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Topics - Qwepir

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76
Suggestions & Requests / Mobile Tank Turret
« on: June 19, 2011, 05:25:07 AM »
Me, Draco, and his friend were goofing off on his server playing as tank turrets when we realized they could sort of move. We were in the middle of making a DM map for them when we realized that unfortunately they stopped whenever they hit a brick. I'd like to see a mobile tank turret playertype where you can just move around and point and shoot as a tank turret even on bricks.

77
Drama / lolbot- not the site, the user
« on: June 14, 2011, 04:04:12 AM »
Anyone else getting sick of this guy?
Just look at his posts. Way too many of them are just images, sometimes with only a very thin strand of relevance to the topic.

78
Forum Games / You are a character in a retro video game
« on: June 12, 2011, 05:52:14 AM »
And THIS is your personal/stage theme.
Post it here and say what you are. (Locate the song that is playing in the dropdown box. If it's not in the dropdown box, refresh until you get a song that is)

I am the maniacal head of a factory that is building all kinds of nefarious devices for supervillians.

79
Games / Just Cause 2 Fatal Error 17
« on: June 07, 2011, 01:51:00 PM »
Despite running the demo and first two missions fine, the game crashes as soon as I get the mission to meet the factions.
Here's the error and my DXDiag window.
What do.

80
Games / Thematically Appropriate Menu Themes
« on: May 29, 2011, 07:42:02 PM »
You know, that kind of menu theme that you could hear and then immediately be able to guess what the game is about. Like space, or the Wild West, or naval warfare.

Post some MENU music that you think perfectly fits the theme or premise of the game.

81
Off Topic / Screen Recording Software?
« on: May 28, 2011, 03:30:47 PM »
I'm just wondering what there is besides Fraps. Is there anything out there that's better or cheaper?

82
Gallery / Mech things I made
« on: May 27, 2011, 01:23:12 AM »
So a while ago (about a month ago, actually) I was watching a video of eksi's and heard a very familiar sound at 1:20. I then decided to build the thing that makes that sound. I didn't really put as much effort as I could have into it, and I focused more on scale rather than detail. Here's the final result.

Man I still wish there were sideways 1x1 rounds.


Also an L5 Riesig (ignore the left one)

83
Off Topic / sweet jesus titty cinnamon what a stuffstorm
« on: May 23, 2011, 08:32:12 PM »
so like i'm just sitting here drinking my coke, and then suddenly the whole side of the house gets bombarded by the unholy fusion of a fire hose and minigun and now the sky is exploding and there are sirens i think but i cant hear them over the sideways rain currently assaulting our house
help what do i do

also thread about thunderstorms go

84
Off Topic / Just curious
« on: May 23, 2011, 12:47:44 AM »
I've finally developed a taste in music broad enough to warrant me getting an mp3 player, but I'm apparently a grandpa who knows nothing about them except that kids like them. If I got an iPod or something, would I be able to just put songs on it from a computer (legally) or would I have to go through something like iTunes to get songs?

85
Games / My Experience with Crysis 2
« on: May 21, 2011, 02:37:25 AM »
If you know me, then you probably know I loved Crysis. It is by far the most fun I have ever had with a first person shooter. The wide open areas, the beautiful environments, the (somewhat) unique take on an alien invasion, everything was just perfect to me. When I heard there was going to be a sequel, I was overjoyed. Then I heard that it was going to be coming to consoles and I couldn't help but worry that Crytek was going to take the game in a completely different direction because not everyone who'd be playing it on the console would know the story behind the first game. By the time it was released I was completely uninterested, as from what I had seen, my fears were confirmed. But I my friends kept talking about it and it sounded like fun so I figured I might as well get it.

Oh boy do I have a lot I need to get off my chest. Sorry in advance if this all sounds scatterbrained, I'll sort it out eventually.

