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Messages - General

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1891
General Discussion / Re: Blockland bricks..
« on: July 20, 2010, 03:54:30 AM »
Nope, he technically owns all Blockland add-ons.  I only knew Skylands was going to be a default map because Trader told me it was in one of the new betas, and I never was contacted in any way to be asked or told that it was going to become a default map.  Not that I mind anywho, but yeah, he can include them if he wants with no legal concerns because of the BL user agreement.
Oh well. Unless he adds them, on RTB they'll stay.

1 Random Brick Pack should be default.
I wouldn't include that pack as default... I mean, it's a useful pack and all. It's just because I've noticed that most of the bricks in that pack are not up to a good quality, this disappointed me with the pack. They should however, work on fixing the quality of the UVs, normals and collisions before releasing more bricks in the pack. Could this be the reason it was not included in the RTB Advanced Bricks pack?

1892
General Discussion / Re: Blockland bricks..
« on: July 19, 2010, 06:10:38 PM »
Generally, the amount of bricks the game has without download is fine, it's just lately that people feel the lack of bricks because of all the new brick releases. I've realised that after searching for more possible bricks to make for Blockland that most of the useful ones are already made for the game. Tophius and I are working on another brick pack, and after we release this brick pack, it'll probably be the last brick pack I'll make, maybe even Tophius' too since all the useful ones are already made. Unless Blockland will someday be able to rotate bricks vertically, I don't see much more useful bricks to make. :cookieMonster:

Also, just join the servers which have these new bricks enabled, there are plenty. After all, it's up to Badspot whether he wants to make all these new brick default, maybe he can't for copyright reasons?


I personally would like the brick selection to be filled in more.  There are many gaps in the library (such as 1x14, and 2x16) that would really be nice to have as it's annoying to have a spot that big and need to split it up in some hackish way with smaller bricks.

That, and inverse corner bricks should be default.
/agree

1893
Modification Help / Re: RTB Development
« on: July 18, 2010, 04:45:04 AM »
I've realised that this had not gotten any attention at the topic in Add-Ons. Then again, it was silly of me to post it there instead of here.

1894
Modification Help / Re: Reading Words in a Sentence
« on: July 16, 2010, 01:08:01 PM »
Never mind, I replaced || with && and it works. Thanks!

1895
Modification Help / Re: Reading Words in a Sentence
« on: July 16, 2010, 12:50:51 PM »
do
if(stripos(%text,%word) !$= -1 || stripos(%text,%Otherword) !$= -1)
{
    servercmdMessageSent(findclientbyname(General),$Answer[getRandom(3)]);
}
What I meant was that I want both words to be present in the sentence to display the message, not separated.

1896
Modification Help / Re: Reading Words in a Sentence
« on: July 16, 2010, 12:06:55 PM »
It should be getRandom(0,3);
It doesn't have to be... It works the same either way

1897
Modification Help / Reading Words in a Sentence
« on: July 16, 2010, 06:43:25 AM »
I'm having problems figuring out how to do the following:


$Answer[0] = "I'm AFK right now."
$Answer[1] = "I'm AFK at the moment."
$Answer[2] = "I'm AFK."
$Answer[3] = "AFK, ask me later."

package AFKBot
{
   function serverCmdMessageSent(%client, %text)
   {
      for (%i = 0; %i < getWordCount(%text); %i++)
      {
         %t = getWord(%text,%i);
         if (%t $= "#")
         {
            schedule(1000,0,messageAll,'',"<color:FFFF00>General<color:FFFFFF>: " @ $Answer[getRandom(3)]);
         }
      }
      parent::serverCmdMessageSent(%client, %text);
   }
};
activatePackage(AFKBot);



The code just checks for the word I enter where the red number symbol is, if the word is Hello and somebody says: "Hello, how's it going General?" It will return a message. I want it to check for two or more words in that sentence to return the message, for example: "Hello, how's it going General?" Both Hello and General...

I hope I made myself as clear as possible, help would be much appreciated. Thanks.

1898
Add-Ons / Re: Return to Blockland
« on: July 15, 2010, 05:33:41 PM »
A small problem I found yesterday on the RTB website; the Download page still reads V3.4 as being the latest version.

1899
Suggestions & Requests / Re: Even more fence bricks
« on: June 30, 2010, 09:21:43 AM »
They look nice, I'll possibly get down to doing them someday. Don't expect anything to come out soon, though, it takes a lot of concentration and I am very busy.

1900
General Discussion / Re: Do YOU Have An Original Name?
« on: June 15, 2010, 09:56:45 AM »
Both my game and forum name are General, so they're unoriginal.

1901
Off Topic / Re: Warning Label Generator
« on: June 14, 2010, 03:02:50 AM »

1902
General Discussion / Re: Is The Player-Light In The Blockland Folder?
« on: June 13, 2010, 05:13:22 PM »
I'll do the easy part for you to save time...

Code: [Select]
datablock fxLightData(PlayerLight)
{
uiName = "Player's Light";

LightOn = true;
radius = 10;
brightness = 9;
color = "# # # #";

flareOn = true;
flarebitmap = "base/lighting/corona";
NearSize = 2;
FarSize = 1;
};

Just enter the color you want and package it as an Add-On.
You do know how to package, right?

1903
"what do you mean no mininuke? forget you, this server sucks!"
What I really meant was that he is fixing the fact he does not have many Add-Ons, causing massive download.

1904
Off Topic / Re: Food and drink pairs
« on: June 09, 2010, 04:58:38 PM »
Mentos and Coke, they'll give you an explosion of flavour.

1905
NOTE, i dont have many addons anymore, since i uninstalled, but im working on that.
That put me off from going to your server.

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