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Messages - comr4de

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121
Off Topic / Re: Star Wars Episode 7 Reactions (WILL CONTAIN SPOILERS)
« on: December 20, 2015, 04:17:50 PM »
Whoever wrote the script should've let Finn die.

122
Forum Games / Re: ABS FIESTA REDUX
« on: December 13, 2015, 01:06:37 AM »
what kind of fascist makes people come to work when there is an invading army

123
Games / Re: [MEGATHREAD] Fallout 4
« on: December 08, 2015, 01:39:02 PM »
Start at boston common and don't leave sneak or swann will get u

124
Games / Re: [MEGATHREAD] Fallout 4
« on: December 07, 2015, 06:57:29 PM »
I mean, remember that the US leading up the Great War was under martial law. In any and all likelihood, wouldn't the US military have gone door to door collecting the actually decent guns from people?

125
Forum Games / Re: ABS FIESTA REDUX
« on: December 06, 2015, 12:40:40 AM »
forgetin finally back to strangereal

126
Games / Re: StarMade - He who controls the salt, controls the skub!
« on: December 06, 2015, 12:38:34 AM »
We're back with regular updates! This last update finally implements inventory limits. The days of carrying a battleship in your pocket are over. Also, magnetic contact docking has now been added as an additional way to dock your ship. The rail docking beam will remain but you can also dock by moving your rail docker close to the rail block.

https://star-made.org/news/starmade-v0-19519-cargo-more

127
Games / Re: [MEGATHREAD] Fallout 4
« on: December 04, 2015, 03:28:49 PM »
So an unlimited amount of people who can't die.


The game plays itself while you can just sit behind a rock.
Is this going to become your next autistic infatuation? stuffting on fallout instead of that certain fandom?

128
Games / Re: [MEGATHREAD] Fallout 4
« on: December 03, 2015, 05:26:13 PM »
I gotta be honest here, Fallout 4 is incredibly similar to Fallout Tactics.

They have big ass brotherhood zepplins and humanoid robots
we can only hope that the BoS decides to go full midwest on the NCR

129
So on the quickstart earth, what is the best way to attack the pirate HQ? I'm thinking go full space marine and drop a HLV and go from there

130
Games / Re: StarMade - He who controls the salt, controls the skub!
« on: December 02, 2015, 10:39:11 AM »
Hahaha, it's kind of a richard move for cypher to suggest you join us because we are all swamped with finals/exams

And the other half of us are on strike because our mother faction is lazy and doesn't do stuff

Ask for TG Technocracy, mail them and tell them you have my approval to join

131
Games / Re: [MEGATHREAD] Fallout 4
« on: November 30, 2015, 10:14:58 PM »
the reason i'm not with curie is because [major story spoilers technically she is your granddaughter]
gross

132
Games / Re: Space Engineers (Planets)
« on: November 30, 2015, 10:07:31 AM »
So apparently meteors will spawn INSIDE of a planet if it's nighttime. After finding holes in my bunker at its deepest levels I realized this when I went outside and saw meteors flying OUT of the planet. I had to disable them and it's pretty frustrating.

133
Nah, this should go through. It simulates the experience of creating a market and having it forgeted up by someone in an authority position. Very useful lesson for real life.
Hahaha forgetin 10/10 post

134
Games / Re: Space Engineers (Planets)
« on: November 28, 2015, 01:28:02 PM »
Imo it'd look way too spindly if it was longer. Looks great as is

I also decided that the best way to protect myself from pirates, asteroids, and spodders was to prepare for a brighter future, underground.





135
Games / Re: [MEGATHREAD] Fallout 4
« on: November 25, 2015, 08:45:35 AM »
the t51 is just not bulky enough for me

the t60 in that respect is cool but it's just bigger tougher t45 and doesnt really have much identity

id really like to see more post-war designs. like, not anything official like the enclave's armor but maybe something geared as essentially a large environmental suit, or something designed to be a construction vehicle, and they're all made out of stuff metal stamped into crude but effective shapes and they all have weird stuff going on like the construction suit makes you stupidly powerful in melee and the environmental suit gives you a lot of resistance to energy and poison but next to none versus ballistic projectiles

A bit late to the game but I find it difficult to believe that the BoS hasn't figured out how to make their own power armor at this point. Like, they dunked the Enclave, occupied the loving pentagon, and now have an implied fleet of airships, but they can't figure out power armor? Beth pls

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