One of the first flaws I found with Crysis 2 was the incredibly limited customization options for weapons. Crysis 1 let you stick almost anything on any weapon, whereas Crysis 2 is much more restricted. To illustrate the point, here's a side-by-side comparison of the weapon mod options for the same weapon in both games.

Now I don't know about you, but I'd rather have one gun that I could adapt to any situation than a bunch of guns that I have to keep switching between. Which brings me to my next point.

You can't carry enough. All you can take with you in Crysis 2 is two guns, a rocket launcher, and some C4. This is extremely confining, almost moreso than the painfully linear levels. The worst part is that unlike the original, there is no secondary weapon section, meaning a pistol will take up the same slot as say, a sniper rifle. Or a shotgun. Or a submachine gun. This gets especially weird with the AY69/Feline relationship. The AY69 was a sidearm micro-smg from Crysis Warhead. It did its job well, being a reliable backup weapon to fall back on (or run in guns blazing by dual-wielding them). But Crysis 2 also brings us the Feline SMG, a nice beefy primary weapon that can turn enemies into chunks with its high rate of fire and good damage output. Now I ask, why would you pick the AY69 over the Feline? The Feline gets all the attachments the AY does, and then some, making it completely obsolete. This could have been averted if there was a secondary slot in addition to the two primaries. That way, the Nova, Deagle, Majestic, and AY69 would not have to compete with primaries like the Sniper Rifle, SCAR, and Shotguns; and would instead be able to better perform their role as backup weapons.

As you progress through the game, you start fighting aliens. This is not a surprise, they were all over the promotional trailers. But when I first came across them, I had to ask myself. Who the hell are these guys? I assume they're supposed to be the aliens from Crysis, but they have almost nothing in common. The original aliens followed a neat, chunky, War of the Worlds-esque design, with their massive quadruped walkers and tentacled gunship brown townogs. The Ceph on the other hand, follow a more utilitarian, for lack of a better word, design. Their gunships just look like machines, rather than some techno-organic creature. Same goes for their walkers. While the Alien infantry consisted of what was pretty much miniaturized versions of the tentacled gunships, Ceph infantry is pretty much your run-of-the-mill footsoldier, with a few specialized variants thrown in. They all look like Makuta, and then once you shoot their helmet off they look like Deadpool. Now compare that to the original aliens. Sure they look somewhat alike, but then again cats and dogs look somewhat alike. And the dissimilarities don't end there. The original aliens lived in an environment consisting of double-digit kelvin temperatures, but now they're content to just walk around earth's surface half-naked? That would be like sending a human to Venus in a loving speedo. And what the hell happened to the ending of Crysis 1? There were thousands of alien gunships flying out of the ice sphere, and the only thing we see of them is three heads mounted in Hargreave's office. Its' like the sequel severed all ties to the first game, which is something no game should ever do. And this is just looking at the Ceph as compared to the old aliens. As I looked at the Ceph as their own species, I found even more problems.

It is strongly implied, and outright stated by Hargreave, that the Ceph evolved underwater. So how and why the hell do they hide underground beneath major population centers and just go unnoticed for centuries? That's just idiotic and I felt stupid just looking at the ending showing the locations of other Ceph activities (which showed some locations under like, London and Moscow). Why couldn't they have stated that the Ceph originated from like, the Marianas Trench? It's underwater, it's unknown, and it's cold. That would make a perfect point of origin for some ancient aliens that evolved underwater and love the cold. I'm not against changing the enemy's appearance, but they don't even attempt to explain it, and went about it in the dumbest way. And that made me mad.

Probably the most major gripe I have though, while most of you would look at it as insignificant, is the music. The music in Crysis 2 is just bland. It's not memorable, it's not particularly impressive, it's just there. While Crysis and by extension, Warhead, gave us some amazing scores like A Warm Idaho Welcome, Phyrric Victory, Hovercraft Pursuit, and the entire Airfield Suite (which while amazing on their own, have to be heard at the events in which they play ingame to be fully appreciated); Crysis 2 really has no memorable tracks except Insertion. I can't remember a single other track from the game.

