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Topics - Super Suit 12

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31
Drama / Orange Man is back.
« on: May 22, 2017, 01:42:13 PM »
This guy.

I counted up his posts yesterday.
1 out of every 5 of his posts is actually decent.
2 out of every 5 of his posts is rude or offensive.

His offenses:
-Posting the nipplebite gif but he trimmed out the parts that weren't nipple-biting incest
-Screaming "OFFENSIVE" at basically anything he doesn't like
-Requesting badspot ban another user based on something taken out of context
-family values
-Making it blatantly clear over PM that he doesn't care that his posts are mostly bad by providing a "You're antisemetic! I'm perfect and in the right!" sort of response.

32
I've seen like three users registered around 2011 with under a hundred posts posting in new threads. No avatar, just a name and I'm like "Ooo is this a new user" and no it's someone from way before I got here. I'm starting to wonder if either someone hijacked accounts and is subtly doing... something, and needs them to seem "normal", or if someone went around poking old users with very few posts for some reason and telling them to post. That or it's not a new phenomenon and I just haven't noticed before now. What's with this?

33
Add-Ons / Event_RelativeEvents: a new teleport and more "soon".
« on: May 19, 2017, 01:56:01 PM »
A (soon-to-be) pack of events. Made to require fewer named bricks to do things than the existing events.

Currently contains:
relativeTeleport: A teleport event that teleports you to a position relative to the World, the Brick, or the Player; whatever you pick has its coordinates used as the origin. This means you can have modular constructions with no relays and SELF targets. move the player a certain distance in any direction, or to teleport a player to certain coordinates where you can't put a brick for whatever reason (say, under the ground plane.)

Download
Direct Download (no intermediate page, same file.)

Changelog:
v1. Added relative teleport.

Pics not really possible unless you want a picture of the event screen.

34
I'll start.

Imagine that all the lowest-level particles, whatever they may be, are in fact infinite-dimensional shapes, spacial-dimension wise, and the radius is always the same in every dimension. If any two dimensions are represented, it's a circle, three, it's a sphere, four and up we can't properly process, and if you only pick one, it's just a line. Doesn't matter what dimension you pick.

So let's think about how that would affect us if it was true.

Now imagine they're all in a perfect line. As they only move when they push or pull one another, they'll form into groups and the groups will push eachother around. Positions can be altered, but the order of particles cannot, as they cannot go around eachother. It's effectively a one-dimensional universe. As nothing can be transferred between anything but two groupings of particles, there would be no notable brown townogs to real chemical reactions.

Now here's what I'm getting to. Say we don't like this situation and have the power to affect it. Put a particle in anywhere not on the line.
Boom, you've got three points not on a line. What infinite geometrical construct can be formed with three points?
The third, new point is charged, or at least has mass. It pushes or pulls everything else, which then isn't in a line any more. It starts pushing on itself in more than one direction, all lines on that geometrical construct. The universe now occupies a plane.

Now we see things able to form, rather than just the particles moving back and forth like an abacus. Atoms form, perhaps different but still likely. Electrons begin to orbit them. We've got atoms! Gas, most likely, in space. "And it's getting closer together. And it's getting closer together. And it's getting closer toge-IT'S A STAR!" ...or a star brown townog. Nebulae form stars, stars form heavier elements, etc., etc., you have a universe similar to ours in two dimensions. Due to the dimensional restriction, electrons will likely not orbit in the same way. The periodic table's names may be applied, and even the molar masses may be close. However, reactions would likely be different because electron shells would either contain different numbers or not even be an applicable concept.

Now, put another point. Not on the plane. Now you can define... uh... Whatever we call the thing we reside on one of. A three-dimensional space like a plane. We've already got groupings. You know how this universe works, or how we think it works, at least. You're in it. Or one like it.

Every time the universe gains a dimension through another point being placed at a different coordinate in space, everything at a scale like what we know would be ripped apart. Planets would fall into themselves, like a sheet of paper being crumpled up into a ball, so for at least a little while the planetary and solar systems could potentially remain in their current positions, though the math behind the orbits would likely result in some pretty weird stuff happening.

tl;dr take a universe add a particle outside it and it will fall into another dimension also 1D universes are boring.

35
General Discussion / Canyon CTF or something new?
« on: May 12, 2017, 08:30:22 PM »
I've noticed a lack of fairly standard FPS gamemodes, like CTF, Deathmatch, TDM, and Capture Points.

I hosted Canyon CTF for a bit, but not many people joined and half the time I was working on fixing issues and reconfiguring the map. (You no longer have to click a glowing pumpkin and the prop tool's glass no longer takes you to the wrong spawn room; it doesn't take you anywhere at all, as I intended. Click the dang colored bits. Also, on that topic I made new props because the old ones got lost at some point. Oh also I made it so the map is rotationally symmetrical, not mirrored across a line. Slight difference in the way the ledges work. Whoops. I think the last thing is that I removed the Hook Gun and I'm planning to replace it with the Grapple or Puller Rope.)

If anyone here actually played Canyon CTF and liked it, I'll continue working on it and hosting it, adding various shortcuts around the map through narrow tunnels and new aircraft hangars above the bases, set into the wall of the canyon, so the planes are easier to get out of their starting places. Otherwise, I'll finish fixing it up to release it and not add anything more aside from maybe a really simple hangar for the plane.

If I don't continue hosting Canyon CTF, I might continue one of my previous map ideas or I might do something new.

So?

