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Messages - JadenWilliams

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Off Topic / Back Rooms Live Action Short Film
« on: January 01, 2020, 10:48:00 AM »
So I've made a few short films in my time. Recently, I've decided to take a short film idea off the back burner and finally try to promote the idea of it to get some funding. I'm gonna post my default info below so you all get an idea of it all. Tell me what you think. Here are some images as well. If you don't know anything about the "back rooms" story, please look it up! It's really interesting.


https://www.kickstarter.com/projects/jadenwilliams/the-back-rooms-live-action-short-film?ref=user_menu

Screenplay:
The Back Rooms is based on the "back rooms" urban legend about a limbo-like hellish setting of a maze that goes on for eternity. Filled with only fluorescent lights and yellow-papered walls, the idea of the film is to show what it would be like for a person to "clip" into the back rooms to see what psychological torments they may endure.

Background:
My name is Jaden Williams. I'm a 19-year-old film-maker and visual-effects artist. I've directed 7 first-place short films and 2 Best-of-Show awards. I'm a software engineer major at Florida Gulf Coast University. I've been obsessed with the film industry for quite some time. A majority of the time when it comes to my film-making career, I've usually kept it a secret until the very end. But this time it's different. I've done intense research into the "back rooms" for several months now and want to know if it would be worth it to an audience to see a live-action short film created for it. I want to do it completely green-screened. It's been a passion project I've wanted to do for a while and what better way to do it than the back rooms: an environment filled with yellow-tinted walls and brown-colored carpeting. It's not too much work needed to be put into the environment. And because of that, there will be even more detail put into the smaller things. I'm a pro at motion tracking and have always wanted to take a jab at putting the real world into a virtual environment. If you don't believe my dedication, please go to my portfolio website www.jadenw.com. I love stories like these and I want to give my own representation of the backrooms. For one, the image above was made in Blender by yours truly. It's not close to being complete but I wanted to show you all that I truly do want to dedicate myself to something like this.


Budget:
I want this thing to be beautiful to look at. And with that comes computer power. I've always strived to push away from needing money from Kickstarter to complete my short films, but I'll truly need it for this one. All I will need is a better graphics card and CPU. With the money, I'll be investing in an RTX 2080 ti and an Intel i9 processor. The rest of the leftover money is to help pay for taxes. Thank you.

Risks and challenges
The risk is the amount of time it will take. I want to make sure that the short film is as close as it can get to perfect. Once/If we reached the goal of $3000, it will be much more clear on how long it will take to finish the short film. I will keep plenty of constant updates on the film.


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I've lost the comrades i've lost it wont stop hurting

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Games / Re: Physics-based Sandbox Multiplayer Game 'Blix' ALPHA
« on: June 14, 2019, 10:16:32 AM »
We had a major update today, showing off a bunch of new mechanics that have been added since 0.22. Hope you all are beginning to see where we may be going with it. Thank you.

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Games / Re: Physics-based Sandbox Multiplayer Game 'Blix' ALPHA
« on: June 07, 2019, 08:03:58 AM »
I think the conversation is over by this point. We did in the discord. Thanks. (:

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Games / Re: Physics-based Sandbox Multiplayer Game 'Blix' ALPHA
« on: June 02, 2019, 11:08:03 AM »
I'm proud to say that the game now has a trailer for itself! I hope you guys enjoy. Blockland was a major inspiration for it. Much more to come. Thanks for the support. (:

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Games / Re: Physics-based Sandbox Multiplayer Game 'Blix' ALPHA
« on: May 28, 2019, 12:40:52 PM »
why didn't you just say this instead of being so facetious and hostile to unova? it sounds like such a well known bug too why would you ask him if it was a bug report anyways instead of saying 'this is a known issue we plan on fixing in the future. sorry about the imconvenience' like any normal- dev

Duly noted (:

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Games / Re: Physics-based Sandbox Multiplayer Game 'Blix' ALPHA
« on: May 28, 2019, 12:19:22 PM »
usually i just update my cameras in lateupdate and base it on the rigidbody's position rather than the transform position, absolutely no jitters usually. also keep timestep at 0.01666 or 1 physics step per frame for consistently smooth physics which helps ease the jitters

It's fine on the client side. It's more of a network syncing issue I'm having to look in to.

