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Topics - Masterlegodude

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391
I tried but nothing worked, here's a video i used with the trial of the new fraps so i could record in Gmod

http://video.google.com/videoplay?docid=6627485663055758266
I got some mods incase your curious about the assault rifle, pistol and nuke...

392
Modification Help / Shield ain't working
« on: August 08, 2007, 04:46:06 PM »
I allowed it in the game n' all, but it doesn't show up on the list

Code: [Select]
//shield.cs

//shield item - protects you from something
// -possibly arrows to the legs
// -possibly you have to actively block


//////////
// item //
//////////

datablock ItemData(shield)
{
category = "Item";  // Mission editor category

equipment = true;

//its already a member of item namespace so dont break it
//className = "Item"; // For inventory system

// Basic Item Properties
shapeFile = "~/data/shapes/shield.dts";
mass = 1;
density = 0.2;
elasticity = 0.2;
friction = 0.6;
emap = true;

//gui stuff
uiName = "Shield";
iconName = "./ItemIcons/shield";
doColorShift = false;

// Dynamic properties defined by the scripts
image = shieldImage;
canDrop = true;
};


///////////
// image //
///////////
datablock ShapeBaseImageData(shieldImage)
{
// Basic Item properties
shapeFile = "~/data/shapes/shield.dts";
emap = true;

   // Specify mount point & offset for 3rd person, and eye offset
   // for first person rendering.
   mountPoint = 1;
   offset = "0 0 0";
   eyeOffset = "0 0 0";
   rotation = eulerToMatrix( "0 0 0" );

   className = "WeaponImage";
   item = shield;

   //raise your arm up or not
   armReady = false;

   doColorShift = false;

stateName[0] = "Activate";
stateTimeoutValue[0] = 0.5;
stateTransitionOnTimeout[0] = "Ready";
stateSequence[0] = "activate";
stateSound[0] = swordDrawSound;

stateName[1] = "Ready";
stateTransitionOnTriggerDown[1] = "Block";
stateAllowImageChange[1] = true;
stateSequence[1] = "activate";

stateName[2] = "Block";
stateTransitionOnTimeout[2] = "UnBlock";
stateTimeoutValue[2] = 0.5;
stateScript[2] = "onBlock";
stateAllowImageChange[2] = false;
stateSequence[2] = "Block";

stateName[3] = "UnBlock";
stateTransitionOnTimeout[2] = "Ready";
stateTimeoutValue[3] = 0.5;
stateScript[3] = "onUnBlock";
stateAllowImageChange[3] = false;
stateSequence[3] = "unBlock";
};

function shieldImage::onBlock(%this, %obj, %slot)
{
echo("shield block");
}

function shieldImage::onMount(%this,%obj)
{
%rightImage = %obj.getMountedImage($RightHandSlot);

if(%rightImage)
{
if(%rightImage.armready)
{
%obj.playthread(1, armreadyboth);
return;
}
}
%obj.playthread(1, armReadyLeft);
}

function shieldImage::onUnmount(%this,%obj)
{
%rightImage = %obj.getMountedImage($RightHandSlot);

if(%rightImage)
{
if(%rightImage.armready)
{
%obj.playthread(1, armreadyright);
return;
}
}
%obj.playthread(1, root);
}


What's wrong with it?

393
Drama / [WARNING!]Taggard, don't make him a admin!
« on: August 04, 2007, 08:36:04 PM »
I would gave his ID, but i was banned from Mr. Monopoly's freebuild before i could see his ID, and Mr. Monopoly didn't see it, he left before he could ban him too, so be careful, if you make this guy a admin, he'll ban everyone on your server!

394
Gallery / Tetris mod for RBL
« on: July 21, 2007, 10:05:35 PM »
So made a video for RTB, so hey, why not for RBL? So i did, and decided to post it here

http://www.youtube.com/watch?v=Psw-eZCesks

Enjoy!

