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Topics - General

Pages: 1 [2] 3
16
General Discussion / More forum statistics!
« on: February 03, 2015, 03:48:53 PM »
So out of curiosity and some free time I got recently I decided to download all the forum profiles with a script like I previously did with my mosaic topic and use them to find some funky-ass statistics.

Also I know the statistics are very unlikely to be accurate and some of them might be shown on the statistics page of the forums but w/e...

OK so here we go...



General
1. There are a total of 92922 registered users.

lovexxxxx
2. Out of these 92922 users, only 7.5% have set their gender on their profile.

3. Out of these 7.5%, 94% have claimed to be male and 6% have claimed to be female. Yes this means the forum is a sausagefest. Here's a pie chart:



... Oops wrong image, here's the pie chart:



Age
4. Out of 92922 users, only 5.3% have stated their age.

5. Out of these 5.3%, the average stated age is -69 ... lol

6. Obviously, -69 is not an accurate average age, so I've decided to recalculate using a range check. Anyone below 8 (too young to use a keyboard without short circuiting it with their drool) or above 50 (unless we have paedophiles nobody above 50 is likely to use the forum) are left out. The average age in this case is 19 (yay my exact age).

7. The average age of people who have registered within the past 5 months with a range check of 7<n<50 is 12 years. Yes the adolescents are taking over our kingdom take cover.

8. The average age of people who have logged in within the past 5 months with a range check of 7<n<50 is 15 years. Looks like you guys are the adolescents after all... shet.

9. The average age of people who have registered within the first 5 months the forum was open with a range check of 7<n<50 is 24 years. 2 young 4 u bapdsot.

10. Here's a fancy graph of average age against date registered:



Poasts
11. Did you know only 17% of all registered users have actually posted on the forum?

12. The user with the most posts is currently Night Fox with 60770 posts.

User Retention
13. The average user will stop visiting the forum after 4 and a half months of use.

14. The user who has stayed the longest is Badspot (obviously).



That is all folks!

Also a happy birthday to:
Head Crab Ned
Commander Tomoki
mordecai
kenny
Teh Milk Man
Grumpy
Rubrick
glados
maul5151
Strongbadman47
D14LUV4L1F3
Kenny443
Red Cube
Braux
Tomato_Salad
Sideswipe
Merely

If you wish to download the data file to find your own statistics then click here. Data is separated by TAB. Insert into a spreadsheet program blahblah you know the drill... It would be nice if anyone wishes to share any more findings on this topic!

Data valid as of 03/02/2015... Yes the dates in the data file are in the format DD/MM/YYYY AS THEY SHOULD BE!

17
Off Topic / Feelings represented by images
« on: January 19, 2015, 08:36:40 AM »
Basically post an image that accurately describes a feeling/emotion.

I'll start.

When a limb is asleep

18
Whenever I record under house light (i.e light generated from mains electricity) my slow-motion recording flickers.

I was just wondering whether it's just me in which case I'll claim the warranty for the phone, or other people also experience this so I just have to put up with it?

19
Add-Ons / Loading Screen Slideshow
« on: January 09, 2015, 07:33:36 AM »
Displays a loop of all your screenshots on the loading screen as on the Main Menu. Also adds fancy text to the load screen -



Also idc if this has been done before so don't bother whining.

Download




If you like this check out more of my add-ons

20
Add-Ons / Advanced Vehicle System - No vehicle limit & reduced lag
« on: October 27, 2014, 12:48:06 PM »
Advanced Vehicle System

What it does
Sometimes with considerably large builds, we need to place many vehicles scattered around the map to make the build usable in a server or game mode. In very large builds, the absolute maximum limit for vehicles may not be enough to fill the build with an adequate amount of vehicles, and usually using the maximum number of vehicles in a server causes a very slow connection to the clients connected to the server.

This mod allows users to place as many vehicles as they like on a server, while still maintaining a quick connection to all the clients connected to the server.

How it works
When vehicles are not within a radius close to a player, they are deleted, meaning that the vehicle object is no longer causing strain on the players. When a player re-enters the given radius of the vehicle, it will be re-spawned.

