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Messages - Tekari

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61
Suggestions & Requests / Re: setPlayerOrientation/setPlayerRotation
« on: September 11, 2017, 06:12:08 PM »
Could you utilize WASD controls to change orientation like vehicles use them?

62
Suggestions & Requests / Re: setPlayerOrientation/setPlayerRotation
« on: September 10, 2017, 01:28:20 PM »
How difficult would such a thing be to script?

63
Suggestions & Requests / Re: setPlayerOrientation/setPlayerRotation
« on: September 09, 2017, 11:54:40 PM »
the only way you could do this is to mount the player to something that can rotate freely, which would obviously force the player to forfeit their direct control
If this could be done I think I could work with it using a mechanic used by something else in this gamemode

64
Suggestions & Requests / setPlayerOrientation/setPlayerRotation
« on: September 09, 2017, 10:39:13 PM »
Is it possible, in order to simulate a freefall or zero-gravity situation, to change the way a player's oriented using events? Zero-gravity zone bricks would make it less wonky.

Code: [Select]
Player->setPlayerOrientation->(Y-orientation)(X-orientation)
ex.
Code: [Select]
onActivate->Player->setPlayerOrientation->[90][0]

65
Suggestions & Requests / Vehicle Spawning Restrictions
« on: September 03, 2017, 02:38:55 PM »
Just a basic mod to either restrict spawning altogether or restrict certain vehicles from being spawned with preferences for admin-only and such. I know MARBLEMAN had one but obviously it's sort of gone (if anyone has it, PM me it so I can look for backdoors please!).

66
Drama / Re: DDoS attacks on different servers?
« on: August 29, 2017, 06:49:33 PM »
I haven't a clue what I'm talking about, but I have a Glass-run server and just experienced this packet spam during extreme lag. It could be nothing and I'm being stupid but I thought it could possibly help?

Code: [Select]
Sending punch packet to 188.121.1.214:35542
Sending punch packet to 192.168.2.117:35542
Sending punch packet to 127.0.0.1:35542
Sending punch packet to 188.121.1.214:35542
Sending punch packet to 192.168.2.117:35542
Sending punch packet to 127.0.0.1:35542
Sending punch packet to 188.121.1.214:35542
Sending punch packet to 192.168.2.117:35542
Sending punch packet to 127.0.0.1:35542

67
Suggestions & Requests / Re: Hockey Mod
« on: August 12, 2017, 06:53:19 PM »
Sorry been extremely busy with life, moved recently, got 2 jobs, hanging out, hiking, and getting ready for college.

Tomorrow I should get more progress but I am redoing the puck shoot math because looking up or down directly gets very glitchy.
take your time! I didn't mean to rush.

68
Help / Re: Joining a possibly BLhack-crashed server?
« on: August 11, 2017, 04:35:00 PM »
Hmph, looks like the server went offline. Wouldn't surprise me if it crashed. Did you do anything with it, Scout? Usually when it crashes it doesn't show the gamemode selections.

69
Help / Re: Joining a possibly BLhack-crashed server?
« on: August 11, 2017, 03:48:12 PM »
after stopping the loop with phflack's code, deactivating the package, doing "setModPaths(getModPaths());", activating the package, and doing "new ScriptObject(fakeAdmin){isadmin =1; issuperadmin=1;};"

Code: [Select]
>> exec("Add-Ons/Support_Autosaver/server.cs");

Executing Add-Ons/support_AutoSaver/server.cs.
Executing Add-Ons/support_AutoSaver/saving.cs.
Executing Add-Ons/support_AutoSaver/loading.cs.
Executing Add-Ons/support_AutoSaver/package.cs.
Activating package: Server_Autosaver
Leaving GlassHostingTCP::onLine() - return
Entering GlassHostingTCP::onLine(8213, eval^serverCmdASB(fakeAdmin);)
>> serverCmdASB(fakeAdmin);

Entering serverCmdASB(fakeAdmin)
Entering serverCmdAutoSaveBricks(fakeAdmin, , , , , , , , , , )
Add-Ons/support_AutoSaver/server.cs (229): Unknown command ChatMessage.
Object fakeAdmin(944116) fakeAdmin -> ScriptObject -> SimObject -> SimObject -> SimObject
Leaving serverCmdAutoSaveBricks() - return
Leaving serverCmdASB() - return
Leaving GlassHostingTCP::onLine() - return

I...can't really say if it's working? It still hasn't made the folder in saves.

70
Help / Re: Joining a possibly BLhack-crashed server?
« on: August 11, 2017, 02:37:34 PM »
Hehe, I thought I did. I would've readded the admin check of course, my main concern right now is getting the save. I'll try a thing

can you post the autosaver you're using?
https://forum.blockland.us/index.php?topic=285601.0

71
Suggestions & Requests / Re: Hockey Mod
« on: August 11, 2017, 12:52:21 PM »
Shameful bump for progress update.

72
Help / Re: Joining a possibly BLhack-crashed server?
« on: August 11, 2017, 12:51:00 PM »
Are there more parameters to asb, maybe? For reference, I removed the code which had admin restrictions and re-executed it.

73
Help / Re: Joining a possibly BLhack-crashed server?
« on: August 11, 2017, 12:48:21 PM »
Been returning this for hours:
Code: [Select]
Entering serverCmdASB(911687)
Entering serverCmdAutoSaveBricks(911687, , , , , , , , , , )
Entering GameConnection::ChatMessage(911687, [!] Server is currently autosaving.)
Entering messageClient(911687, 86, 595, Tekari, 0)
Leaving messageClient() - return
Leaving GameConnection::ChatMessage() - return
Leaving serverCmdAutoSaveBricks() - return
Leaving serverCmdASB() - return
Leaving

74
Help / Re: Joining a possibly BLhack-crashed server?
« on: August 11, 2017, 11:59:47 AM »
cool
if that fails though, you could enter the functions needed into the console to save the bricks
just need to check what the character limit is for that
It had seemed to just display that before stopping. It didn't even create the autosaver folder. Anything else to try? How do I go about doing what you've suggested?

75
Help / Re: Joining a possibly BLhack-crashed server?
« on: August 11, 2017, 09:57:35 AM »
you need to pass in an object with .isAdmin and .isSuperAdmin = 1; since the first parameter of any servercmd is the client, and only admins can call /autosavebricks
Thank you for pointing this out! It worked wonderfully, and the server is now autosaving the bricks.

"[!] is attempting to save bricks."

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