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Messages - Qwepir

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406
Forum Games / Re: ABS FIESTA REDUX
« on: September 23, 2017, 07:20:16 PM »
: The focusing array and reflecting array were both destroyed, so the facility shouldn't pose a threat now.
: Excellent work. Once we get a break in this campaign I'll see that your unit is rightfully exalted. Now, if you'll excuse me, I am needed on the Odslighet.

407
Forum Games / Re: ABS FIESTA REDUX
« on: September 23, 2017, 06:10:54 PM »
: I lost two of my pilots out there, but the rest of the squadron came back with minor or moderate damage.

She looks back at the nearly totaled flanker.

That's from flying into the tower.
: I take it the operation was a success then?

408
Forum Games / Re: ABS FIESTA REDUX
« on: September 23, 2017, 05:40:58 PM »
Bell takes off her helmet before replying to the Marshal.

: What are we picking up from there? More parts for the craft we have aboard or something else?
: Munitions, and some supplies requested to return the Wyvern to combat functionality. Needless to say, we won't be flying all the way to Kintharia, but the oceans out here are too far and too dangerous for their supply submarines to consider.

He looks past you at the state of your plane.
: ...On the topic of combat functionality, I do hope you were not the only one to return from Austerra.

409
Forum Games / Re: ABS FIESTA REDUX
« on: September 23, 2017, 03:57:27 PM »
Bell makes her landing first, hoping that the Flanker doesn't fall apart on impact.

: Oh wow, it looks like they brought the entire fleet here. I guess it's that big of an operation, huh?
Disembarking from your plane, you encounter the Sky Marshal making his way to the recovery deck. He overhears your thinking-out-loud.
: On track to be one of the largest aerial engagements since the Great War. The Tordenskjold only needs to make one detour to pick up a parts shipment from Kintharia and the fleet will be getting underway. Get some rest while you can.

410
Forum Games / Re: ABS FIESTA REDUX
« on: September 23, 2017, 02:43:56 PM »
Faw's mind goes numb and he flicks on the full-auto. dumping at many round as he can at the power-armour in a mad attempt to kill it.
Faw's Ballistic Skill 30
Short range provides bonus of 10
Full Auto Burst provides penalty of 10
Roll: 32 - failure
Roll: 16 - success by 2 degrees
Result: 2 hits to body

Modded SCAR damage = 1d10+4: Rolled 8, 8
24 total damage
Power Armor toughness bonus 5
Power Armor provides 8 AP
SCAR ignores 4 AP
Total damage reduction: 9
Power Armor takes 6 damage
HP Remaining: 5/18

Spraying blindly from the hip doesn't score you more than a few direct hits.

Power Armor Ballistics Skill 40
Aim provides bonus of 10
Short Range provides bonus of 10
Prone Target provides penalty of 10
Test taken at 50
Roll: 15 - success by 4 degrees
Result: 5 hits to body, 1 hit to head, 2 hits to arm

Minigun Damage = 1d10+4: Rolled 7, 10, 7, 8
48 total damage
Faw's Toughness Bonus 3
Armor provides 2 AP
Total Damage Reduction: 5
Faw takes 23 damage
HP Remaining -19/12

The return fire and ensuing loss of consciousness is mercifully swift.

Meanwhile back in the air, Mjolnir and Djuriskas return to the Tordenskjold's air group. The amount of airships present has increased significantly since you left earlier in the day, with at least a dozen present currently.

411
Forum Games / Re: ABS FIESTA REDUX
« on: September 23, 2017, 01:57:59 PM »
"forget it!" Faw hits the dirt and fires a returning semi-auto burst at the power armor near the entrance.
Faw's Ballistic Skill 30
Short range provides bonus of 10
Test taken at 40
Roll: 2 - success by 4 degrees
Result: 2 hits to arm, 1 hit to body

Modded SCAR damage = 1d10+4: Rolled 3, 6, 8
29 total damage
Power Armor toughness bonus 5
Power Armor provides 8 AP
SCAR ignores 4 AP
Total damage reduction: 9
Power Armor takes 2 damage
HP Remaining: 11/18

You land three shots, one to an arm joint. Or's gun goes click.

Power Armor Ballistics Skill 40
Aim provides bonus of 10
Short Range provides bonus of 10
Test taken at 50
Roll: 37 - success by 2 degrees
Result: 2 hits to leg, 1 hit to body, 1 hit to arm

Minigun Damage = 1d10+4: Rolled 7, 10, 7, 8
48 total damage
PO3 Or's Toughness Bonus 4
Armor provides 3 AP
Total Damage Reduction: 7
PO3 OR takes 20 damage
HP Remaining -18/12

The man next to you is turned into mincemeat.

