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Topics - Masterlegodude

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406
Help / Multiple bombs?
« on: June 29, 2007, 03:30:40 AM »
Is there a way to make multiple bombs when using the remote bomb? Like something in the .cs or something

407
Modification Help / [Tutorial] Making a Weapon for Retail Blockland
« on: June 28, 2007, 02:59:19 PM »
This tutorial is kinda confusing
Sorry, i'll fix it, one day


Here's a tutorial i made that took me quite some time, hope you understand it, i can't do a Vehicle making tutorial, cause its kinda confusing, same with scripting, but i'll give you the basics, but here's how to model n' all

Step 1, click to view

Step 2, click to view

Step 3, click to view

Step 4, click to view

Step 5, click to view

Step 6, click to view

Step 7, click to view

Step 8, click to view

Step 9, click to view

Step 10, click to view

Step 11, click to view


Then go to Files then Export then choose Torque Game Engine DTS and hit OK, and export it to C:/Program Files/Blockland/Add-Ons/Shapes

You can also use Torque DTS Pus, but you must make the LOD numbers the same, make the numbers either 100, or 50, i don't know what 0 will do, you can edit the LODs by highlighting a group that's in the list and hit Edit, and uncheck Generate .cs file, Output dump file, and Export animation, only uncheck that last one if your model has no animation and click Export DTS... No i won't explain animating, cause that is too confusing for me to do

I'll make an example .cs and you can download and use, all you gotta do it replace <YOURWEAPONNAME> with your weapon's name by hitting Ctrl H and type in Find What <YOURWEAPONNAME>, then save your weapon to C:/Program Files/Blockland/Add-Ons

Install Weapon_ExampleGun.cs to your desktop, do the same for Weapon_ExampleThrownWeapon.cs, and Weapon_ExampleMelee.cs

Weapon_ExampleGun.cs will be, of course, a gun type of weapon
http://www.mediafire.com/?4num9zabh5h

Weapon_ExampleThrownWeapon.cs, will be a spear type of weapon, it'll be thrown like a spear
http://www.mediafire.com/?71mjxn3sebz

Weapon_ExampleMelee.cs will be a sword type of weapon, it'll do that melee animation when used
http://www.mediafire.com/?6zb0bpj2mdv

Well, i hope ya'll can understand this, i tried my best...


Here's Trader's flatshading tutorial, fixed up some
Quote
1. Create your model.

2. Assign all parts of your model to a material.

     Multiple materials can be used, resulting in multiple shades:

          Full Color = blank.png
          75% Color / 25% Black = black25.png
          50% Color / 50% Black = black50.png
          50% Color / 50% White = whiteCheck.png
          25% Color / 75% Black = black75.png

3. Select all faces that you want to be flat-shaded.

4. Click the 'Vertex' menu and choose 'Unweld'.

5. Under the 'Groups' tab, uncheck 'Auto Smooth'.

6. Click the 'Vertex' menu and choose 'Weld Together'.

7. Click the 'Tools' menu and choose 'Tile texture mapper..'.

8. In the 'Tile texture mapper settings' window, just leave the default settings and click 'OK'.

9. Click the 'File' menu and choose 'Export' and then choose 'Torque DTS Plus...'.

9.1. Click a name in the Meshes box and hit Edit, then change the LOD number to 100 and hit OK

10. In the 'Torque DTSPlus Exporter' window, uncheck the following:

     'Generate .cs file'
     'Output dump file'
     'Export Animations' (Unless your model uses animation.)

11. In the 'Torque DTSPlus Exporter' window, click 'Apply' and then click 'Export DTS'.

12. In the save dialog, choose your filename and save location and click 'Save'.

13. In the .cs file for your item, modify the following properties to match your desired effect:

     doColorShift (true or false)
     colorShiftColor (Red / 255   Green / 255   Blue / 255   Alpha / 255)


That should be all there is to it.  I made several models with this technique and it worked for all of them.  Let me know if you have any questions about or problems with flat-shading that aren't answered or solved by this tutorial.

408
Modification Help / Samus cannon doesn't wanna play fire sound?
« on: June 20, 2007, 11:25:20 PM »
Anything wrong here?

