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Messages - mazeribot

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46
Creativity / Re: The new and improved 3D model topic!
« on: June 19, 2014, 12:08:42 PM »
Hilt (View in 3D)


Got inspired by Rusty
but I don't know what blade would fit aaaaa

47
Creativity / Re: The new and improved 3D model topic!
« on: May 11, 2014, 09:12:02 AM »
-snip-

I actually liked the headlights on the other one better :P
Great job though

48
He made that M4 for me, and it's really amazing B)
Though the dumb airhead did forget to add a trigger the first time he sent it lol

49
Creativity / Re: The new and improved 3D model topic!
« on: May 04, 2014, 10:47:32 AM »
Bell AH-1Z SuperCobra (View in 3D)


Trying to make a helicopter but i don't know what i'm doing :c

50
Add-Ons / Re: Emil's Useful Brick-packs (new + old)
« on: May 01, 2014, 02:06:43 PM »
I guess this is related:

What was that mod called that allowed you to go right/left in the brick category bar? I have so many different bricks that create new categorys that they go beyond reach aaah, it's so annoying.

51
Creativity / Re: The new and improved 3D model topic!
« on: May 01, 2014, 01:26:16 PM »
Kar98k (View in 3D)


Worked a long loving time on the bolt action wow.

it's for the pack I'm making for DrenDran, but animating stuff is hard and takes a long time.

52
Not knowing a gun's name however does not excuse us from giving proper respect to the original makers of it and it's design, or give you a reason not even bother trying. I don't see you jumping around discussing car names, which makes even less sense.

This is not the "Discuss the meaning of gun names" Thread though, so stop it.

53
I've experimented with LOD's a whole lot and well,  hands look weirb because on proper sized guns they stretch so far it's not even funny. to fix this keep the hands close to the body, and the gun scaled to a proportion fit for blockheads. (also personally i think t+t reload is crap, no offense)

I guess i'll have to suck it up if people don't like how it ends up looking and make them like people want them to, because i don't want a stupid visual design choice prevent the mod from getting even a little success :/

Edit: i am gonna make it primairly like i want it to look first though, so that i atleast get my part from this project :P

54
Okay okay okay, obviously trying to avoid something just makes it come forth.

I know a lot of people don't like hands on models, and that's fine. Everybody has their own opinion. I just think that mentioning hands in the topic is too little to get hate when nobody has even seen how it looks the way i do it. Personally, I think I made it look alright, but I don't know yet, because I haven't seen them in action ingame yet, so it's a pending matter (though that's not something I have told anybody).

When I look at weapon mods with hands, I frown aswell, but not because it looks bad, but because it was done badly. Rykuta's L4D2 mod with yndaaa was done good, but at that point people were just waaay too ignorant about the hands. I think we've come a long way, and trying things out wouldn't hurt.

I might aswell make Dren have a toggle option in the (broken?) rtb prefs to switch between hands/no hands if the final opinions about the hands are split.

55
hands?
Yeah
Please, for the love of God, be a little open minded about this.
Can someone actually post images? When I go to the site it doesn't show anything
You have to use chrome or firefox for p3d to work. Images come as soon as dren has gotten our sample ingame and takes some screenshots

56
The models look okay but have funny looking in places. Although I support new content, these aren't exactly new. Unless you decide on adding some sort of game changing feature, I don't see anything marvelous about this.

Models aren't everything, the code is where it really counts.

Exactly my point with
Well, this time it's not as much about visuals as much as fluid gameplay with them, something I find lacking with all the other weapon packs that tries to be realistic.

However, I do want to know where my models look weird. Just saying "places" doesn't really help me at all.

57
Don't these look exactly like the other 150000 generic guns we already have?
Well, this time it's not as much about visuals as much as fluid gameplay with them, something I find lacking with all the other weapon packs that tries to be realistic.

58
I love those models
Thanks, I worked hard on them! :D

why is the m1911's silencer so long
Because I thought it looked better like that :P

No, but anything realistic has been done well many, many times. Fresher is always better.
Most of the realistic things already done in blockland feels wrong though.

<- Althar

59
Creativity / Re: The new and improved 3D model topic!
« on: April 23, 2014, 06:10:32 AM »
that looks weird...
the head is sooo undersized for the body.

Otherwise, nice :D

60
Creativity / Re: The new and improved 3D model topic!
« on: April 21, 2014, 07:26:18 AM »
870 MCS (View in 3D)


Mmmm

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