The main cause of connection strain however is not by stationary vehicles, but rather by vehicles in use. Stationary vehicles act mainly as static shapes until they are in motion and therefore mainly cause rendering strain on the client side.

To fix the connection strain caused by many vehicles being in use at the same time, a limit for number of re-spawning vehicles has been implemented. The default number for this is 5. Whenever there are 5 or more people using vehicles, then vehicles which have been deleted will no longer re-spawn until the number of people who are using vehicles drops below 5 again. This makes it virtually impossible for more that 20 people to use vehicles at the same time.

Preferences
You can change a few preferences by changing the following variables through the console:
  • $SRV::VehicleCheckRadius  << The radius of the check for players around any vehicle (default 150)
  • $SRV::RadiusCheckPeriod << The period for any vehicle to check for new players in their radius (default 1000 ms)
  • $SRV::MaxUsageSpawn << The number of players that can use vehicles before they stop respawning (default 5)

These preferences are not saved upon quitting.

If you do not know how to change these, then it's probably for the best sorry lol.

Download



If you like this check out more of my add-ons

21
Modification Help / Pixel Color
« on: October 20, 2014, 09:52:48 AM »
I was wondering whether it would be possible to obtain the color of a pixel at a point on the screen?

22
Off Topic / Modifying an exe with ollydbg
« on: September 22, 2014, 08:23:33 AM »
Ok so lately I've been messing around with ollydbg and I was wondering if anyone knows whether it's possible to modify an exe so that:
  • It does not come out in the taskbar when opened.
  • It does not appear in the applications list on the task manager.

Why do I want to do this? Well I'm horrible at coding so I created a program with Game Maker with intention not to display the program in the taskbar or applications menu, but doesn't have a built-in feature to support this.

pls halp



Edit: No I'm not creating a virus so don't bother posting if you're gonna claim that I'm making a virus
If I really wanted to create a virus I'd at least try to use another engine.

Also if you think a bit there are many reasons other than viruses to want a program to run in the background.

Double edit: If you're overly curious of what I want to do -
I want to create a program that runs in the background and only does things at certain times of day - like change my desktop picture, theme or notify me of events.

23
General Discussion / "Topic Too Old"
« on: May 12, 2014, 10:25:16 AM »
I have noticed that I am prompted with "Topic too old" and am unable to make a post whenever I attempt to post on a topic that has been around for a while.

I have never really paid much attention to the message before but it is extremely annoying now as I am forced to post my add-ons on this forum due to the closure of RTB. Every time I want to update an add-on of mine I am unable to bump or modify my add-on topic with the update and its details. This makes managing my add-ons very difficult, and unless I create a new topic to inform my users they will not receive the update which could be a big issue if the point of the update is to fix bugs.

I understand that this feature is necessary to avoid very old topics from being bumped needlessly. However in this case of add-ons an exception would benefit both the forums and add-on users alike. Allowing only the topic starter to bump or modify their post on the add-on section would mean no unnecessary new topics would have to be created, and add-on users are able to receive updates and bug-fixes from the official topic.



tl;dr I can't update my add-ons god damn it.

Support from other add-on makers would be much appreciated

24
Environment Files / Cloudy Sky
« on: May 11, 2014, 09:07:35 AM »
Just created a skybox out of a cloudy panorama I found on the internet for your depressing atmospheric needs.

Screenshots (click to view large)



Click to download

25
Gallery / Avatar Mosaic [New easy way to find your avatar!]
« on: April 10, 2014, 07:34:40 AM »
So the other day I was bored and decided that I wanted to make a mosaic out of the forum's avatars forming an image taken by mr. lol

(click image to view large)


Everyone's avatar is supposed to be in there, except I am unsure as I do not want to go over the whole image and check. In theory they should all be there.

If you want to find yourself, click here and follow the instructions.

26
Add-Ons / General's Add-Ons
« on: February 12, 2014, 10:08:51 AM »
General's Add-Ons

Following the news on the closure of RTB and the fact that I used it to upload most of my add-ons, I have decided to re-post all of my add-ons in this topic for future download. The reason I will post them all here rather than on separate topics is because it is easier for me to manage my add-ons if there are all in one place. I will be using this topic to post future add-ons as well.

