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Topics - 300spartan

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61
Suggestions & Requests / Host/Admin Only Item Mod
« on: May 08, 2010, 02:18:42 PM »
So, it's a mod that makes some items admin / host only. Simple, right?

62
Help / Console Command - mountobject
« on: May 07, 2010, 10:55:33 PM »
Well, I've been screwing around in my mind, and I thought of an idea: mounting a sentry to your head and have it protect you against zombies and whatnot.
So, I got the ID of the sentry, and when I used findclientbyname(ex).mountobject([sentry ID here],1); it didn't work.
Help please?

63
Help / L4d2 Weapons
« on: April 24, 2010, 09:42:27 AM »
The L4D2 Weapon Pack isn't working.

remove the //'s in front of it
Cool, but I bet there is a LOT of //'s in the script.

64
General Discussion / Admin Ball Edits!
« on: April 18, 2010, 08:45:53 PM »
Well, I've seen 2 edits of the default admin ball:
-Ticonderoga's Silvery flashy one
-and the better one, Lilboarder32's rainbow ball that flashes when you spawn, and a rainbow particle jet player to go with it

So, frankly, I haven't the slightest idea of how these people do this amazing things. But I really want to know how, and if I can get a link to a test and/or a tutorial.

65
General Discussion / Delete; found link
« on: April 10, 2010, 08:44:08 AM »
X

66
Help / Mission Editor Ground
« on: April 09, 2010, 08:53:23 PM »
Well, once I accidentally deleted the ground on a map.
Does anyone know how??

67
Suggestions & Requests / Engineer Pack
« on: March 25, 2010, 09:08:50 AM »
Well, Space Guy's been working on TF2 packs of weapons and mods, and I think it's time someone should make an engineer mod.

Sentries:
You know, there's a console command of when you type it, a bot spawns where you are?
Someone could make an item that will activate that, specifically the Engineer's box, and instead of a bot it would spawn a sentry.
Dispensers:
As for the dispenser, you could make a brick and you know, events are putting little parts of scripts into events? Well it could be that the dispenser it a brick and when it gets planted, an invisible bot gets spawned inside it, with a no-model modified no ubercharge feature, so iy would heal. And you know the medigun supplies health? Well you could make this item that the bot's holding also supply a variable: Metal!
Teleporters:
As for the teleporters, you know the event "setplayertransform"? Like I said before, events are scripts but in the event language? Well, instead of the event language you just use normal script, and the teleporters could be bricks. Like tele1 and tele2.
And you could make a mod where you can only plant one :>
And when you plant one it reduces your metal ^_^

68
Help / Hat Mod
« on: March 25, 2010, 08:57:42 AM »
Well, I enabled all the new hats, (that aren't default) and when I did they didn't show up on the "hats" menu.
Soz...
A little help here?

69
General Discussion / My Server - Excalibur
« on: March 22, 2010, 10:12:50 PM »
So, I'm hosting a server, that preferably has good builders. I try to enable no abusive ones, and have all the fun ones.
Nobody's perfect, so come and suggest and suggest any specific add-on that you would like me to get/enable.
(Most likely enable, because everything I see in the add-ons section I bolt down into the addon folder. :D
So, basically, point out what's wrong, and what I can do to improve. On my server.

70
Games / Full Auto 2 Battlelines
« on: March 21, 2010, 08:10:03 AM »
Anyone play it? And if you do, are you good at it?

Please don't flame it, why I'm saying this is because the rating is 5.7.

71
Add-Ons / InvisiJet Player
« on: March 20, 2010, 03:02:03 PM »
Description:
This was originally made by Amade, but I thought it was so awesome that it should be posted. Soz, here you go!
The player is standard, yet has the jets, and I mean ALL of the jet emitters gone.

Download:
Player_InvisiJet

For all of you "no pix no clix" guys, well, stfu. It's a playertype. Imagine it. You have imagination, right?

Also, I didn't make it, so please no flame :c

Original topic is here.

72
General Discussion / Alternative Standard Player
« on: March 19, 2010, 04:01:32 PM »
So, I was on keesfani's TDM (building) and there was 2 standard player types, exactly same name. One of them was the "standard", and the other was "standard", but with the jet emitter deleted. That's right, you heard me. All of the jet emitters, even just traces of the jets gone. If it's released, can someone give me the link to the topic / DL link? Thank you, if you do. It would really work well with the elemental peoples I'm doing.

73
General Discussion / FACE.
« on: February 21, 2010, 03:00:41 PM »
Well, I wanted to know what this face is (I'm too lazy to upload to photobucket). I want it, and could someone give me a link to it if they recognize it?

74
Suggestions & Requests / Admin Minigun
« on: December 20, 2009, 10:07:41 AM »
Admin minigun
Overall
-It would be the model of the TF2 minigun, but the parts enlarged.
-It would have a strap from barrel to minigun pouch-thing, like on Stratofortress's un-released M4A1.
-It would have a longer barrel and more wires connecting on it.
-You would hold it lower than the minigun in the picture (Racer's TF2 Minigun).
Features
-It would strap to your back, like GCats Firearms, with the strap I explained.
-It would fire raycasts, like the Old-school Rifle and 880, and where the raycast connected, it would draw a medium-small yellow line.
Muzzle
-The accuracy would be 3 3 3.
-It would be 3 hits to kill in the head, and 6 hits in the chest to kill.
-The firing repetition would be 750 millisecond delay, firing 3 bullets at a time.
-You could use the Ludmilla (as seen on Space Guy's Serv) minigun's muzzle firing sounds and effects.

You get the picture: Awesome.

75
Help / Mission Editor: Yeah, who cares if you can't see things.
« on: December 19, 2009, 01:26:37 PM »
So, I was on Slopes, and Mags was editing the map w/ mission editor, and I couldn't see the edits.
It all just looked the same.
So... I tried usind flushtexturecache(); it didn't work.
You get the message...
                                                                 SOS

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