Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Masterlegodude

Pages: 1 ... 198 199 200 201 202 [203] 204 205 206 207 208 ... 3497
3031
Drama / Re: Edd Eddingtoncraft
« on: February 07, 2019, 08:02:02 PM »
oh naruto is toxicology this all makes sense now
They just can't stay down, can they

3032
Drama / Re: Edd Eddingtoncraft
« on: February 07, 2019, 07:55:25 PM »
I never implied NC was involved at all
Some of the hijackers (including NC)
Maybe you should have clarified this then

3033
Off Topic / Re: Furry Megathread v2 - Furry Things Here!
« on: February 07, 2019, 07:50:42 PM »
why would this thread die
No one's active anymore

3034
Gay nerds, stop fighting

3035
Off Topic / Re: Furry Megathread v2 - Furry Things Here!
« on: February 07, 2019, 04:59:32 PM »
I was actually considering letting this thread die, but thanks for reviving it i guess

3036
Off Topic / Re: night discussion topic i guess [night 983]
« on: February 06, 2019, 08:44:32 PM »
just so i'm aware, why did we go from 200-300 regular active users to 20-40 in the span of two years?
They went away from here and/or off to live their life

is there some major catastrophic that i'm not aware of? or are people finally realizing how negligible the community is?
Yes and yes

also where do you see the game and it's forum in another two years?
Dead, according to research

3037
Off Topic / Re: day discussion topic i guess [day 940]
« on: February 06, 2019, 09:38:59 AM »
Good morning, Krusty crew

3038
Not even a mainstream furry image board like FurAffinity allows cub research

[img ]https://i.imgur.com/V0rjUHC.png[/img]
wise words
Agreed

3039
Gallery / Re: BLOCKLAND TRAILER 2019
« on: February 05, 2019, 11:35:31 AM »
i think we actually need a new trailer
The current trailer is still accurate though

And trailers are only made when there's some big update or event happening

3041
Modification Help / Re: Blender Help
« on: February 03, 2019, 09:46:01 AM »
I don't actully know how possible it is to fire multiple projectiles from different points of a weapon, but maybe with the 'new projectile()' script, it's somehow possible to set the 'initialPosition' parameter to a custom node? Maybe someone more knowledgeable on this matter knows how that could work

3042
Drama / Re: Petition to ban Kidalex
« on: February 02, 2019, 01:27:36 PM »
Edd told Edd to bump this

3043
Creativity / Re: Drawings Megathread
« on: February 02, 2019, 01:03:15 PM »
what's she lookin at
this is very important information

3044
Add-Ons / Re: Swifthyena's Vehicle Downloads (City Map Development Pg.8)
« on: February 02, 2019, 01:00:17 PM »
I'd imagine between segments and collision for those segments, the datablocks for that map must take up the entirety of Blockland's amount of allowed datablocks

With only default stuff enabled (music included)

3045
Modification Help / Re: Blender Help
« on: February 02, 2019, 09:38:29 AM »
Create an Empty and rename it to mountPoint, then create another one and name it muzzlePoint, then position the mountPoint where you would like the player to hold the item from, and muzzlePoint to where you want the item to fire from, in most cases, rotating the nodes isn't necessary

And for future reference, that hierarchy in the FAQ can be achieved by parenting objects to other objects by selecting one object, then selecting another object to be the parent, and pressing Ctrl P to bring up the parenting menu

Parenting isn't necessary for weapons though, only when you want to animate parts of the weapon, and/or other nodes that you have on the weapon

Pages: 1 ... 198 199 200 201 202 [203] 204 205 206 207 208 ... 3497