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Messages - Super Suit 12

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1966
Games / Re: How Much Are You Willing to Spend on a Game?
« on: March 31, 2017, 03:46:06 PM »
depends on the game
I paid $30 for rimworld but I knew I'd get my money's worth out of that because family sharing, it was excellent and I still need to go finish it
I calculated what I paid for the Wii U games I bought if you count the cost of the console divided between them all and it was like $80+ or something, but that's because the Wii U didn't have enough games I wanted.
$20 is usually what I'll pay but I'll pay $60 for an AAA game I know is good

1967
Games / Re: Is minecraft still fun?
« on: March 31, 2017, 03:42:40 PM »
isn't hard enough, no good modpacks to make it harder, redstone's too complicated to optimize and stuff, too much of a grind
I like building stuff but it takes too much time to get started and stuff.

1968
Forum Games / Re: YOU LAUGH YOU LOSE v666
« on: March 30, 2017, 02:38:04 PM »
R. I. P. Club Penguin

i liked that stupid game where you shot the blocks or whatever and I think I pretty much quit and didn't come back when it went premium-only past like the fifth or tenth level

I didn't do much but I do remember spending a lot of time in club penguin

1969
Forum Games / Re: YOU CRINGE YOU LOSE
« on: March 30, 2017, 02:33:05 PM »
and what kind of gore
guy shot himself in the head... I think. It was kind of all over so it might've been explosives or something but I thought I saw a gun in his hand. R. I. P. Peebs. Death by someone else's Self Delete.

1970
that would be incredible
yeah it'd prevent overuse of "what did he mean by this?"

1971
SWeps is pretty sweet.

1972
General Discussion / Re: Blocklounge: Progress Is Being Made
« on: March 30, 2017, 02:02:35 PM »
Well guess what: I managed to host a dedicated server WITH Steam. Although, I had to input my key in.. yeah.. RIP.
steam only accounts can't do that, you're authenticating via key not steam so you're just using steam as a launcher

1973
General Discussion / Re: Qualities of a good server host
« on: March 30, 2017, 07:40:03 AM »
Knowing the difference between a troll and someone who is causing trouble without realizing it, and telling the latter they're causing trouble and asking them to stop rather than just banning them. (If they keep doing the exact same thing, they deserve a ban because you told them to stop)

1974
General Discussion / Re: Blocklounge: Progress Is Being Made
« on: March 30, 2017, 05:51:42 AM »
Please express yourself verbally, I do not understand what this is meant to convey.

The build's got a lot of (unnecessarily) fancy lights inside, outside's just meant to be colorful and something to look at (that hides the exterior of the interior lighting). It's not meant to be something by itself, it's meant to be a way to travel between minigame A and minigame B and as something to hold interior minigames. Still, I put a fair amount of work into it, deciding on the colors for the exterior and such.

1975
the release of new, non-laggy maps compatible with the old map files but it's a joke that it's a joke and he's been "neglecting" the game for so long because he's been busy


ahahaha no he's abandoned us which he has every right to do I mean it's double digits it's old we're lucky he runs the master server

1976
General Discussion / Re: Blocklounge: Progress Is Being Made
« on: March 29, 2017, 07:13:20 PM »
how many times have you made this thread
first one because I wanted to talk about my plans
second because it got derailed I think? not sure, maybe it just got too old or something
third because I got banned (this one)

maybe I missed one and this is fourth

1977
General Discussion / Blocklounge: Progress Is Being Made
« on: March 29, 2017, 06:57:43 PM »
The Blocklounge is a project started late last year, initially to be a place to hang out and play with little minigames (kinda like the New Year's server) and evented knicknacks, it's not really a done deal either way but now it's sorta just heading towards a loading-screen-free minigame server and not much else.

Things I need before I start the server:
-Outdoor Maps (1/5)
-Indoor Maps (2/5)
-Indoor placeholder map (right now it's just an empty baseplate, maybe a default build could be moved?)
-Minigame Standardization (Names and stuff)
-Map Voting System (with the ability to randomize maps if nobody votes)
-Map ideas please someone give me ideas for minigames, maps for DM/TDM/CTF/whatever, things to do that aren't games but can be enjoyed by 2-20 players, anything that might be fun

Stuff I've got:
-Main building (doesn't change, houses one (1) map inside at a time)
-Two indoor deathmatch maps.
-One outdoor placeholder map, for when nothing's loaded.
-One work-in-progress outdoor map that isn't a deathmatch.

If anyone's interested in helping, PM me here or friend me on Glass. (My main ID is 157541, this is my hosting alt that I bought because dedicated and steam dislike eachother)
inb4 patton shows up and says either I or the project suck, he's already logged into my server once purely to do that

Now, for those who say "no pix no clix" you aren't asked to click anything but here's some pretty (?) pictures anyways. Looks decent in lit and dark environments.

Constructive criticism is certainly welcome.

Also, I'm back. Feel free to complain.

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