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Topics - Masterlegodude

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46
Environment Files / [Skybox] TGE Demo - Blue Sky
« on: June 04, 2016, 03:33:06 AM »
Sky_TGE_Bluesky
A skybox ported from the Torque Game Engine demo
(Includes scrolling clouds!)


(Values for cloud speed and lighting were tweaked a bit from the original)


Download
Sky_TGE_Bluesky - (230.96 KB)


Screenshots


47
So just out of nowhere, 343 posted to their website a news post about how they're working on bringing Halo 5's forge mode to Windows 10, and it's planned to be released later this year for free!

You'll be able to do everything in Forge on Windows 10 that you can do on the Xbox One, such as testing your map, playing it with friends, and you'll be able to publish your maps from your computer, and play them on your Xbox One

For the whole story, here's a link to the article
https://www.halowaypoint.com/en-us/community/blog-posts/forging-ahead-the-forge-experience-comes-to-windows-10

And according to 343 Industries employee, Josh Holmes, via Twitter


..It sounds like we might get the full Halo 5 experience on PC at some point (even though the multiplayer is all that really matters), which hopefully means that the previous main Halo games will get the same treatment as well!

48
Add-Ons / [PARTICLE] Bokeh Dots
« on: May 07, 2016, 05:31:16 PM »
As requested by Honno

These particles are bokeh dots with three variants; Clear, 5% blurring and 10% blurring

[DOWNLOAD]
Particle_BokehDots.zip - (33.54 KB)

[SCREENSHOTS]


BEST RESULTS WHEN USED WITH 1x1x5 BRICKS!

Quote
Note: I am not trying to steal Honno's thunder, i've actually been working on these since April 26th

I'm only posting this now as an alternative as mine have a slightly different look to them and only has a circular particle with 2 different blurred variants

Also i'm just lazy and seeing Honno's made me want to post mine since it's been done for 3 days

50
Off Topic / Idle has been active for 1,000 days!
« on: February 09, 2016, 08:45:48 AM »

Let us celebrate her 2.7 years of idle existence!

51
Off Topic / Markiplier's channel was hacked
« on: January 12, 2016, 07:26:30 AM »
Some hacker group called OurMine hacked Mark's Youtube channel and uploaded this video
https://www.youtube.com/watch?v=MhdtWbKem4E

The video has been removed, but it was just a still image of OurMine's Watch_Dogs-esque logo with their theme song playing for a few minutes

Apparently they hacked Markiplier because they got 100k followers on Twitter, but they were willing to give Mark his channel back


And for those curious, OurMine is apparently a Minecraft based hacker group from Saudi Arabia that for some reason targets popular Youtubers

52
Suggestions & Requests / Rework how shadows affect 'indoor' lighting
« on: December 11, 2015, 01:11:08 AM »
Here are some 'before/after' concepts to show what i'm talking about



See how on the left image, the lighting is being completely overwritten by the shadow color? Everything in the shadows look so flat and you can't really tell what's what

So is it possible to summon forth kompressor to change how the shadows affect the lighting?

53
Modification Help / [Coding] Sword lunge and clashing
« on: December 06, 2015, 03:32:37 AM »
I'm trying to re-create the energy sword from Halo 3, and i want it to lunge it toward the player's target, before firing the projectile, if possible, and also be able to clash if both players are using the weapon at the same time, thus doing no damage and spawning a no-damage explosion

Both of the scripts are currently in the sword's 'projectile::onCollision' function

Sword clashing:
The following script is basically how i figure something like this could work out
Code: [Select]
if(%col.getClassName() $="Player" || %col.getClassName() $= "AIPlayer")
{
if(%col.getClassName() $= "AIPlayer")
{
if(%col.getMountedImage(0) $=  plasmaBladeImage.getId() && %col.isImageFiring() $= "0")
{
%this = %obj.plasmaBladeProjectile;
%this.directDamage = 0;
%this.explosion = "";
serverPlay3D(plasmaBladeClashSound, %obj.getTransform());
%proj = new Projectile()
{
  scale = %obj.getScale();
  dataBlock = esClashExplosionProjectile;
  initialVelocity = %obj.getVelocity();
  initialPosition = %obj.getPosition();
  sourceObject = %obj;
  sourceSlot = 0;
  client = %obj.client;
};
MissionCleanup.add(%proj);
}else{
serverPlay3D(plasmaBladeHitFleshSound, %obj.getTransform());
}
}
}
else
{
serverPlay3D(plasmaBladeHitSound, %obj.getTransform());
}
parent::onCollision(%this, %obj, %col, %fade, %pos, %normal);