36
Off Topic / Who would make the best moderator?
« on: May 11, 2017, 03:13:38 PM »
You get three votes. Please be serious with them.
Nominate anyone you think is popular or worthy of the position of moderator. The more people on the list, the more people someone is prompted to consider.
If I've added an inactive user by accident, tell me.
As for the choices I added myself, they're just whoever was notable in whatever order I could think of them, not necessarily people I think should be moderators. As I said, you're prompted to consider more people.

37
Modification Help / how do I UV map stuff properly
« on: May 10, 2017, 02:03:28 PM »
I know how to do it, but I don't know how to do it so everything looks the same as on default bricks.
How do I UV map stuff properly?

38
General Discussion / never mind
« on: May 08, 2017, 07:18:21 PM »
I realized it wasn't worth a thread.
I need to post something later and I'll ask it then and I'll use this thread.
Whoops.

39
Modification Help / Base .BLBs in blender?
« on: May 07, 2017, 06:26:02 PM »
I need some base bricks, specifically all/most of the default Ramp bricks and the 8x8 Grill and the grill-like fences.
Guess I could've put this in my other thread but oops too late now

Also, time to see if the .blb exporter works I suppose. No idea how it's supposed to work maybe I should read the docs :P

40
Suggestions & Requests / Using another rendering process?
« on: May 04, 2017, 06:15:35 PM »
I asked a while ago if blockland could update its rendering engine and have better graphics.
Other people said "All you'd get would be new functions" and that was about it.
What I'm talking about is that in Blockland, what other games now do fine (Dynamic point lights, directional light on all objects, buttloads of particles, lights and models) Blockland either struggles to do or fails to do entirely. This is an engine limitation but I don't understand how it can be a problem with Torque. If Torque is limiting the rendering, worst case scenario you put Torque in a terminal window (Dedicated servers already do this!) and simply have it pass rendering off to another process entirely by giving it all the data on everything.
Is this horribly difficult or impossible or what? This could really make the game look a lot nicer. Imagine waterFX making actual water-like ripples, chrome making things actually reflective like mirrors, etc.

Problems this could potentially be able to solve if you did it right, as well:
1. Unable to recolor things that aren't bricks, vehicles or players.
2. Limited number of accessories on the player.
3. No server-distributed GUIs.
4. Limited number of paint colors.
5. No custom FX like glow, chrome, undulo, water, etc.
6. Lack of dynamic point lights and the low light limit
7. Having a lot of certain types of model (items, for instance) making the game slow
8. Orthographic cameras are impossible.
9. Multiple cameras are impossible. (VR anyone?)

41
Suggestions & Requests / Shield Playertype
« on: April 26, 2017, 02:45:56 PM »
What it says on the tin. A playertype with a shield.
Hold right mouse button to defend, all damage you defend yourself from reduces your energy bar, if it runs out you can't defend until it's full again. It recharges all the time, but recharges faster when you're not holding your shield. Only defends from the front, can't attack while blocking. Would basically allow any weapon to be used similarly to the Cutlass from Gravity Cat's Flintlock weaponset.
Preferably everything (energy recharge while defending/not defending/waiting for bar to fill after it ran out, damage multiplier, max energy) would be configurable, to work with different weaponsets. Also, allowing negative values for recharge while defending would allow limited shielding even while not taking damage.

42
Modification Help / More Ramps: Using default textures?
« on: April 25, 2017, 12:07:26 PM »
I know the basics of blender, and now I want to do some more modelling, but this time for bricks rather than a weapon.
How do I reference textures in other addons and the game's base files? I'd like to grab some textures from some default add-ons, and of course, the normal brick textures.

I'm planning on making the following:
1. Various configurations of ramps coming off a single brick, so you can put pillars through the corners of your inverted pyramids and stuff
2. Various ramps based on the original Fence and Grating bricks, the former being somewhat close to the original ramp sizes and the latter being made to line up with ModTer 1/4th ramps.

EDIT: Also, is it possible to have multiple collision meshes to avoid the issue with concave meshes?

43
Clan Discussion / Ruby - An All-Purpose Clan
« on: April 24, 2017, 03:09:19 PM »
Ruby
...is a "serious" clan in that it will have events and projects, as well as potentially a dedicated building server in the future. It does not ask any level of skill in building, eventing, or fighting from its users, nor any mandatory participation in events or projects.

Discord
If you want, you could join the Clan Discord and talk! There's a public channel anyone can speak in to get in touch with the clan.
You can also see our users list, but remember, anyone can join the Discord server, so you need to check for a rank to be sure they're in the clan.

Joining the clan
To join, PM me, or drop into the public channel of the discord server and ask to be elevated to Member status. The only requirement is that you aren't a known troll.

This clan is completely unrelated to Steven Universe and RWBY. It's just a name I picked at random because it fit into a clan tag. It has no meaning.

44
Off Topic / What internet services have you figured out
« on: April 20, 2017, 03:17:50 PM »
clarification: they have you figured out, not you have them figured out, title is kind of ambiguous but I'm not sure how to fix it

steam suggests almost nothing but roguelikes/roguelites in my discovery queue (when I don't check it frequently because it runs out of roguelikes to show me :P)

post what services have you figured out and how

youtube has no clue though like youtube stop showing me the 1000 degree knife videos and stuff I never watched them what the heck

45
which of these would you most like to see become a bannable offense? It only counts for posts made after this, having done this before it's enacted doesn't get you retroactively banned.

making the poll hang on poll made

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