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Messages - 300spartan

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796
Games / Re: Team Fortress 2 - Megatopic
« on: June 29, 2012, 10:13:03 AM »
AO is modeling basics. You need to understand them before doing something serious like TF2 stuff. GIMP and PaintNet are just about as good as Photoshop.
Sorry I was a bit late to respond, but what does AO stand for?

797
Off Topic / Re: MS Paint Adventures: Homestuck (NEW UPDATE :O)
« on: June 28, 2012, 11:30:37 PM »
last saturday I went to a homestuck meetup
tons of people there, almost all in cosplay, fun as hell.

and yesterday I went to see a studio ghibli film. At the end someone came up to me:
"Fistbump for homestuck shirt." *Fistbump*

Also got a high-five from her friend. c:

homestuck may not SEEM like it's everywhere
but IT IS. and people who like homestuck are generally smart and nice. It's always fun to meet someone who's into HS.

ALSO: I'm doing a fancy(god)tier sollux. Mage of doom. Already drawn out some designs.

798
Games / Re: Team Fortress 2 - Megatopic
« on: June 28, 2012, 11:24:00 PM »
I signed up for SFM. I'm probably one in tens of thousands.
No community items submited. :C

also eventually will people actually get sfm without having to wait weeks???

ADDENDUMB: The "how to make a gun" post was really a letdown. He was talking about loads of stuff that I couldn't understand (for instance: what is an ambient occlusion). In the video, it was so fast, it's impossible to tell what the hell he's doing.

And he doesn't mention upfront that he's using photoshop. It seems like you'd really want to tell your viewer that you need a lot of money to do this stuffs.

799
Forum Games / Re: Make a Joke About the Above User's Name
« on: June 28, 2012, 10:54:08 PM »
I usually have a cat over 2 days.

Then I eat it.

800
Games / Re: Team Fortress 2 - Megatopic
« on: June 28, 2012, 09:12:47 PM »
recently on a trade server where you could build teles to spawn.
also the doors wouldn't open from the outside. Once you went out, no going back to spawn.

someone put a tele to inside of the base. Bad move.

I went spy and disguised myself, took the teleporter and got in their spawn.
I waited for a moment, to blend in, then went on a backstabbing spree. I got like 10 kills.

they didn't put one in there since :P

yeah you'd really want to fix that patch. Think of multiple spies.
ALL COORDINATING
AAAAAAAAAAAAAAAAAAAAAAAAAAA

801
Games / Re: Team Fortress 2 - Megatopic
« on: June 28, 2012, 03:07:28 PM »
Jesus loving christ valve when will you get the trading servs back up

802
Games / Re: Team Fortress 2 - Megatopic
« on: June 28, 2012, 02:00:53 PM »
I feel like stuff now that I got 2 scorched crate keys, I'm leaving tomorrow for 3 weeks and the goddamn item servers are down.

Not to mention how I can't loving trade. The TF2 tab under trading in steam doesn't loving work, and now that they've replaced trading in TF2 with the steam trade, I don't know if it's the stupid trade not working or the trade servers.
Most likely the trade servers.

forget you, Valve. >:c

803
General Discussion / Re: Socrates' Bounty Hunter - V1.1
« on: June 27, 2012, 07:45:08 PM »
You don't like the game?
I'd have to say, not much at the moment.

It could be improved upon by a lot.

804
Games / Re: Team Fortress 2 - Megatopic
« on: June 27, 2012, 07:43:46 PM »
--~6 hours since MTP came out--
Let's hope Valve will ACTUALLY PUBLICIZE the ITEMS they've been TALKING ABOUT.
>:c

805
Modification Help / Re: Gamer packs in development*NEED SCRIPTERS*
« on: June 27, 2012, 04:16:41 PM »
A number of these have been done already.

Make something new.

(i.e. no smgs, grenades, .44 mags, miniguns, shotguns, deagles, pistols, etc.)
A new sentry might be cool.

806
General Discussion / Re: Socrates' Bounty Hunter - V1.1
« on: June 27, 2012, 03:53:27 PM »
This game is profiting more in players than Pecon7? You didn't expect this to be great?
1. You don't know what you're talking about in that you don't know what I mean.
2. This is unintelligible.
3. I mean the build has a lot of walkways, stairs and platforms haphazardly laid out. In some cases, when the game is less naturally hectic, it can be really great, but when it's like this, it's racking to try to get a sense.

At least for me.

807
Games / Re: Team Fortress 2 - Megatopic
« on: June 27, 2012, 03:18:42 PM »
Also! Because today's new items contain some Meet the Pyro spoilers, we're gonna hold off on announcing those until the update’s ready later today.

forget you Valve :c


Oh goddamnit why.

It's not like there's a person out there who hasn't seen it.

808
teamfortress.com is screwed over

809
Games / Re: Team Fortress 2 - Megatopic
« on: June 27, 2012, 01:54:37 PM »
308th

810
Games / Re: Team Fortress 2 - Megatopic
« on: June 27, 2012, 01:53:27 PM »
first post, 11:00 Pacific time

on release time

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