412
Forum Games / Re: ABS FIESTA REDUX
« on: September 23, 2017, 01:29:22 PM »
"What!?" Faw reflexively twists around and barely aims before firing his underbarreled grenade launcher at the entrance to the tunnel.
Faw's Ballistic Skill 30
Short range provides bonus of 10
Single Shot provides bonus of 10
Test taken at 50
Roll: 11 - success
Result: 1 hit to body

Frag Grenade Base Damage 2d10: Rolled 8 and 10
18 total damage
Power Armor toughness bonus 5
Power Armor provides 8 AP
Total damage reduction: 13
Power Armor takes 5 damage
HP Remaining: 13/18

Your grenade strikes the flanking squad's pointman directly as they move through the door. Taking this as a sign that you've made your choice, the other two commandos shout a war cry and open fire, Blom on the power armor and Or in the general direction of the outflanking unit.

CDR Blom's BS 40
Aim provides bonus of 20
Short Range provides bonus of 10
Full Auto Burst provides penalty of 10
Test taken at 60
Roll: 27 - success by 4 degrees
Result: 2 hits to leg, 1 hit to body, 1 hit to arm

Modded SCAR damage = 1d10+4: Rolled 2, 6, 2, 3
29 total damage
Power Armor toughness bonus 5
Power Armor provides 8 AP
SCAR ignores 4 AP
Total damage reduction: 9
Power Armor takes 1 damage
HP Remaining: 4/18

He lands four hits and manages to miss vital parts of the target with every single one.

CPO Or's BS 40
Short Range provides bonus of 10
Suppressing Fire provides penalty of 20
Test taken at 30
Roll: 4 - success by 3 degrees
Result: 2 hits to body, 1 hit to arm

Modded SCAR damage = 1d10+4: Rolled 5, 7, 2
26 total damage
Power Armor toughness bonus 5
Power Armor provides 8 AP
SCAR ignores 4 AP
Total damage reduction: 9
Power Armor takes 0 damage
HP Remaining: 13/18

The heavily armored pointman shrugs off the brunt of the incoming gunfire, but the soldiers supposed to follow him in are cowed by the barrage and take cover behind the bulkhead instead of returning fire.

Down the hall, the first suit opens up on Commander Blom.
Power Armor Ballistics Skill 40
Aim provides bonus of 20
Short Range provides bonus of 10
Test taken at 70
Roll: 76 - failure

He misses.

Power Armor Ballistics Skill 40
Aim provides bonus of 20
Short Range provides bonus of 10
Test taken at 70
Roll: 6 - success by 7 degrees
Result: 4 hits to body, 2 hits to arm, 1 hit to head

Minigun Damage = 1d10+4: Rolled 7, 5, 10, 9, 4, 3, 10
76 total damage
CDR Blom's Toughness Bonus 4
Armor provides 3 AP
Total Damage Reduction: 7
PO3 Hamar takes 27 damage
HP Remaining -20/12

The second suit riddles his back with bullets and he collapses against the barricade.

413
Forum Games / Re: ABS FIESTA REDUX
« on: September 23, 2017, 12:51:48 PM »
Faw takes a peek over the barricade and observed what's happening. He wonders if the Imperials would really take him prisoner- no Imperial massacres of Aesthian or allied prisoners came immediately to mind. But flashes of Yui's end and his own unit's transgressions make this an uncertainty, for him, anyways.

He tugs the soldier next to him,

"What are you planning to do?"
He keeps staring down the sights at the power armor.
: I'm gonna earn my place at Miyesir's side in the Argent Horde.

The stunned commando begins to regain his senses and sits upright against the barricade, picking up his rifle.
: Oh stuff- behind us!

414
Forum Games / Re: ABS FIESTA REDUX
« on: September 23, 2017, 11:48:13 AM »
Faw halts his fire, and withdraws back into cover. He turns over to the Aesthian commando and tells him what's happening.

"They've stopped firing. And the tin can? He's standing still. Gun down. Hand up. What do you think we should do?"
Commander Blom responds in the form of standing up and taking aim at the power armor, who points his gun at him in return. You hear what sounds like someone sighing into a loudspeaker coming from down the hall.
: You are entirely surrounded. Continued resistance will only result in your own destruction. Lay down your arms and you will be allowed to leave with your lives as a prisoner of war.