Basically, using the projectile, or fire some kind of raycast before actually firing, that checks if the state of the target's weapon is currently in a state where 'stateFire' is set to true, then if so, no damage is done and it spawns an explosion, either by spawning a projectile first (like what gory death does), or by just spawning an explosion with a schedule or something

Sword lunge:
Currently, i'm using a modified version of the script from Kaje's hookshot, but it doesn't always work (which also happens with the hookshot at close ranges), and the lunge flings to, and over, your target, so i'd like to know if there's a better way to do this, or if there's some way to fix this script
Code: [Select]
function plasmaBladeProjectile::onCollision(%this, %obj, %col, %fade, %pos, %normal)
{
-SNIPPED SWORD CLASH STUFF-

%player = %obj.client.player;
%pmount = %player.getObjectMount();

if(isObject(%pmount))
{
if(%pmount.getClassName() $= "WheeledVehicle" || %pmount.getClassName() $= "AIplayer")
{
if(%col.getClassName() $= "Player" || %col.getClassName() $= "WheeledVehicle" || %col.getClassName() $= "FlyingVehicle" ||  

%col.getClassName() $= "AIplayer")
{
pushPlayerToObj2(%pmount, %col);
}else{
pushPlayerToObj(%ppmount, %pos);
}
return;
}
}

if(%col.getClassName() $= "Player" || %col.getClassName() $= "AIplayer")
{
pushPlayerToObj(%player, %pos);
}
}


function pushPlayerToObj(%player, %cpos)
{
if (!isObject(%player)) return; //make sure these are still objects, get rid of checking if the collision is an object
%ppos = getWords(%player.getTransform(), 0, 2);
%vec = VectorSub(%cpos, %ppos); //This automatically subtracts the positions
%len = VectorLen(%vec); //find the distance between the two coordinates
if (%len < 5)
{
return;
} //we don't check the same position because they won't be the same, just close to each other
%vec = VectorNormalize(%vec); //makes it small
if (%len < 15)
{
%vec = VectorScale(%vec, 30);
}
}


function pushPlayerToObj2(%player, %cpos)
{
if (!isObject(%player)) return; //make sure these are still objects, get rid of checking if the collision is an object
%ppos = getWords(%player.getTransform(), 0, 2);
%cpos2 = getWords(%cpos.getTransform(), 0, 2);
if(%cpos.getClassName() $= "FlyingVehicle"){
%cpos2 = VectorAdd(%cpos2, "0 0 1");
}
if(%cpos.getclassname() $= "WheeledVehicle")
{
%cpos2 = VectorAdd(%cpos2, "0 0 2");
}
%vec = VectorSub(%cpos2, %ppos); //This automatically subtracts the positions
%len = VectorLen(%vec); //find the distance between the two coordinates
if (%len < 5){

return;
}
%vec = VectorNormalize(%vec); //makes it smallif (%len < 15)
if (%len < 15)
{
%vec = VectorScale(%vec, 30);
}

(Optional) Dynamic custom crosshair:
I already have the player's crosshair change and all, but i would like to know if it's possible to change the crosshair's texture whenever the player looks at, and is close enough, to another player

This is the script, for reference
Code: [Select]
if(isObject(%obj.client))
{
crossHair.setBitmap("Add-Ons/weapon_plamablade/esret_notarget");
}

54
Add-Ons / Lego Racers - BG music and sound effects
« on: September 20, 2015, 04:03:06 PM »
I've made some modifications and added a some new stuff since the last topic, so before downloading, delete 'Client_LRMusic.zip' from your Add-Ons folder as the file name has been changed to something more appropriate!


Download
Client_LRBrickSFX.zip - 80.65 KB

Description
This changes the sounds for moving, rotating, changing and placing your ghost brick, however, the brick plant sound doesn't work in multiplayer



Download
Client_LRGuiSFX.zip - 13.71 MB

Description
This adds music from Lego Racers to the main menu, avatar menu, and brick selection menu as well as a variety of sounds for highlighting and clicking items on the main menu or the escape menu, clicking and selecting stuff in the avatar menu, randomizing your avatar, setting and selecting avatar favorites, and clicking done, clicking and selecting bricks in the brick selection menu, clicking on the tabs, clearing your cart, setting or selecting brick favorites, and again, clicking done

Other menus are excluded from this for being too unnecessary, or too hard to work with

55
Games / A new Garry's Mod?!
« on: September 11, 2015, 10:58:35 PM »
Quote
If you were to check Steam right now, Garry’s Mod still costs ten dollars. Even after all these years, all the publicity, all the money, the players, the demand. Given how well-established it is now, would Newman ever consider upping the modest price tag?

“No,” he says. “I mean, we’re kind of working on a sequel, so it’d be stupid to the raise the price. It’s early days. We’re looking at having more VR stuff in it - that’s the big point of it. And it won’t be called Garry’s Mod 2.”

