

   thetaMin         = 89;

   thetaMax         = 90;

   phiReferenceVel  = 0;

   phiVariance      = 360;

   overrideAdvance = false;

   particles = "CrystalHawkProjectileExplosionParticle";



   useEmitterColors = true;

   uiName = "Crystal Hawk Projectile Explosion";

};



6
Modification Help / Adding weapons to vehicles blender
« on: June 23, 2012, 03:24:50 AM »
How would you add weapons to vehicles?

Would you add a muzzlePoint armature?

I am using blender 2.62

7
For my Mars Mission pack, I would like to know how to make the vehicles look like they were constructed out of bricks (Same goes for the weapons).

I am using Blender 2.6.


8
Modification Help / Mars Mission Pack
« on: June 12, 2012, 06:04:45 AM »
Mars Mission Pack

This set is based of the Lego Mars Mission line, which was discontinued. I intend to make the vehicles as similar as possible to their Lego counterparts.



This is currently a: WIP (Clearly)

So far:

Vehicles:


NameStatus
Crystal Hawk:80%
Astro Fighter:0%
Trike:10%
Alien Jet:75%

The crystal hawk works in-game, but it has no brick textures. Does anyone know how I would add them? i.e. The vehicles are supposed to look like blokos.



Weapons:



NameStatus
Astronaut Blaster Gun:75%
Alien Staff thing:75%





Just because an Item is not in the list, it doesn't mean it won't be included..

Pictures:


AAAA Tinypic wont show me the codes.. THE CODES

  • Crystal Hawk:

  • Alien Jet:

  • Astronaut Blaster Gun:

  • Alien Staff


Credits
Tomasauk/Steemer: BL_ID: 9804  -  Models, Vehicles
Jes00: BL_ID: 18831 - Weapons
Army Unit: BL_ID: 3997 - Showing me how to use the shootonclick script

If anyone wants to make a bloko styled logo for this (Based on the actual logo) go for it, and post below.
Also, I can release that megaphone if anyone wants.

These are also my first (working) add-ons :3:

Modelling status: Amateur
Vehicle Making status: n00bish

9
Gallery / Beach Landing TDM [WIP]
« on: April 16, 2012, 10:24:45 AM »
This is a TDM in which there are two teams, one defending, and one assaulting from the beach. At the moment its just a TDM, but I will refine it more.
Most of it is pretty much done, but the Attackers base is just a placeholder at the moment.

Most, if not all of the bricks are default, but the events and weapons aren't.

This uses the following addons:
  • Bushido's T+T weapons
  • Spaceguy's TDM
  • SetPlayerTransform
  • Additem events

Map overview:


One of the attacker's 3 landing craft:


One of the defender's HMGs:


The Attacker's trench + small dugout:


Defender's class selection:



Feel free to rate x/10
and give constructive criticism.

10
Suggestions & Requests / Change to light options
« on: April 06, 2012, 12:06:30 PM »
As the title says, I am here to discuss a different method for choosing lights in the wrench menu on a brick.


Instead of it having a list of lights, it would instead have a button for a menu to come up. When that menu opens, there would be Red, Green, and Blue sliders, a brightness slider, a corona size slider, and a corona checkbox. There would also be the option to add multiple phases to the light, and change how long they all last individually.

     Another possible feature would be a button, leading to a text editor program (in-game) that allows you to edit the light directly, for more advanced people.

11
Help / Hosting Dedicated servers in V20
« on: October 09, 2011, 07:50:29 AM »
How do you host dedicated servers in v20, I know that you use the .command files in v19. But they don't appear in the v20 folder..

12
General Discussion / Best addons / maps / music / etc. since v12
« on: March 21, 2010, 03:26:03 AM »
I haven't been on in ages, (and i don't get internet on my computer anymore D:), so I was wondering what the best addons since v12 have been. (also what other things have happened).

13
Modification Help / My script will not work.
« on: September 10, 2009, 11:48:37 AM »
I was working on a script, and it was working fine whenever i tested it. But now whenever i type /help nothing happens. I have looked through my script multiple times and found a few errors, but it still won't work. Any help with this?
Code: [Select]
//SRPGhelp
function serverCmdHelp(%client)
     {
messageClient(%client,'','\c6<color:00ff00>HELP');
         messageClient(%client,'','\c6So you need some help eh?');
messageClient(%client,'','\c6Type one of these commands for help.');
messageClient(%client,'','\c6/helpresources will tell you about resources.');
messageClient(%client,'','\c6/helplocations will list a few of the main towns.');
messageClient(%client,'','\c6/helpquests will tell where to go if you want to know about quests.');
messageClient(%client,'','\c6/morehelp will tell you how to get more information.');
}

function serverCmdhelpresources(%client)
    {
messageClient(%client,'','\c6<color:00ff00>RESOURCES');
messageClient(%client,'','\c6So you need help with basic resources eh?.');
messageClient(%client,'','\c6Type /helpbasics to learn a bit about the basics.');
messageClient(%client,'','\c6Type /helpminerals to learn a bit about mineral resources.');
messageClient(%client,'','\c6Type /helplumber to learn a bit about the various types of lumber in the SteemzRPG world.');
messageClient(%client,'','\c6Tpe /helpplants to learn about some of the basic flowers and other plants.');
messageClient(%client,'','\c6Type /helpfish to learn about some of the various types of fish living in the SteemzRPG world.');
}

function serverCmdhelplocations(%client)
    {
messageClient(%client,'','\c6<color:00ff00>LOCATIONS');
messageClient(%client,'','\c6To learn a bit about Spertown type /SpertownGuide.');
messageClient(%client,'','\c6To learn a bit about Sper Forest type /SperforestGuide.');
}

function serverCmdhelpquests(%client)
    {
messageClient(%client,'','\c6<color:00ff00>QUESTS');
messageClient(%client,'','\c6If you want to learn about quests go to the man who is standing by the signpost in Sper town.');
}

function serverCmdmorehelp(%client)
    {
messageClient(%client,'','\c6<color:ff00ff>MORE HELP');
messageClient(%client,'','\c6To get more help you can use the help GUI, which contains all the stuff included here, images and extra commands.');
messageClient(%client,'','\c6Also you can ask other players, or read books you find in houses.');

//Resources
//minerals

datablock fxDTSBrickData (brickSlateData)
{
brickFile = Add-ons/Script_SRPG/2x3f.blb";
category = "SteemzRPG";
subCategory = "Resources";
uiName = "Slate";
iconName = "base/client/ui/brickicons/2x3f";
};

14
Modification Help / Slash commands
« on: September 08, 2009, 11:25:01 PM »
Im making a script with a lot of slash commands in it, should i just keep it as it is or use a gui?

EDIT: All the commands are messages to the client, and they are going to be part of a larger script.

15
Modification Help / Making props
« on: September 07, 2009, 11:37:59 PM »
I am going to make a few prop bricks using blender, i was wondering how big to make it if i wanted it to be the sames size as a  4x4x8 brick would be.

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