415
Forum Games / Re: ABS FIESTA REDUX
« on: September 22, 2017, 04:06:20 PM »
Faw fires a semi-auto burst at the power armor from cover.
Faw's Ballistic Skill 30
Aim provides bonus of 20
Short range provides bonus of 10
Semi auto burst provides no bonus or penalty
Test taken at 60
Roll: 44 - success by 2 degrees
Result: 2 hits to body

Modded SCAR damage = 1d10+4: Rolled 7, 8
23 total damage
Power Armor toughness bonus 5
Power Armor provides 8 AP
SCAR ignores 4 AP
Total damage reduction: 9
Power Armor takes 5 damage
HP Remaining: 5/18

You land a few more hits, but still don't halt its advance. Commander Blom fires another salvo and misses every shot.

The enemy riflemen cease fire and the Power Armor plants itself about twenty-eight meters away and extends its left hand with its palm facing out, as if telling you to stop.

416
Forum Games / Re: ABS FIESTA REDUX
« on: September 22, 2017, 08:27:36 AM »
"Ah, stuff!"

Faw rolls over and stumbles up to his feet. He braces himself against the cover, reading himself to fire at the approaching enemy.
Commander Blom stands up and fires on the power armor again as it continues to draw near.
CDR Blom's BS 40
Aim provides bonus of 10
Short Range provides bonus of 10
Semi auto burst provides no bonus or penalty
Test taken at 60
Roll: 28 - success by 4 degrees
Result: 2 hits to leg, 1 hit to body

Modded SCAR damage = 1d10+4: Rolled 3, 9, 4
28 total damage
Power Armor toughness bonus 5
Power Armor provides 8 AP
SCAR ignores 4 AP
Total damage reduction: 9
Power Armor takes 1 damage
HP Remaining: 10/18

Three direct hits don't seem to slow it down much.

Power Armor Ballistics Skill 40
Aim provides bonus of 10
Short Range provides bonus of 10
Test taken at 60
Roll: 79 - failure

The power armor returns fire with a prolonged burst from the hip, but the shots all go high again.

417
Forum Games / Re: ABS FIESTA REDUX
« on: September 21, 2017, 07:02:38 PM »
Faw lunges towards the grenade with the intensity of a man possessed and barely grips it in his hand before whipping it out from the barricade towards the end of the tunnel from where they came. He then goes to hit the dirt with his legs pointing towards the tossed aside grenade, hoping to minimize the damage of any shrapnel to his torso or head.
The other Aesthians duck behind the barricade and simply prepare for the worst while Faw handles the grenade.
Faw's Weapons Skill 34
Single Attack provides bonus of 10
Test taken at 44
Roll: 16 - success by 3 degrees
Result: Faw slaps grenade 6m away

Concussion Grenade damage 2d10X: Roll 3, 8
11 total damage
Faw's Toughness Bonus 3
Armor provides 2 AP
Total damage reduction: 5
Faw takes 6 damage
Blom takes 5 damage
Or takes 4 damage
Faw's HP Remaining: 4/10
Blom's HP Remaining: 7/12
Or's HP Remaining: 2/12

Faw's Toughness 30
Roll: 15 - success

The grenade goes off several meters behind you, the concussive force being redirected off the walls and injuring you even though he's beyond the weapon's usual effective range. Still, you're doing much better than if it had gone off in your face.

CDR Blom's Toughness 38
Roll: 9 - success

CPO Or's Toughness 42
Roll: 73 - failure by 4 degrees
Result: Or is stunned for 4 rounds

Commander Blom shakes off the effects of the blast, but the other commando is dazed from the blast wave rattling his brain in its cage.

There is a brief lull in the gunfire, the MG and minigun have stopped and only the staccato cracking of semi-automatic rifle fire remains, supplemented by the sound of heavy footsteps approaching.

418
Forum Games / Re: ABS FIESTA REDUX
« on: September 21, 2017, 06:01:02 PM »
Faw crouches up and squats behind the piece of cover. He starts to unload the krak round from the grenade launcher and insert a HE round.