VR in Garry’s Mod. I’ll let that sink in for a second.

Next year marks Garry’s Mod’s ten year anniversary on Steam. Whilst Newman suggests he might organise something in celebration, he notes that “it won’t be anything crazy”. How the community reacts, on the other hand, could be another matter entirely. For this is the true beauty of Garry’s Mod: 11 years on and the community is still surprising the man that created it. Dealing with the ever-evolving expectations of such a long-standing community, though, isn’t without its challenges.
Full story: http://www.pcgamesn.com/garrys-mod/the-making-of-garrys-mod

So what do you guys think? Think it'll be on Source 2? Or might it use it's own version of Source that could even be compatible with CS:GO, Portal 2 and Left 4 Dead 1 and 2?

If it uses Source 2, i don't see how the maps of non-Source 2 games would work with it, then again, i'm not really sure just how backwards compatible Source 2 is, but maybe you could only use the models, materials and sound files or something? I dunno, still though, a new Garry's Mod sounds pretty exciting, i can't wait to see screenshots and videos of how it looks and how it works

56
Off Topic / Network adapter won't stay connected
« on: September 03, 2015, 08:57:13 PM »
Since i got this laptop, it's been having constant issues with it's adapter and not being able to stay connected to the internet

It has a Broadcom 802.11n Network Adapter with a driver from 6/2/2013, and every now and then, it will slow down, disconnect from the network, or say that i have a limited connection because it can't connect to the default gateway (but the troubleshooter will randomly fix it or not fix it), so i can barely watch videos in 240p nor play online games without teleporting all over the place from the lag

I checked and found an updated driver from 7/20/2015, however, this one dies out even faster than the one from 2013, it's a very brief disconnect, but it still makes a difference while watching a video or playing a game

So i download a random but compatible driver from Lenovo's website, it actually works for a while, but then it pretty much starts acting like the Broadcom driver from 2013 with the occasional disconnects

Then i tried other things, like going back through the drivers but also disabling the option that shuts off the network adapter to save power, and manually entering my information in the network's IPv4 properties

That too worked for a while, but now today, none of that seems to work anymore

Also, this is my internet's speeds


Then there are times where it's like this


Any way i can fix this?

57
Suggestions & Requests / Standalone environment loading
« on: August 02, 2015, 06:37:04 AM »
I know there's already environment loading add-ons, but those are for when you're loading up a save or when you quit and restart your game, but i'd like one that lets you load environments separately

Blockland is already able to save the current environment settings via 'saveEnvironment("Add-Ons/Folder/FileName.txt");', so i thought that there should be a command or a GUI that lets you load up those text files

58
Off Topic / We Bare Bears - Now airing!
« on: July 17, 2015, 07:01:07 AM »

We Bare Bears is an upcoming TV series based on a webcomic called 'The Three Bare Bears' and is about a grizzly bear named Grizz, a panda named Panda, and a polar bear named Ice Bear who awkwardly try to fit in with human society and will premier July 27th

(Also, the voice of Garnet from Steven Universe does the vocals for the opening theme)
(And the voice of Grizz is Clarence's step-father)

Videos

We Bare Bears | New Series on Cartoon Network
Check out Grizz, Panda, and Ice Bear’s mad basketball skills! And check out We Bare Bears, a new series coming in July to Cartoon Network!
Bear Cleaning | We Bare Bears | Cartoon Network
Grizz is in his gaming zone, so Panda and Ice Bear decide to have a little fun. Watch We Bare Bears, a new series premiering Monday, July 27th at 6:30/5:30 central on Cartoon Network!
We Bare Bears - Behind the Scenes | San Diego Comic Con I Cartoon Network
Check out this exclusive behind the scenes look at Cartoon Network's new series, We Bare Bears! New series premiering Monday, July 27th at 6:30/5:30 central!


I think this show actually looks like it'll be pretty fun to watch, so what do you guys think?

59
Off Topic / Help MLD find a new laptop!
« on: May 08, 2015, 11:29:10 PM »
With my current laptop overheating so easily and so often, falling to pieces, generally being slow and broken, and falling behind on the requirements of newer video games, i am in need of a new laptop in which i could resume my work and vidya gamin' on

My current laptop's specs


Requirements:
Preferably not Toshiba brand due to bad experiences, unless you can say otherwise
Has to be Windows 8
Has to have a number pad

Preferred price range is $300 - $400

60
Off Topic / I am 21 years old today
« on: May 04, 2015, 11:29:47 PM »

I was 11 years old when i joined this place and my account will be 10 years old this November

I feel so old... :panda:

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