I am fully aware that some add-ons on this topic are environment files etc. and would not normally be posted in this board. I didn't think it would be problem considering it's a mega-topic with many add-ons, however, inform me if it's not allowed and I will sort it out.

Another important piece of information is if you find any bugs in a mod that you please report it as soon as possible so that I can fix it when I have adequate time. I usually find that not many people send bug reports and therefore bugs remain in the mods for  long periods of time.



Bricks


18 Degree Ramp Bricks
Developers: General, Tophius


Description
Here's some extra ramp bricks for ya. The icons may look a little awkward, but until we can find a way of producing good-looking icons, they're going to stay that way.

This Pack includes:
18° Ramp 1x
18° Ramp 2x
18° Ramp 4x
-18° Ramp 1x
-18° Ramp 2x
18° Ramp Corner
-18° Ramp Corner

Screenshots (click to view large)




Extra Arch Bricks
Developers: General, Tophius


Description
Here are a few arches which were not included with the default arch brick pack.

This Pack includes:
1x12 Arch
1x8x2 Arch
1x5 Half-Arch
1x5 Half-Arch Inverted
1x2 Half-Arch Curved
1x3 Half-Arch Curved
1x6 Half-Arch Curved
1x3 Arabian Arch

Screenshots (click to view large)




Fence Bricks
Developers: General


Description
A few fence bricks to give your build a classical touch.

This Pack includes:
1x4 Fence
1x6x2 Arched Fence
1x6x2 Train Fence
1x8 Country Fence
4x4x2 Round Corner Bars
1x4x2 Studded Rail
1x6 Rail
1x8x2 Rail
1x4x2 Rail

Screenshots (click to view large)




Interactive Brick Pack
Developers: General, Tophius


Description
A few interactive bricks Tophius and I have been working on for quite a while now (including procrastination time). The pack is a bit empty for now, but we'll add new bricks some time in the future.

This Pack includes:
2x2x2 Container
Lever
1x3 Door Left
1x3 Door Right
1x3x2 Door Left
1x3x2 Door Right
1x3x4 Door Left
1x3x4 Door Right

Screenshots (click to view large)




Plant Bricks
Developers: General, Tophius


Description
Seeing as the previously released plant bricks were failed, Tophius and I found it a perfect opportunity to quickly complete and release our version of the pack. Enjoy!

This Pack includes:
1x1 Stem
1x1 Flowers
1x1 Bamboo
6x5 Leaves
4x3 Leaves
Sea Grass
Sea Grass Inverted
2x2 Bush
2x2 Flower
2x2 Petals

Screenshots (click to view large)




Round Corner Bricks
Developers: General, Tophius


Description
Yep, finally completed after working on them for a long time... Have fun and enjoy!
Special thanks to Melting Plastic and Mr.LoL for finding bugs, and to heedicalking for giving us the Round Corner Wall idea.

This Pack includes:
4x4 Round Corner Full
4x4F Round Corner Full
4x4 Round Corner Macaroni
4x4F Round Corner Macaroni
4x4 Round Corner Wall
2x2 Round Corner Full
2x2F Round Corner Full
2x2 Round Corner Macaroni
2x2F Round Corner Macaroni
2x2 Round Corner Wall

Screenshots (click to view large)




Client Mods


Loading Screen Slideshow
Developers: General


Description
Displays a loop of all your screenshots on the loading screen as on the Main Menu. Also adds fancy text to the load screen.

Screenshots (click to view large)




Environments


Cloudy Sky
Developers: General


Description
Just created a skybox out of a cloudy panorama I found on the internet for your depressing atmospheric needs.

Screenshots (click to view large)




Evening Sky
Developers: General


Description
I am aware that a similar sky to this one already exists by default, except I feel that the default one has a large contrast in colours which makes it look unrealistic and uneasy to look at.

I hope you guys like my version.

Screenshots (click to view large)




Scripts


Baseplate Rules
Developers: General


Description
A script created for the sake of keeping servers neater and organised, it disallows players from planting anything other than baseplates on the ground unless permitted otherwise.

