49651
Modification Help / Re: Making a projectile stick to people
« on: October 11, 2007, 08:52:23 AM »
Hmm, i ain't quite sure how to do that...
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datablock ParticleData(hplasmagrenadeStuckParticle)
{
dragCoefficient = 5.0;
windCoefficient = 0.0;
gravityCoefficient = -0.6;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 400;
lifetimeVarianceMS = 0;
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
useInvAlpha = false;
animateTexture = false;
//framesPerSec = 1;
textureName = "base/data/particles/cloud";
//animTexName = " ";
// Interpolation variables
colors[0] = "0 1 1 0.5";
colors[1] = "1 1 1 0.2";
colors[2] = "0 1 1 0.5";
sizes[0] = 0.65;
sizes[1] = 0.55;
sizes[2] = 0.65;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 1.0;
};
datablock ParticleEmitterData(hplasmagrenadeStuckEmitter)
{
ejectionPeriodMS = 3.5;
periodVarianceMS = 0;
ejectionVelocity = 0.5; //0.25;
velocityVariance = 0; //0.10;
ejectionOffset = 0.2;
thetaMin = 0.0;
thetaMax = 90.0;
particles = hplasmagrenadeStuckParticle;
};
There is Shaper then can import .dts and export as MS3D ASCII .txt file, which MS3D can import it using the MS3D ACII thing and leave the settings how they are when using that importer in MS3DHelp me with this one. What's wrong and help me fix it.well you cant open dts with anything so idk, but just open a "pre existing weapon code" with notepad
http://www.mediafire.com/?1rlygrhbobm
If you tell me how to chng bmp to another picture file type to upload onto here I'll post pic.
I can't open pre existing weapon code because it thinks WinRAR is what you use to open and it tells me thers problem with file. Please tell me how to fix this.
It belongs in drama. You can PM the server host.Oh ok
I'll do it now if it hasn't already been done.Ok, thanks