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Messages - ShadowZero

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2746
Suggestions & Requests / Re: oddworld player types
« on: February 18, 2012, 07:56:56 PM »
als i posted a beat version of the factory in the gallery,so i WAS going to make it but forgeted up SO BADLY....
Yea can you use spell check next time?Its kind of hard to read what your saying also you can watch tutorials on youtube about blender.

Also are you under 13?You act under age.

2747
Suggestions & Requests / Re: oddworld player types
« on: February 18, 2012, 07:26:31 PM »
I have never ever heard of this game and these creatures look ugly,not to offend you.
Uhh why don't you just build it and stop being lazy?

I would model these things but I'd rather not.

Offtopic:Grammar can be fixed a bit I cant quite understand what your trying to tell us?Please dont try and talk like someone from roblox.

2748
Suggestions & Requests / Home appliance based Vehicles
« on: February 18, 2012, 07:23:28 PM »
Futuristic house appliance based vehicles.
Blockland's vehicles don't have to make sense when you think about it its a game of creativity
 and building so why not?

A Hovering stove is a good one, or a hovering couch....eh not so much.
How about an old TV You can get into?

Suggest strange and cool things you would find in or outside of you house that would be a good inspiration for a vehicle.

2749
Games / Re: 200 GMOD Beta keys. (GMOD 13)
« on: February 18, 2012, 06:28:19 PM »


dat menu
Is there actually working mine carts?

2750
Creativity / Re: Lego Stuff
« on: February 18, 2012, 06:16:45 PM »
I find the new lego ball caps depressing.
Explain.

2751
Games / Re: 200 GMOD Beta keys. (GMOD 13)
« on: February 18, 2012, 06:12:57 PM »
I am sorry ... I guess this means it's basement time right? :(
GO 2 UR ROOM.

2752
Games / Re: 200 GMOD Beta keys. (GMOD 13)
« on: February 18, 2012, 06:10:21 PM »
Tehe I was kidding. :D

You blocked me on Steam anyway. :cookieMonster:
Gmod 13 is a no joke.

2753
Games / Re: 200 GMOD Beta keys. (GMOD 13)
« on: February 18, 2012, 06:08:54 PM »
I got seven.
forget I missed it again.

Give me one please.

2754
I wish I had cash to buy some games but I spent it on a loving power supply for this computer,oh well I'm just having some fun with the Minus world on Super Mario Bros.

2755
Games / Re: Garry's mod Beta!
« on: February 18, 2012, 05:12:50 PM »
forget no keys left.


Edit:Now the site is down.

2756
Suggestions & Requests / Re: MORE WATER CRAFT!
« on: February 18, 2012, 05:08:59 PM »
Boats are nice but what we really need is trains/trams that run on guided bricks and stay on track.

2757
Suggestions & Requests / Re: 64-bit version of blockland
« on: February 18, 2012, 05:08:09 PM »
I'm just going to say this here right now,if it runs well why do you want it to run even more?Blockland is fine as it is for me and if the make a 64-bit version wouldn't it mean he would have to work twice as much?Also they've stated Blockland is made by a group of people not a whole office,also delaying updates,just go with the editing tutorial.

2758
Suggestions & Requests / Re: Host Only Floating Bricks
« on: February 18, 2012, 05:04:27 PM »
Fooly Cooly made something like this.
And it was very hacky,also about the float error I know about it,but is the coding that was used back in v0002 to have floating bricks still in the engine?

2759
General Discussion / The mystery of Beta City
« on: February 18, 2012, 05:01:08 PM »
I was porting some maps to slate yesterday when I remembered that Beta city had some sort of pillars at what I think is a train or metro station,I wondered if there was a reason this was never completed,was there ever any plans to have a train or tram that ran on special bricks?Was this idea scrapped,why is this part unfinished,is it just an unfinished build?

Don't call me stupid I know it was built back in beta if I recall correctly.

2760
Another question will custom bricks have custom shadows and to what extent of visibility do the shadows go,and about the brick texture will they be made transparent to completely make the shadow like effect on the studs?

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