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Games / Re: Physics-based Sandbox Multiplayer Game 'Blix' ALPHA
« on: May 28, 2019, 12:11:41 PM »
wow you really showed him

No, I'm serious. I'm not wanting to affect anyone's enjoyment of the game. To be fair, if we have a standard for our game testers, then we have our standard. If it's not good, then we should automatically lose game-testers over time, but so far, it hasn't affected the game. Everyone deserves their right in playing the free game if they please, so I made sure to put a direct link in the post. (:

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Games / Re: Physics-based Sandbox Multiplayer Game 'Blix' ALPHA
« on: May 28, 2019, 11:58:42 AM »
lords knows why you openly invite people to alpha test your clearly pre alpha prototype and then ban them for alpha testing.- I mean if you dont want people to test your game I understand why you'd ban anyone with any feedback.

I put the download on the website for anyone just wanting to play the game. Thanks for the advice!

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Games / Re: Physics-based Sandbox Multiplayer Game 'Blix' ALPHA
« on: May 28, 2019, 10:50:42 AM »
I shouldn't have to mention I have epilepsy to mention that I think the camera is broken and jittery in it's current state. For very obvious reasons, too.

Again, we didn't appreciate your comments and lack of actual feedback about the game, and then have the audacity to tell us to send you a link, personally, when the game is updated when the 'nauseating' camera is fixed. I think it also shows about your character that you went to the trouble of creating a post within this forum to rant about a 2-week old development-team banning you from a server with less than 35 people in it. That should be enough to show that you weren't cut for testing right now. Obviously, the game is not very refined right now, absolutely, not everyone is going to enjoy it. We've banned several people from the server. Not because of who they are, but because they weren't cut for alpha testing. You're not the only one. We're just a simple team of college students that when we see people that aren't right for the team as of right now, we immediately ban them, trying to remove any and all personality from the equation to not hurt anyone. And we do apologize that it has gone this far with you, specifically. We're no longer going to engage with this. Again, we hope to see you back at a later time in development!

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Games / Re: Physics-based Sandbox Multiplayer Game 'Blix' ALPHA
« on: May 28, 2019, 07:38:27 AM »
"the camera goes all over the place in first person and can cause issues with those suffering from epilepsy"
"stop stuffting on an alpha game, get the forget out"
good moderator

In the discord, he was much more radical about it and said nothing about epilepsies. He just ranted on about how nauseating the camera was, etc, etc. They decided that they didn't want him in the discord without things becoming too hectic. It was his complaining and lack of feedback that got him banned. Also, in his defense, it wasn't too irritating or anything, it was just that for how early on we are in development, they thought he wasn't suited for testing. For instance, we don't need players to tell us that the game has poor network connection issues- let alone rant and go on an insulting spree about it! We already know it's bad! Haha.






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Games / Re: Physics-based Sandbox Multiplayer Game 'Blix' ALPHA
« on: May 27, 2019, 09:07:33 PM »
While this game is good to see being made, I had an issue with the camera being jittery as my camily has a history with epilepsy. The developer promptly adressed my complaints by mentioning that this an alpha (2 weeks old, playermodel made from a rigidbody 2d with the camera as a child of it - very easy issue to fix) and getting offended that I did not like the camera. I asked for him to ping me later on when he had adressed the issues in the game and was promptly banned.

Stay away from this game until he gets a blog or something.



Several mods believed you were not fit to be an Alpha tester for the game at this stage of development, one of the moderators banned you, not me. We acknowledge that you may think that it's a simple fix, but it has nothing to do with the camera. It's a physics matter. I'm not going to go into detail because it no longer matters. We apologize that you were not fit for the role as a tester. We do hope that you'll join us at a later stage when the game is more up to your liking. Thank you!


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Games / Re: Physics-based Sandbox Multiplayer Game 'Blix' ALPHA
« on: May 26, 2019, 12:49:21 PM »
i love the ragdoll effects

Thank you. We're working on making it sync smoother over the network.

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Games / Re: Physics-based Sandbox Multiplayer Game 'Blix' ALPHA
« on: May 21, 2019, 08:25:58 PM »
Quote
so its possible to fly 200000000 feet in the air from getting hit by a block to the face?

In this version, most likely...

In the future, we'll nerf the physics a bit to become more stable. For now, we need some dramatic kapows for network-sync testing. (:

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