This mod enables you to manage how people build on your server more easily, it comes with a built-in manager which allows you to modify its settings. However, the manager does not function if you are hosting a dedicated server and join it on a copy of Blockland which does not have the mod. In this case, you can use server commands to change the settings. Only server hosts can change settings, so you don't have to worry about anyone tampering with the mod while you are not in your server, the rule will also never apply to hosts. You can decide exactly which players have the liberty to build without the rule by simply adding their ID to the rule exception list, you can also choose which admin group the rule applies to. Lastly, if you don't need the mod on the server you are hosting and have it enabled, you can simply disable it in-game without the hassle of having to restart the server.

*** Please note that the mod does not and is not meant to work on Single Player / LAN games, so don't post it as a bug ***

Commands:
1. Type /br into the chat to open the settings manager window.
2. In the rare case where the manager does not open on your dedicated server, type /BRcommandHelp into the chat to get a list of all the commands you can use to manage the mod.

How to use the manager:
1. To enable/disable the mod, click on the checkbox labelled "Enable".
2. To select which admin group(s) the rule applies to, select an option from the drop-down menu labelled "Applies to".
3. To add a player to the rule's exception list, enter their ID into the box below the "Add" button and then press the button. The box will flash red if the ID you wish to enter is incorrect or already on the list.
4. To remove a player from the rule's exception list, click their ID on the list and press the "Remove" button.



Advanced Vehicle System
Developers: General


Sometimes with considerably large builds, we need to place many vehicles scattered around the map to make the build usable in a server or game mode. In very large builds, the absolute maximum limit for vehicles may not be enough to fill the build with an adequate amount of vehicles, and usually using the maximum number of vehicles in a server causes a very slow connection to the clients connected to the server.

This mod allows users to place as many vehicles as they like on a server, while still maintaining a quick connection to all the clients connected to the server.

How it works
When vehicles are not within a radius close to a player, they are deleted, meaning that the vehicle object is no longer causing strain on the players. When a player re-enters the given radius of the vehicle, it will be re-spawned.

The main cause of connection strain however is not by stationary vehicles, but rather by vehicles in use. Stationary vehicles act mainly as static shapes until they are in motion and therefore mainly cause rendering strain on the client side.

To fix the connection strain caused by many vehicles being in use at the same time, a limit for number of re-spawning vehicles has been implemented. The default number for this is 5. Whenever there are 5 or more people using vehicles, then vehicles which have been deleted will no longer re-spawn until the number of people who are using vehicles drops below 5 again. This makes it virtually impossible for more that 20 people to use vehicles at the same time.

Preferences
You can change a few preferences by changing the following variables through the console:
  • $SRV::VehicleCheckRadius  << The radius of the check for players around any vehicle (default 150)
  • $SRV::RadiusCheckPeriod << The period for any vehicle to check for new players in their radius (default 1000 ms)
  • $SRV::MaxUsageSpawn << The number of players that can use vehicles before they stop respawning (default 5)

These preferences are not saved upon quitting.

If you do not know how to change these, then it's probably for the best sorry lol.



Sounds


Windows ME Sounds
Developers: General


Description
Some error sound from the old Windows Millennium operating system.

This Pack includes:
ME_Chimes.wav
ME_Chord.wav
ME_Ding.wav
ME_Logoff.wav
ME_Notify.wav
ME_Recycle.wav
ME_Startup.wav



Windows XP Sounds
Developers: General


Description
Here are a few Windows XP sounds to use on your bloko-computer.

This Pack includes:
XP_Balloon.wav
XP_Battery_Critical.wav
XP_Battery_Low.wav
XP_Critical_Stop.wav
XP_Ding.wav
XP_Error.wav
XP_Exclamation.wav
XP_Hardware_Fail.wav
XP_Hardware_Insert.wav
XP_Hardware_Remove.wav
XP_Logoff_Sound.wav
XP_Logon_Sound.wav
XP_Notify.wav
XP_Recycle.wav
XP_Shutdown.wav
XP_Startup.wav

27
Off Topic / USB Powered Christmas Light?
« on: December 15, 2013, 01:11:26 PM »
Ok so recently I had a free day and found a few spare Christmas lights laying around so I decided to try and light one up using batteries. I ended up being successful and attaching the light to a mini Christmas tree I have in my room.

