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Topics - General

Pages: 1 2 [3]
31
Add-Ons / Map Lighting Fix
« on: March 11, 2012, 07:03:42 AM »
The add-on was uploaded to RTB, click here to view the mod on the RTB website.

32
Maps / Adjustable Plate - Download Page
« on: July 16, 2011, 01:20:44 PM »
If you were sent to this page, it is likely that you either have an outdated version of Adjustable Plate or require to download the map in order to use it on a server.

Click here to download the most recent version of Adjustable Plate.
Click here to view the update change logs.

33
Modification Help / Flood Protection
« on: July 24, 2010, 08:26:47 AM »
I've been studying how flood protection works because I want to use it for one of my scripts. I've found that "spamAlert(%client)" calls the function, am I right? However this is not what I need, I want to check whether the function is called... I've tried "if(spamAlert(%client))" but ignores "if()" and just calls the function. Is there a way I could do this? Thanks.

34
Modification Help / Reading Words in a Sentence
« on: July 16, 2010, 06:43:25 AM »
I'm having problems figuring out how to do the following:


$Answer[0] = "I'm AFK right now."
$Answer[1] = "I'm AFK at the moment."
$Answer[2] = "I'm AFK."
$Answer[3] = "AFK, ask me later."

package AFKBot
{
   function serverCmdMessageSent(%client, %text)
   {
      for (%i = 0; %i < getWordCount(%text); %i++)
      {
         %t = getWord(%text,%i);
         if (%t $= "#")
         {
            schedule(1000,0,messageAll,'',"<color:FFFF00>General<color:FFFFFF>: " @ $Answer[getRandom(3)]);
         }
      }
      parent::serverCmdMessageSent(%client, %text);
   }
};
activatePackage(AFKBot);



The code just checks for the word I enter where the red number symbol is, if the word is Hello and somebody says: "Hello, how's it going General?" It will return a message. I want it to check for two or more words in that sentence to return the message, for example: "Hello, how's it going General?" Both Hello and General...

I hope I made myself as clear as possible, help would be much appreciated. Thanks.

35
Modification Help / Spawn Bricks
« on: April 03, 2010, 05:53:30 AM »
I have this idea of making people spawn at spawn points on my server, while I am not in the mini. Bricks owners have to be included in the mini for people to spawn on their spawn points, so I am attempting to transform the player to the brick if it exists. It keeps failing.

Code: [Select]
function brickTDMTeam1SpawnPointData::spawnPlayer(%this, %obj)
{
if(isObject(brickTDMTeam1SpawnPointData))
{
%this.getTransform();
%obj.setTransform(%this);
}
}

I am very new to coding, so I have absolutely no idea of what I wrote down on my script, XD... Can you please help? Thanks.

36
Modification Help / DTS Animation
« on: March 17, 2010, 11:43:02 AM »
I want to know how I can add a custom animation to an Item. For an example, when you use the wrench in first person, it has a custom animation. Unless I've got this in the wrong section, which I doubt, can you help me? Thanks.

EDIT: I am using MilkShape 3D.

37
Modification Help / Inventory Item Adding
« on: March 09, 2010, 11:09:29 AM »
I've been working on a script to add an item to your inventory when you first spawn, but it doesn't seem to be working correctly...

Code: [Select]
package addItemTest
{
function gameConnection::onClientEnterGame(%client)
{
Parent::onClientEnterGame(%client);
messageClient(%client,'MsgItemPickup','',4,skiItem.getID());
}
};
activatePackage(addItemTest);

Anyone know what is wrong with my script? Thanks.

38
Modification Help / DTS Lighting
« on: February 11, 2010, 01:31:17 PM »
I have been trying to make a light bulb like the one in the lamp in Bedroom. But the one I made seems to look ugly because the bulb is affected by the mission lighting. Any ideas on how to make a dts that doesn't get affected by the mission lighting? Thanks.

EDIT: I am using MilkShape.

39
Modification Help / Round Corner Bricks
« on: September 17, 2009, 01:42:00 PM »
Click here to view on the RTB Download System.

40
Modification Help / Dedicated Server - Auto Brick Upload
« on: August 17, 2009, 10:31:46 AM »
Code: [Select]
package Autoload
{
   function gameConnection::onClientEnterGame(%this)
      {
         Parent::onClientEnterGame(%this);
         serverDirectSaveFileLoad("Add-Ons/Map_TEST/utbrks.bls", 3, "", 0, 1);
      }
};
activatePackage(Autoload);

I have created this script for a custom map of mine, but it doesn't work on dedicated servers... Is there a way to make the bricks upload on a dedicated server as well as a normal server?

UPDATE: Also so that the host can only load the bricks...

41
Modification Help / Center Print When You Spawn
« on: August 05, 2009, 11:26:18 AM »
I have been working on this script for some time, but whenever I spawn Blockland crashes.

Code: [Select]
function gameConnection::onClientEnterGame(%this)
   {
   centerPrint(%this,"<bitmap:Add-Ons/Script_WPrint/Print.png>", 5);
   }

I have also tried "%client" but it still crashes.

42
Maps / Sahara Desert
« on: June 23, 2009, 08:06:36 AM »
This is an old topic of Sahara Desert, click here to be redirected to the newer topic.

43
Add-Ons / Windows Millennium/XP Sounds
« on: May 09, 2009, 11:01:01 AM »
This is an old topic, click here to view the newer topic of Windows XP Sounds or click here to view the newer topic of Windows Millennium Sounds.

44
Suggestions & Requests / Slopes Season Pack
« on: April 06, 2009, 10:55:30 AM »
This Topic is now locked, in the Fail Bin it goes.

45
Maps / Slate Water Pack
« on: March 15, 2009, 11:20:18 AM »


WARNING
This mod is no longer supported,
it might contain bugs which will not be fixed.
   




Slate Water Pack





I thought I'd release this so here it is...


This Pack contains:

Slate Water - Day
Slate Water - Night
Slate Water - Sunset
Slate Water - Morning


This Pack is good for:

Building bridges:


Making island builds:


Building boats:


Building beaches/docks:



Click here to download old version. (Not recommended.)

Now newer verson!

Upgrades and Fixes:

1. There will now be terrain on the floor.
2. The water is now slightly transparent.
3. There will no longer be missing patches on the water.
4. The sunlight now faces the right direction.
5. The file size is smaller.

Click here to download newer version.


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