Don't even get me loving started on the multiplayer. It's a terrible CoD-like, and I can say without a doubt that it is the worst multiplayer I have ever played, somehow managing to be even worse than the first game's multiplayer in all its' unbalanced glory.

There's also some disease thing but it doesn't seem to have any relevance to the plot whatsoever except for an excuse for Prophet to shoot himself and for CELL to be richards. In fact I completely forgot about it until right before I posted this.

I can't even begin to understand what the hell the nanosuit is supposed to be now. In the first game, it was simply a super-advanced suit of power armor that could adapt to many different situations quickly, providing plenty of tactical flexibility. I thought it was called the nanosuit because speed and strength modes injected nanites into the person to augment their muscles or something. But now, the nanosuit is some reverse-engineered alien technology or something that's a bioweapon and it melds with the wearer and keeps them alive and I just don't even know what the forget anymore. It made sense before and now Crytek is just throwing me a curveball. I just don't know what to make of it.

And that's just from the story perspective. As far as the actual gameplay goes it's even worse. Compared to the first nanosuit, the C2 nanosuit is about as "tactically flexible" as an I-beam as compared to a spaghetti noodle. Clunkiest controls ever. The first suit had four modes. Armor, Speed, Strength, and Cloak.
Armor was the default mode. It functioned sort of like how Halo's shields work, providing you with a recharging barrier in addition to your more static health bar. You could sprint with any mode, but only sprinting with speed mode would reduce power because then it kicks you up to like 40 miles per hour for about two seconds. Running without sprinting in speed mode puts you at the same speed as sprinting in any other mode, but you shoot less accurately, have no shields, and aren't invisible. Strength made you shoot more accurately, punch harder, throw bitches farther, and jump higher. Cloak was invisibility. It hasn't changed.
Now the Nanosuit 2 rolls around. The default mode is now nothing. Like, you might as well not even have the suit if you're not in a specific mode. Armor is now just a bulletproof shield that drains energy, and Speed and Strength have been merged into "Power". Now, I liked that merging. Combining Speed and Strength was good. However, you can only switch to "power" mode when doing a "power punch" or "power kick" or sprinting or crap like that. This is a load of stuff. I liked being able to run at a brisk jogging speed without losing suit energy, and having the option to switch to speed if I really needed to go somewhere. In order to play Crysis 2, you have to forget everything you knew about playing Crysis. This makes for a horrible sequel.



HOWEVER. Once I got accustomed to how different the game was, and sucked my brain out through a straw, I had quite a bit of fun. The Ceph are threatening without being overpowered and there's a god damn microwave gun. For as much as I harped on it, the story is pretty neat, it's just I was expecting a proper sequel instead of something resembling a spinoff. I would definitely recommend getting this for Xbox, as it seems to be a pretty good console shooter. As for the PC version? Just go buy six copies of Terraria. I wish I had.

tl;dr
Skip the PC version, get the console one. It's a good game, but an awful sequel.

86
Games / Screenshot Dump thread
« on: May 20, 2011, 11:18:50 PM »
Sirrus made one a while ago, but it got too old. This is a thread to just post screenshots you took that you'd like to share.


I see no way this could possibly go wrong


Customizing the SCAR in Crysis...


..and in Crysis 2. What a step back.


Roland getting excited about shooting the turret gun

87
Games / Battlefield 2142
« on: May 20, 2011, 01:10:24 AM »

Before I go in detail to how the game works, I'll pepper this post with pretty pictures, and perhaps a video or two.