(click to view large)


It's nothing much and it's pretty dull, but I didn't dare add more batteries in case I burnt out the bulb, I don't actually know how much power the bulb can take as it is stated nowhere. To light the bulb up I connected three 1.5 volt batteries in series, making the total potential difference of the circuit 4.5 volts, however it is probably lower due to the batteries being run down.

These are the batteries crappily attached together (click to view large)


Just now I have had the idea of connecting the bulb to a USB port on my computer, but I don't know whether to go ahead with the idea. I have a spare phone charger cable which I can cut and connect to the bulb, and USB ports only provide a bit more power than the batteries in series (which means the light probably won't burn out) but I am afraid if there are hazards to doing this. If raw cable comes in contact with a conductor while plugged into the computer, will my USB port/other components get damaged? What if the bulb consumes a lot more power than I thought? Will it cause damage? May I need to attach a resistor to the circuit? Do I need to cover the raw cables?

Advice would be much appreciated. I don't want to do something that can cause problems.

28
Modification Help / Finding closest matching RGB value from array
« on: August 24, 2013, 06:56:37 AM »
Let's say I have an RGB value, "231 56 24", and have an array with many different RGB values.

I need to find a color on that array which is the most similar to "231 56 24". How would I go about doing this? Apparently Blockland uses a similar method to load bricks with similar colors when using a different colorset.

Help would be much appreciated.

29
    By General



    What it is
       Obj2Blb a Wavefront OBJ to Blockland Brick shape file converter, similar to the one recently released by Badspot. Obj2Blb, unlike Badspot's converter contains more features which are essential for easy brick creation, including UV coordinates transfer and manual brick grid creation. For reference, most of the bricks created by Tophius and recently by Siba were made using Obj2Blb.

       The converter is scripted around the user's most desired outputs, this means that without specification in the modelling program, the resulting blb converted with Obj2Blb is most likely to be exported the way you want it. For example; quads are automatically sorted into the correct categories. Obj2Blb has a detailed built-in documentation with all the features it contains to help you with using the converter, it also comes with built-in Blender 2.49 resources, usage and exporting tips.

       Only now after months of upgrades, testing, and releasing many new bricks is it fit for release to the public. OBj2Blb contains a built-in auto updater, which means any bugs the converter contains will be patched up automatically and you will be delivered fancy new features the moment a new version released.


    All Features
    • Add-On Support - You are able to customise the converter, share and download Add-Ons.
    • Automatic/Custom Bounds Defining
    • Automatic/Custom Collision Box Defining - You can add multiple blb defined collision boxes or allow the converter to generate one itself.
    • Automatic/Custom Placement Grid Generation - You are able to manually create a grid within the modelling program or allow it to automatically be generated.
    • Automatic Coverage Generation - The converter generates the brick's coverage and culling depending on it's bounds size and face positions.
    • Automatic/Custom Quad Sorting - You are able to manually define which group quads belong in, or allow the converter to handel them itself.
    • Texturing Ability - You can add textures to brick within the modelling program.
    • Automatic Vertex Position/UV Coordinate/Normal Transfer
    • Brick Colouring Abilities


    Download
    Due to security reasons, I cannot post a link to the converter in this topic. If you want a download link:


    Extra Info
    • If you want to know how to use the converter, open it and the documentation will pop up.
    • If someone asks you for the link to the converter, please give it to them.
    • If you find a bug let me know.

    Common Misconceptions
    • Colours don't work with this converter like they worked with Badspot's, read the Documentation to learn how to handle colours.
    • Unlike Badspot's converter, Obj2Blb requires you model around the centre point rather than above 0 on the z axis.
    [/list][/list]

    30
    Off Topic / School out... Not
    « on: June 03, 2013, 03:23:45 PM »
    You know what gets me? The fact that school for UK students has still not ended. In fact, it ends some time in July for me! I am almost done with my exams (finals it's called in US?) for my (AS) qualifications and go back to start a new course (A2) June 10th all the way up to July.

    I don't understand, has almost everyone in the US finished school already? When do US students start school again? Is it only me or do other people in the UK still have school?

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