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Messages - Masterlegodude

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48796
Forum Games / Re: What is the person above you avatar saying?
« on: April 13, 2008, 08:33:44 AM »
I suck at dancing

48797
Off Topic / Re: True or false statement?
« on: April 13, 2008, 08:33:05 AM »
False

The next person will flame ademo to stop spamming with weirdness

48798
Forum Games / Re: What is the person above you avatar saying?
« on: April 13, 2008, 05:47:13 AM »
{PR} Tape

48799
Forum Games / Re: What is the person above you avatar saying?
« on: April 13, 2008, 03:27:03 AM »
NINJA!

48800
Modification Help / Re: How To Make Item Icon?
« on: April 13, 2008, 03:26:39 AM »
I make item icons with PAINT.NET, i will make a tutorial when i get the chance

48801
Off Topic / Re: What do you think?
« on: April 13, 2008, 03:05:56 AM »
I've known you for quite some time, and... You're good

You may step down now

48802
Forum Games / Re: What is the person above you avatar saying?
« on: April 13, 2008, 03:04:43 AM »

48803
Forum Games / Re: What is the person above you avatar saying?
« on: April 12, 2008, 04:11:44 AM »
Dance like a moron!

Oops, i fell go boom

48804
Games / Re: Counterstrike source
« on: April 12, 2008, 03:24:38 AM »

48805
Forum Games / Re: What is the person above you avatar saying?
« on: April 12, 2008, 02:58:44 AM »
[insert witty statement]

Holy cow, Dread, your profile is loooooong

48806
Gallery / Re: Lord Logans quick map
« on: April 12, 2008, 02:36:17 AM »
Dude. No, just no. This is just garbage.
I think you're paranoid

/joke

48807
Modification Help / Need help with my mod...
« on: April 12, 2008, 01:10:36 AM »
Well, i was gonna do this by myself, but i haven't gotten nowhere, so i'm asking ya'll for help, i'm making a D-Smiley Ball mod, but the particle is wrong

Code: [Select]
datablock ParticleData(DSmileyBallTrailParticle)
{
dragCoefficient = 0.0;
windCoefficient = 0.0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 100;
lifetimeVarianceMS = 0;
spinSpeed = 0.0;
spinRandomMin = 0.0;
spinRandomMax = 0.0;
useInvAlpha = true;
animateTexture = false;
//framesPerSec = 1;

textureName = "base/data/particles/dot";
//animTexName = " ";

// Interpolation variables
colors[0] = "0.0 0.0 0.0 1.0";
sizes[0] = 0.35;
times[0] = 0.5;
};

datablock ParticleEmitterData(DSmileyBallTrailEmitter)
{
   ejectionPeriodMS = 1;
   periodVarianceMS = 0;

   ejectionVelocity = 0; //0.25;
   velocityVariance = 0; //0.10;

   ejectionOffset = 0;

   thetaMin         = 80.0;
   thetaMax         = 90.0; 

   particles = DSmileyBallTrailParticle;
};

I want it to be able to be short and disappear behind the projectile like in the video
http://www.youtube.com/watch?v=1lqUf494TTo&feature=related

Here's a BETA video of my mod
http://www.youtube.com/watch?v=vm5bp8FGCls

48808
Off Topic / Re: FREE AVATARS!
« on: April 11, 2008, 08:17:15 PM »
Date Registered:     April 03, 2007, 05:42:17 am

1 Year...

48809
Modification Help / Re: Milkshape 3D Material
« on: April 10, 2008, 06:51:17 AM »
Man this was a HUGE bump o.o

48810
Gallery / Re: BORN TO BE WIIIIILLLLLD(dont mind the axel)
« on: April 10, 2008, 06:49:38 AM »
My screenshots always come out as 800x600, they never page stretch, yay for using BL in 800x600 resolution! :D

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