"Gods damnit! We've got two down!"
CDR Blom's BS 40
Aim provides bonus of 10
Short Range provides bonus of 10
Semi auto burst provides no bonus or penalty
Test taken at 60
Roll: 41 - success by 2 degrees
Result: 2 hits to arm

PO3 Or's BS 40
Aim provides bonus of 10
Short Range provides bonus of 10
Semi auto burst provides no bonus or penalty
Test taken at 60
Roll: 7 - success by 6 degrees
Result: 2 hits to body, 1 hit to arm

Modded SCAR damage = 1d10+4: Rolled 7, 7, 9, 5, 4
52 total damage
Power Armor toughness bonus 5
Power Armor provides 8 AP
SCAR ignores 4 AP
Total damage reduction: 9
Power Armor takes 7 damage
HP Remaining: 11/18

Blom and Or brace their rifles against the cover and let loose a volley of disciplined semi-automatic fire targeting the power armor suit at the end of the tunnel. Return fire from the riflemen, Minigun, and the MG flies overhead, not even impacting against the cover you're hiding behind. It's almost enough to make one wonder why they're firing so high, and then you see the reason out of the corner of your eye- the bloodied hand of one of the maimed soldiers on the other side gingerly dropping a cylindrical grenade over the barricade. It lands between you and Commander Blom with a soft tink. Blom looks down at the grenade, then up at you.

419
Forum Games / Re: ABS FIESTA REDUX
« on: September 21, 2017, 04:11:25 PM »
Faw puts some spring into his step and sprints towards the pop up cover 20 meters away, dolphin diving behind the barricade to hopefully dodge any bullets coming his way.

After hitting the concrete floor, Faw sighs in exasperation and tries to let the tension out of his arms and legs. He lets out a low, nervous chuckle, and wonders if he's going to end up like Yui, her burial site 50 meters long and 50 meters wide, strewn all about the roof of an office building. It'd be nice to die a hero's death, like Geary's, but down on the ground, the grim reality of the situation is displayed in full, the brutality of it unobscured by kilometers of altitude or unabstracted by HUD readouts of maps of friendly or enemy positions and radio confirmations of "good hits" or "fire effective."

Even though, he thought, he was already doomed, it'd be a lot more difficult to sacrifice himself down here rather than up there.

He makes sure his rifle is ready to fire, and readies it with shaky hands.
You hit the deck a few meters behind the non-disintegrated cover. One commando runs past you to the left and reaches the cover still on his feet, and to your right another slides along the smooth concrete the last few meters, ending up crouched entirely behind it. The commando with the grenade launcher slows his pace just enough to fire a shot with his drum-fed grenade launcher.
PO3 Hamar Ballistics Skill 44
Single shot provides bonus of 10
Test taken at 54
Roll: 75 - failure

You don't see the result of his attack, but judging by the return fire from the minigun it must not have done a whole lot.

Power Armor Ballistics Skill 40
Aim provides bonus of 10
Short Range provides bonus of 10
Test taken at 60
Roll: 25 - success by 3 degrees
Result: 3 hits to body, 2 hits to arm, 1 hit to head

Minigun Damage = 1d10+4: Rolled 10, 7, 10, 6, 10, 3
70 total damage
PO3 Hamar's Toughness Bonus 4
Armor provides 3 AP
Total Damage Reduction: 7
PO3 Hamar takes 28 damage
HP Remaining -16/12

The Power armor isn't the only one to fire either, the minigun's sustained buzz is quickly joined by the chatter of a machine gun.

Imperial Infantry Ballistics Skill 40
Aim provides bonus of 10
Short Range provides bonus of 10
Running target provides penalty of 20
Test taken at 40
Roll: 5 - success by 4 degrees
Result: 2 hits to body, 1 hit to arm, 1 hit to head

MG Damage = 1d10+4: Rolled 8, 8, 9, 9
50 total damage
PO3 Bogi's Toughness Bonus 3
Armor provides 3 AP
MG ignores 1 AP
Total Damage Reduction: 5
PO3 Bogi takes 30 damage
HP Remaining -24/12

The two commandos that couldn't make it to cover are mowed down. Were you to glance behind yourself, you'd be able to see their bodies fall to the floor. The survivors aren't pleased.
: Damn it! There goes our grenade launcher!

420
Forum Games / Re: ABS FIESTA REDUX
« on: September 21, 2017, 08:47:49 AM »
"Alright, let's go!"

Faw hastily jams a krak round into the 'nade launcher and rushes forwards with the squad of Aesthians down the hallway.
With 20 meters still to go to the pop-up cover, an enemy squad appears through the door at the end of the hall. Two riflemen, two exoskeleton-wearing shieldbearers, one machine gunner, and a suit of powered armor. The exoskeletons take point, deploying their shields and extending the sides to provide enough cover for three (tightly packed) people, the riflemen and machine gunners file in behind them and take cover behind the barricades, and the power armor steps through the door and readies its minigun to fire.

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