Code: [Select]
//audio
datablock AudioProfile(cannonShot1Sound)
{
   filename    = ".sound/xlaser.wav";
   description = AudioClose3d;
   preload = true;
};

Here's the bottom part

Code: [Select]
stateSound[2] = cannonShot1Sound;
The sound is 43k, stereo, 16-bit, 22050 Hz, 0.5 seconds (copied the sound info from the site i got it from

The cannon's also changing the gun's trial particle, can someone post they're unmodded gun.cs file?

409
Help / Port Forwarding not working right?
« on: June 17, 2007, 07:15:52 AM »
I got the service name as blockland and the ports as 28000 - 28030, is the ip wrong? I don't wanna say it though, someone might do something evil with it 0.0

If this involves that ipconfig thing, it won't work, i went to the task manager and hit Run, and typed in ipconfig and it opened up and closed :(

410
Modification Help / How do i make a projectile solid?
« on: June 10, 2007, 04:58:45 AM »
How do i make the projectile shape solid, not the texture, the shape, so you can't walk through it, i gave the projectile collision mesh, but that didn't help, so how do i do it?

411
Help / An odd error in Blockland?
« on: June 06, 2007, 07:35:10 PM »
I joined a server that was in Flatlands V2 or something like that, and i got this error

412
I remember you told me it when you used to play, but i forget what it was, and if it doesn't have a .dts exporter, can you give me a link for it? I'll search for the program you use if you tell me what it is

413
Music / Three Blockhead songs
« on: May 25, 2007, 10:42:21 AM »
I've made some songs from Blockhead playable in Blockland

Songs include
Blockhead Theme
Ghostmas Carol
Ghostmas Carol 2 (No singing)

Install to the Blockland folder

Credit goes to Michael Swain for putting them on his website

http://www.mediafire.com/?7z0pfgj1ozn

Songs have been tested by me, and they worked perfectly

414
Modification Help / Making new paintcan colors?
« on: May 25, 2007, 08:48:22 AM »
I know it can have up to 64 colors, but how do i give them a color and particles?

415
Help / WHOA! My paints are messed up :O
« on: May 23, 2007, 10:28:16 PM »
After re-getting Kaje's paints for Retail, my paints were messed up, i only had FX cans then, and the Paintcan GUI was moved down, i tried to resize the screen to fix it, but it didn't work

Whoa, i think i found out why, somehow the file is all messed up, i'll reinstall it to see if it worked

Odd, the colorset file Kaje has uploaded ain't working, it doesn't have the color codes like its supposed to :/ i'll get slezak's instead

416
General Discussion / OMG! Look at what i did! :O
« on: May 21, 2007, 07:36:41 AM »
I made 2 mes in 1 server :O

Proof



NOTE: The song "Blow me away" is a song i heard in a Halo 2 video, and i thought it sounded good, so i got it until i get all my music back :P

417
Help / [How to] Getting rid of your hud
« on: May 20, 2007, 05:18:49 PM »
Welcome to my Retail Blockland tutorial of getting rid of your hud, thanks to 1529op, he found out how while i was in his server

Hit the Tilda key (~) for the console, then type in canvas.setcontent(noHudGui); and to get your hud back, type in the console canvas.setcontent(playGui);

Again, thanks go to 1529op for finding it out and telling me how while i was in his server

418
General Discussion / Um, Badspot, anyway i can retrieve my code?
« on: May 20, 2007, 05:40:36 AM »
I've finaly got my Vista PC and i wanted to know if there is a way to retrieve my activation code for Blockland

419
Mapping Help / Why does the terrain turn light blue?
« on: April 23, 2007, 04:27:20 PM »
Some times when i download a map with terrain it turns out all light blue, but this map i put into blockland from rtb to see if it'd still work right, but then when i spawned, i see all the terrain was light blue, why?

I'd fix it, but my editor doesn't wanna show up sometimes

420
I used Milkshape 3D, and when i export to .dts and all, the weapon comes out all unshaded, how do i fix that?

Tell me how to do it please

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