VIDEOS:
Intro Cinematic: http://www.youtube.com/watch?v=Mk4wEAO07hM
Northern Strike Trailers: 1 2 3
Fan-made NS Showcase: http://www.youtube.com/watch?v=LpMqQ6b6j6A
Titan Trailer: http://www.youtube.com/watch?v=m0Xz47SzDS4
Titan Training Video: http://www.youtube.com/watch?v=0x9m58Vol1c

This is by far my favorite Battlefield game of all time. If you hop on a good server, it is some of the most fun you will have online. The atmosphere, the visual style, and the music are all phenomenal IMO. And the gameplay of course.

I'm going to assume most of you have either played Battlefield 2 or at least know of it, and 2142 is pretty much more similar gameplay in a completely different setting. The kit loadouts slim down the seven or so classes from BF2 into four classes that somewhat overlap. Specifically:
Engineer and Anti-Tank from BF2 became the 2142 Engineer
Assault and Medic are now just Assault
Spec-ops and Sniper are the Recon class
Support gets a shotgun. (And a sentry gun and a portable shield and a

And now there are more unlocks than just guns. For example, assault gets smoke grenades, a rifle mounted shotgun, a rifle mounted rocket launcher (it's not what you think, it's more like an airburst grenade launcher), and the defibrillator in addition to a light and heavy assault rifle. This kind of kit flexibility lets you change your loadout specifically to the needs of your team.


Big long summary of Titan mode below.

  I hate using this word, but Titan mode is epic. It goes from a regular ground control skirmish to a multi-layered battle in no time flat. It's like a layered cake only the cake is made of explosions and violence and it tastes oh so delicious.

  Titan mode starts out rather simply, with the ground battle, which plays out a lot like your run of the mill conquest game (which is still awesome). Like conquest, the control points/command posts/flags are spawn points. Unlike conquest, they are missile silos that fire at the enemy titan at regular intervals, bringing down the shield and eventually destroying it. The titan can be moved around by the commander to help defend friendly silos or to attack enemy ones (although some servers disable movement as two titans right next to each other causes lag) using its' four turrets that essentially saturate an area with explosions. Oh yeah did I mention that titans are essentially flying battleships? Because they are.
  Anyway, once a titan's shield is down it starts taking hull damage from incoming missiles. Once it is destroyed, the other team wins. However, destroying a titan with missiles is a lengthy procedure, and it is often better to board the enemy titan and destroy it from the inside. This is where it gets insane. There are like three separate battles going on at once at this point. There's the ground forces trying to secure the silos, the gunships trying to stop the APCs and air transports from landing troops on the titan, and the troops already on the titan trying to destroy the reactor consoles and eventually the core. Then the titan begins exploding and everyone has around twenty seconds to get off before it goes kaboom. It doesn't really matter if you get off, everyone "dies" at the end of a round anyway and the titan's final explosion is in a post-game cutscene, but if you are on the team that blew it up and you get to the ground before it explodes, you get a shiny pin.

Oh yeah, there was a ten dollar expansion released a while ago, called Northern Strike. It was awesome, and well worth the extra money. But as of the 1.51 update, it's free!


BUY THIS GAME

People who are AWESOME and already have (ingame name in bold):
Qwepir: Qwepir
Tingalz: Tingalz
AssassinDevil2: HellsSL
Chexguy331: Chexguy331

88
Off Topic / could someone trans this for me?
« on: May 17, 2011, 07:39:58 PM »
because I'm lazy.

I just want everything thats not the guy or his rocket launcher gone.

89
Off Topic / Spicy Food
« on: May 14, 2011, 03:27:35 PM »
So yeah I'm eating a bag of spicy chips, and while I like how they taste, too much is just painful. I don't want to keep getting up to get another glass of water, are there any other ways to stop the lasting pain from eating spicy food?
Besides milk. I'm not eating potato chips with milk. That's gross.

Problem solved, salt saves the day!
Talk about spicy food.

90
Off Topic / So I open up my laptop and...
« on: May 08, 2011, 09:35:44 PM »
Ants crawl out of the goddamn keyboard. I have to flick them off the computer as I type this to avoid smooshing them and getting ant guts all over it. How the hell could this happen?

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