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General Discussion / Re: Why did you keep playing Blockland?
« on: March 26, 2021, 09:24:36 PM »
i still enjoy experimenting with static maps, and building cities with my friends.
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This is now the Geese thread V2im going to sue your bitchass for making a stuffty ripoff of the original world famous geese thread
lol badspot's gonna get canceled by the twitter sjws because he said the n word
Plus General Lee Option!https://www.youtube.com/watch?v=tMzQ_d1XLcY
o damn u still aroundNo, not all of them are flat. There's maps that i've ported from GTA 1/2 that have some terrain. I would do that for the OSM2World based maps but the datablock count would be so incredibly high it wouldn't even be worth importing it into the game, not to mention how frustrating it'd be to make all that collision.
are the static maps all flat? would be cool if you factored in elevation data as well
I have plans to make/port more maps as well. One of these that i'm slowly working on is a recreation of all 500 square miles of O'ahu, Hawaii using OSM2World, which is a tool that makes 3d models from OpenStreetMap data. And I'm not making this stuff up. I've actually managed to import it before back in early 2020(albeit with plain colors for textures because OSM2World literally died if i tried exporting with high quality textures.) A friend and I drove across it over the summer and it took us 1 1/2 hours to get across the entire map from the southernmost point all the way to the northernmost tip of the island.
*trees are bricks i placed myself fyi
Like I said, It's not the most detailed map ever, but it's definitely something that has never been seen before in Blockland. This isn't even the first time i've done this. I've also imported other places, like the entire city of Reykjavik, Iceland, and one of the Canary Islands, Lanzarote. Even as far back as 2018 I was using OSM2World to import small cities and sections of towns.
Here's how OSM2World stuff looks with textures:
Still kind of bland obviously but with some retexturing and polishing up, you can have something incredible.
Like I said, I plan on working on O'ahu and adding as much detail and textures as possible. It's a bit of an ambitious project but I'm down for the challenge. Anyways, I'll even link OSM2World here and a few other resources for those who'd be interested in messing around with it.
OSM2World
OpenStreetMap so you can download map data
JOSM Editor incase you want to edit said map data for whatever reason.
I'm sorry for that long as forget post but I just figured it'd be worth mentioning all that because it truly is something amazing.
ive had some success porting source maps to v20 rather then poopy staticmaps, but its quite a janky process with results that require a forgetton of patching up before being functional and looking good:Damn, now I want to try doing this myself.
some of gm_excess_construct:
i did end up finishing a map port into a complete downloadable map, and that is gm_flatgrass
this method of porting maps gives you results with just-about perfect collision with players and vehicles, and proper lighting with baked lights, but is also a pain in the ass to fix up for proper use on more complicated maps. and also the textures for big maps like gm_bigcity take up a lot of space, which takes aages to download over a torque server
staticmaps never took off because theyre such a janky and unoptimized system to work with, and end up looking far worse then maps in v20 ever didI personally disagree with the lighting part, because static maps can look really good with the right shader mods IMO. But you're definitely right about datablocks. Oddly enough though, the maps i've made with OSM2World end up being extremely low for a static map on datablock count (O'ahu only has about 530 datablocks). But that's mainly because I didn't give anything collision and I join everything together, and then divide it up again into chunks of a few thousand vertices. I'm not even sure If I will honestly, unless it's a building with an interior or something like that, because there's so many buildings and objects, the datablock count would be ridiculous. Plus, I've never figured out how to get height data to work in OSM2World (idk if it even supports it), so the maps are just flat on the ground. Which is kind of both a good and bad thing. Good because then you dont have to deal with making collision for the terrain, not dealing with the terrain models themselves doubling the datablock count, and building stuff alongside existing buildings/roads easier. Bad because it's flat obviously and might not be as interesting to explore for some.
even though making proper maps for v20 is also a pain in the ass, at least you end up with proper terrain and better looking lighting in the end
and most of all a result that users can download in under a minute, while v21s staticmaps are a complete hog on datablock count that take soo long to download over a slow torque connection
That's cool. If you were gonna do Oahu I figured you could also just take the map from Test Drive Unlimited 1 or 2. :P
1.
Cambridge is pretty alright. Collisions are wonky but like you said you lost the files or something so you released it as is. I wonder if maybe at some point you could somehow work on it again or something. Don't get why the collisions are wonky anyways, I never used Blender or anything like that but my assumption was that there's a plugin or program or something that could auto-generate collisions anyways. Unless it's like... a limitation or something (like collisions in BL can only have so many vertices, or that collisions are too performance-intensive, so you make them where it matters, etc.). To which in that regard it'd make sense. Or if Cambridge was given working lights and stuff (but idk if that's possible with maps or if you have to build them yourself with bricks).
2.
Something I'd look forwards to though would be something like porting maps from Garry's Mod (such as bigcity or highway, or even fork somehow idk, or just smaller city/race maps like EvoCity) or bringing back old BL maps. I heard NYC was pretty big. :P
3.
I don't know, just some suggestions. But those pictures are looking really damn cool. I wonder how performance is, I mean I'd assume it's not too bad because terrain looks flat and everything's rather minimalistic.
I know I'm an impatient forgeter (because time's slow lol) but if one of these days something in this regard could be released as an "open-beta" or something, where it's at least playable or testable or something, it'd be neat to have.
Regardless, amazing job on all this. I guess I'm partly upset because I was really hoping this static map stuff would like... you know... take off, and we'd be getting all sorts of crazy maps. I myself have been looking for a really good driving/city map of some kind that's decent in size and the like, so I'm especially happy about that Oahu thing. I just wonder if integer accuracy will be an issue with it (in just about every game engine, the further you get from the origin, the more jittery and violently shaky things begin to get).
In the meantime, does anyone know if there's a way to port static maps to that static map mod (the one that came with Bedroom and Asteroids and all that)? It'd be nice to pick maps with a dropdown in the Environment menu instead of having to enable it and restart a server.
BTS fun fact: There was a coloring glitch related to missing textures where the color of the windshield would become the opposite of the painted colorActually that looks kind of cool in a way.
Is there the possibility you could beta-release the map and brick save so we could richard around with it in singleplayer or using our own addons?First of all, there is no "map", I was comparing the DTS bricks to static maps. I don't plan on releasing the save, mainly because it's something that isn't ever supposed to be "complete", it's something I add to and come up with ideas for often, and it'd be a pain in the ass to update the save file every day. Plus, it's just not something I want to release, not because i'm a richard and I dont want other people to enjoy it, but it's more of something I wanted people to join my server and contribute to it by adding buildings and what not. I do however plan on releasing the modter print pack and some of the bricks I made for this sooner or later so people can make their own stuff like this.
very cool and interestingi usually host it almost every day whenever i'm in the mood to do so.
is this being hosted?