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Messages - celau

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46
same possibly lol

where the chicago boys at
hola

47
General Discussion / Re: Wanna hear Brickitect rage?
« on: August 06, 2017, 11:19:26 PM »
nah i'm good dude

48
sorry for the constant posting in a row but i'm just updating this as i go along
originally there was only 1 way out of T spawn, which had a sniper position at CT for Ts heading to B
however this was also at the crossroads for the T's closest path to A and B, so they would struggle a lot more to get to A, being picked off constantly
so i added a second way out of T spawn for an easier route to A

this also gives a use for the old left over "pit" area that was originally going to be a spawn but got scrapped and left it, so it's a win-win
minimap
we've been making some good progress, once we finish up those outer gaps we'll start detailing it a bit more, playtesting it, etc
then we'll move on to all the other stuff we have to do

49
General Discussion / Re: 1.6 - Counter-Strike in Blockland
« on: August 06, 2017, 09:03:15 PM »
Mapmaking
How to submit your map:
1 - Choose your gamemode you want to make (defusal, assassination, hostage)
2 - Make the map with the modter bricks and textures (prints)
3 - PM a zip with the save file (and any extra add-ons you used in it) to celau (me) on the forums

Requirements:
- Designated spawn areas for the Ts and CTs
- Plays balanced
- Is finished, with functional gameplay possible, no way to escape the map or break immersion, and no map-breaking glitches
- Defusal: 2 bomb sites
- Hostage: Designated hostage recovery and spawn
- Fits the theme of the server
- Is not too small or large
- Comes with the save file for the map
- Little to no bricks that aren't modter

screenshots





i've been revising areas slowly to make them more appealing to the eye, changing places that looked too simplistic, out of place, or didn't flow well
also adding more ground variety electrk

50
General Discussion / Re: 1.6 - Counter-Strike in Blockland
« on: August 06, 2017, 07:35:47 PM »
celau told me to post "forget runtimes" on this thread
thank you

51
General Discussion / Re: 1.6 - Counter-Strike in Blockland
« on: August 06, 2017, 07:16:58 PM »

art by charles

52
General Discussion / Re: 1.6 - Counter-Strike in Blockland
« on: August 06, 2017, 05:30:40 PM »
Add Karambit (i know its not in cs 1.6 but it would be cool if you modeled it)
no

back after a break, more updates soon

53
General Discussion / Re: 1.6 - Counter-Strike in Blockland
« on: August 05, 2017, 11:18:03 AM »
hosting the server right now if you wanna come check out the maps n weapon n stuff i guess

54
Off Topic / Re: youtube now has a fidget spinner buffering sign
« on: August 05, 2017, 10:46:19 AM »
this is the next big leap in the development of youtube
the future is now

55
don't remember the first game i ever played but i do remember the first game i really got into
star wars battlefront
that was my stuff

56
Off Topic / Re: day discussion topic i guess [day 389]
« on: August 05, 2017, 10:19:58 AM »
Poodles are the best dogs and you cant prove me wrong.
shut up

57
Off Topic / Re: day discussion topic i guess [day 389]
« on: August 05, 2017, 10:17:39 AM »
wow ain't today just gonna be a golly darn great old time am i right guys

58
Off Topic / Re: [NEWS] STEAM STICKERS EXPIRE IN ONE HOUR!!!!!
« on: August 05, 2017, 10:11:05 AM »
what do they do

60
General Discussion / Re: 1.6 - Counter-Strike in Blockland
« on: August 05, 2017, 05:31:37 AM »
Discord link for development here:
https://discord.gg/Sc2UHtH

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