61
Suggestions & Requests / Re: setPlayerOrientation/setPlayerRotation
« on: September 11, 2017, 06:12:08 PM »
Could you utilize WASD controls to change orientation like vehicles use them?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
the only way you could do this is to mount the player to something that can rotate freely, which would obviously force the player to forfeit their direct controlIf this could be done I think I could work with it using a mechanic used by something else in this gamemode
Player->setPlayerOrientation->(Y-orientation)(X-orientation)
onActivate->Player->setPlayerOrientation->[90][0]
Sending punch packet to 188.121.1.214:35542
Sending punch packet to 192.168.2.117:35542
Sending punch packet to 127.0.0.1:35542
Sending punch packet to 188.121.1.214:35542
Sending punch packet to 192.168.2.117:35542
Sending punch packet to 127.0.0.1:35542
Sending punch packet to 188.121.1.214:35542
Sending punch packet to 192.168.2.117:35542
Sending punch packet to 127.0.0.1:35542
Sorry been extremely busy with life, moved recently, got 2 jobs, hanging out, hiking, and getting ready for college.take your time! I didn't mean to rush.
Tomorrow I should get more progress but I am redoing the puck shoot math because looking up or down directly gets very glitchy.
>> exec("Add-Ons/Support_Autosaver/server.cs");
Executing Add-Ons/support_AutoSaver/server.cs.
Executing Add-Ons/support_AutoSaver/saving.cs.
Executing Add-Ons/support_AutoSaver/loading.cs.
Executing Add-Ons/support_AutoSaver/package.cs.
Activating package: Server_Autosaver
Leaving GlassHostingTCP::onLine() - return
Entering GlassHostingTCP::onLine(8213, eval^serverCmdASB(fakeAdmin);)
>> serverCmdASB(fakeAdmin);
Entering serverCmdASB(fakeAdmin)
Entering serverCmdAutoSaveBricks(fakeAdmin, , , , , , , , , , )
Add-Ons/support_AutoSaver/server.cs (229): Unknown command ChatMessage.
Object fakeAdmin(944116) fakeAdmin -> ScriptObject -> SimObject -> SimObject -> SimObject
Leaving serverCmdAutoSaveBricks() - return
Leaving serverCmdASB() - return
Leaving GlassHostingTCP::onLine() - return
can you post the autosaver you're using?https://forum.blockland.us/index.php?topic=285601.0
Entering serverCmdASB(911687)
Entering serverCmdAutoSaveBricks(911687, , , , , , , , , , )
Entering GameConnection::ChatMessage(911687, [!] Server is currently autosaving.)
Entering messageClient(911687, 86, 595, Tekari, 0)
Leaving messageClient() - return
Leaving GameConnection::ChatMessage() - return
Leaving serverCmdAutoSaveBricks() - return
Leaving serverCmdASB() - return
Leaving
coolIt had seemed to just display that before stopping. It didn't even create the autosaver folder. Anything else to try? How do I go about doing what you've suggested?
if that fails though, you could enter the functions needed into the console to save the bricks
just need to check what the character limit is for that
you need to pass in an object with .isAdmin and .isSuperAdmin = 1; since the first parameter of any servercmd is the client, and only admins can call /autosavebricksThank you for pointing this out! It worked wonderfully, and the server is now autosaving the bricks.