395
Help / Green Hill's giving me errors?
« on: July 18, 2007, 02:20:09 PM »
I joined Adam's server and when i got done loading objects it said Invalid packet: 12, i think the same thing happened when i downloaded it and installed it

Its the one 1509op (or w/e his name is) made

396
Music / Clubbed to Death
« on: July 16, 2007, 02:47:43 PM »
Its a song from The Matrix, its not really a loop, it just fades in and out, but its my first song for Blockland

Oops, i forgot about the Blockhead ones XD

Here's the download
The Matrix - Clubbed to Death - 1.56MB
Put it in C:\Program Files\Blockland, then when starting a server, click the Music button then check ClubbedtoDeath, then place a music brick, then use the wrench on it

397
Modification Help / How do i make a song mono?
« on: July 16, 2007, 10:07:31 AM »
I want to make a song mono to put in RBL, but i dunno how in Audacity, a little help please

398
Mapping Help / Test base
« on: July 14, 2007, 04:11:50 PM »
Its a base i made in Torque Constructor, its just a test base to see how well mirrors and a light works in Blockland

NOTE: The base comes with like 6 or 5 textures, but Constructor apparently thought i added new textures when i didn't, i was just scrolling through them, and looking how the base would look with some, but the base only has 1 texture, it only uses cement10.jpg

This shows the pulsing light, it changes from light blue to white


This shows how good a reflection looks when the reflection is set to 3 (half and half, so its kinda dark), your reflection can only be seen in 3rd person though


Put it in the Blockland folder, not in any folders in it, just the Blockland folder
base.zip - 0.60MB

You'll also need the Mission Editor to spawn it, after installing the mission editor and the test base, right click the shortcut on your desktop and go to properties and put in the target " -mod editor", so it looks like
Quote
"C:\Program Files\Blockland\Blockland.exe" -mod editor
Then open up the shortcut (after applying the changes you made to the target), start a server and hit F11 then hit F4, then go to "Interiors" then go through the folders that show up until you see another folder called "base", you should then see my interior in there, and then after spawning it, move it so its on the terrain/interior or just leave it where it is, then go to Edit, then click Relight Scene, and there

399
General Discussion / Can i advertise Retail Blockland?
« on: July 12, 2007, 07:39:45 AM »
Huh Badspot? Can i advertise Retail Blockland on other message boards i'm on?

Lemme know, cause if i can you'll get more players and be ultra popular! XD

400
Suggestions & Requests / Ragdolls :D
« on: July 11, 2007, 07:18:08 AM »
Is it possible to make a model of a person, minifig or w/e and make it into a ragdoll? Like its arms, legs, and all will go limb (They'll hang), it may be possible, maybe like, something to do with joints and assigning them to parts of the model?

401
Help / Hookshot doesn't work
« on: July 07, 2007, 08:17:49 PM »
Can someone tell me why the hookshot doesn't work, i put it in the right places, but when i shoot it at a brick or terrain or a interior, nothing happens, why's that?

402
General Discussion / Masterlegodude's 4th of July server!
« on: July 04, 2007, 03:47:20 AM »
I have a server up especially for the 4th of July, its got a new mod which you can get here "http://www.blockland.us/smf/index.php?topic=18263.0", and here are the server stats

Map: Slate
Status: Offline

Thanks for playing

403
Modification Help / Firework mod going wrong?
« on: July 03, 2007, 08:01:37 PM »
I'm trying to bring the fun of RTB's firework rockets to Retail, the problem is i wind up, but my hand doesn't go down untill i click again, and no projectile or particles come out, same with the FWRocket 2, except for the hand problem

.cs Files ( i can't post the code cause i exceeded the character limit)
item_fwrocket1.cs - 0.01MB
item_fwrocket2.cs - 0.01MB

And yes, i have made the paths to the right particles, its very confusing, so there are multiple particles folder XD, GUYS, I NEED YOUR HELP IMMEDIEATLY! I WANT THIS MOD DONE EITHER BEFORE OR ON 4th OF JULY!!

404
General Discussion / Shorty Shorts is still around :D
« on: July 01, 2007, 11:24:23 PM »
Venom signed on AIM today, and i was wondering about his movies, he said that him and some friends (i believe) are making new movies, there site address ain't no longer shortyshorts.com, its shortyshorts.net

Just letting ya'll know, oh and i'd show you what was actually said, but trillian ain't logging chat conversations right, i got it checked in the activity history options too :( might be vista messing up or something

405
Gallery / A house i made in the Scattered space server
« on: July 01, 2007, 10:42:10 AM »
I made this like yesterday in the Scattered space server, its not that detailed, but eh, its the only idea i had at the time

The way to the entrance


The end of the entrance in the draw


Entrance to the house


First floor


Close up of the table


Close up of the stairs


The 2nd floor, looking at the stairs


The 2nd floor, looking at the TV, couch, and remote (on the arm of the couch)


Entrance to the attic


Looking at whats in the attic... I don't have that much stuff to pack away in BL XD



Rate it #/10 please :)

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