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Messages - mazeribot

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16


I don't think olivia knows how to deagle ._.

18
Creativity / Re: The new and improved 3D model topic!
« on: December 13, 2014, 05:12:34 PM »
Holy stuff, I love that Uzi Khoz! :O

19
Creativity / Re: The new and improved 3D model topic!
« on: December 04, 2014, 05:03:39 PM »
Desert Eagle (View in 3D)


Reworked my old Deagle a little, though all my old animations are gone :c

20
Creativity / Re: The new and improved 3D model topic!
« on: October 16, 2014, 06:22:40 PM »
And what do you think about her head? Does it look better than before?

I think it's better. It looks like she has huge cheeks though, but that is just the base shape of the head :P

21
Creativity / Re: The new and improved 3D model topic!
« on: October 15, 2014, 10:27:30 AM »
sideboob.img

Ah, so she literally didn't have any tits :o
I'd like some tits, but maybe not as big as the ones present, maybe make them the size of one grid? it looks like she is gonna lose her balance as it is :o

edit: I liked the old hairstyle better, and also she looks REALLY uneasy with those eyebrows :O

22
Creativity / Re: The new and improved 3D model topic!
« on: October 15, 2014, 08:55:28 AM »
I'd like some side-boob.

No, really. Side view of the two. I can't see the difference ._.

23
Creativity / Re: The new and improved 3D model topic!
« on: October 14, 2014, 10:27:07 AM »
I like the hips, but i think they may be a little too wide, also maybe scale down the breasts a bit.
she is supposed to be an agile military soldier after all, can't have giant jugs flopping around, as well as fat asses :o

24
Creativity / Re: The new and improved 3D model topic!
« on: September 13, 2014, 07:04:55 PM »
The amount of vertices on a cylinder in general needs to be proportional to the overall size of the object.
keep that in mind and you will save some vertices some places, make others look better with more and still have the style look great.

25
Creativity / Re: The new and improved 3D model topic!
« on: September 12, 2014, 04:08:00 AM »
Hey, Block alpha, could you make a playertype using this armor:



That would be awesome :D

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Creativity / Re: The new and improved 3D model topic!
« on: September 11, 2014, 04:55:22 PM »
Artorias Fail (View in 3D)


I absolutely love Knight Artorias from Dark Souls, and i wanted to try to make a player model for blockland, but i failed miserably :c also the head / hood / helmet is impossible to do on a square head :/
I also didn't bother with the cloth or chains, because i suck at that stuff. As it is now, it resembles the silver or black knight armor more actually :o

27
Creativity / Re: The new and improved 3D model topic!
« on: September 03, 2014, 05:32:44 AM »
I wonder if multiple ammo types has been attempted before.

Like 5.56/7.62/9mm/45ACP or hollow point/full metal Jacket/plastic-tipped?

28
Time to throw my two cents in. Are you even reading what Furdle is writing? You're making yourself seem stupider by the post. If you're going to argue with someone, please don't. This isn't the drama board.
Well sorry if i misread, but that does not change the fact that the color of the wood is too light and that it might look good with a cartoonish wood texture. It is a matter of opinion. (describing it further would be with only a couple of shades of brown and a solid black to define the texture in the wood, kind of a cellshade look if you will)
What bothers me however, is how the guy completely ignored what i was saying and started pushing his opinion on me.

To be honest have i not seen a bad texture on a weapon, could someone link me to it. it certainly can not be that horrible.

29
Gravity Cat doesn't use textures for the body of the weapons?
Nobody does because they're ugly. You completely ignored what I said, no popular addon which has been released uses textures for the main body of the gun. Yes, you may have logos or holograms on scopes made with some type of texture, but what we're talking about is actually using textures for the body of the gun.

They are not textures on the body, but on the model non the less. Just a second ago you have never seen someone use textures on weapons in Blockland, but now you're saying they are ugly. How can you judge how it looks before seeing it. I also don't see why you are ignoring what i said in the first comment ("Would be interesting to see someone make a cartoonish wood texture though") Notice the "Would be" and "Cartoonish" Hence nobody have tried, and frankly, we need more people who experiment.
I also don't see how a texture on a weapon is going to look worse than a texture on a player model.

I bet you think the wood color on the weapon is too light as well, so why are you trying to defend it, it is not a big deal.

30
1.  If he took the colours straight from the game, then the time of day would change what the colours look like.
2.  Secondly, link me a topic to one popular weapon that uses textures rather than colours.
3.  I'll tell you this, in my nearly 8 years of Blockland, I have never seen a weapon use textures well.

1.  Why would he rip a color straight from in-game when he already has a nice neutrally lit picture of it in 2D, that he most likely already used to make the think. Anyways, what Dumbass would rip a color from in-game when the time of day makes the thing be badly lit.
2.  I've done it myself, and i have seen other people do it as well, like Gravity Cat for his scopes and so on. Textures on models look good even if it isn't weapons, see the default player model. I'm sure there have been other people who actually used detailed textures, but i can not remember or have not seen them.
3.  8 years? You should look better. I am pretty sure i posted my textured model on the 3D modelling topic, and it looked fine, even for the stuff job i did. and Gravity Cat's models as well. Though that is a matter of opinion, all i am saying is that it does not look bad, or anything less than ok, if done right.

It saddens me however, that Phanto is not continuing on this pack :/

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