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Topics - Unova2

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46
Off Topic / forget master matthew (youtube claims changed)
« on: July 10, 2019, 07:34:30 PM »
https://twitter.com/TeamYouTube/status/1148656640935133184
Manual claims require a timestamp and there are now editing tools that can crop out claimed content

furthermore, copyright holders can get their access to manually claim revoked if they fail to provide accurate timestamps

47
Off Topic / Best mario game
« on: July 02, 2019, 09:41:39 PM »
What, in your opinion, is the undisputed best mario game?

48
Games / starbound 1.4 - bounty hunter update
« on: June 13, 2019, 09:44:27 AM »
https://steamcommunity.com/app/211820/discussions/0/1638662230365798424/ - update page

We're excited to announce the release of Starbound 1.4 - the 'Bounty Hunter' update!

In this update players can become bounty hunters, seeking out criminal gangs through missions and climb the ranks as they rebuild the Peacekeepers and restore law and order to the universe. There's also new elemental variants of many monsters, which have a rare chance to be encountered - if you see one be sure to capture it! In addition there's a ton of new furniture, objects, weapons, and fun new stuff - including drones, password keypad locks, a laser mining tool, and a sports car!


We've been working on this update for a long time, thanks so much for being patent while we took the time to get it just right! Here's an outline of all the changes;

Bounty Hunting

New procedurally-generated quests that see the player travel to worlds and into space, hunting down criminal gangs
New Peacekeeper stations for bounty hunters – work your way through promotions and restore law in the universe
Take the fight to criminal gangs at their hideouts, including a climatic final mission & boss fight!
New quests: Becoming a Peacekeeper, Rookie Assignment, Rising through the Ranks, The Good Fight, Keeping the Peace, Going after the Occasus
New generated bounty quests
New generated criminal hideout microdungeons


New Music

Four new music tracks by Starbound composer Curtis Schweitzer


Rare Monsters

Elemental Monster variants - they are capturable, and earn progress in a new collection.
New Collection: Rare Pets collection
New monster variants: Fire Gleap, Electric Voltip, Poison Smoglin, Ice Peblit, Albino Poptop, Electric Anglure, Fire Bobot, Poison Bulbop, Electric Capricoat, Ice Crabcano, Electric Crutter, Ice Fennix, Elecrtic Hemogoblin, Ice Hypnare, Fire Lilodon, Poison Mandraflora, Ice Miasmop, Ice Narfin, Fire Oogler, Poison Nutmidge, Ice Orbide, Electric Petricub, Poison Pipkin, Electric Quagmutt, Ice Ringram, Poison Scaveran, Elecrtic Snaunt, Poison Snuffish, Poison Sporgus, Fire Taroni, Fire Toumingo, Poison Trictus, Electric Yokat, Electric Ignome, Fire Lumoth, Poison Pyromantle, Electric Skimbus, Fire Spookit, Fire Squeem, Fire Wisper, Ice Agrobat, Poison Batong, Poison Bobfae, Fire Monopus, Poison Paratail, Fire Pteropod, Cultist Scandroid, Ice Crustoise, Ice Iguarmor, Fire Oculob, Poison Pulpin, Ice Snaggler, Electric Tintic, Fire Gosmet


New Furniture

Egyptian set: Egyptian Bed, Egyptian Chair, Egyptian Crest, Egyptian Pillar, Egyptian Statuette, Egyptian Table
Office set: Office Cabinet, Office Computer, Office Desk, Office Desk Lamp, Office Noticeboard, Office Scanner, Office Server, Office Stapler, Office Table
Peacekeeper objects: Peacekeeper Chair, Peacekeeper Computer, Peacekeeper Desk, Peacekeeper Door, Peacekeeper Emblem, Peacekeeper Rusty Emblem, Peacekeeper Furnishings, Peacekeeper Lamp Post, Peacekeeper Mug, Peacekeeper Notes, Peacekeeper Painting, Peacekeeper Tall Poster, Peacekeeper Wide Poster, Peacekeeper Store, Peacekeeper Table, Peacekeeper Vending Machine, Peacekeeper Poster
Neon objects: Bounty Board, Neon Hologram, Neon Lamp Post, Neon Magenta Light, Neon Peacekeeper Emblem, Neon Store, Neon Triangle
Occasus pieces: Cultist Airlock Door, Cultist Airlock Hatch, Cultist Banner, Cultist Chest
Other: Dark Computer, Extractor Drill, Hanging Guardian, Mech Platform
New Teleporter: Peacekeeper Teleporter
New Wireable Object: Numeric Keypad


Other New Additions

Drones: Peacekeeper Drone, Mining Drone
New Weapons: Neo Magnum, Neo Magnum-E78, Neo Magnum-RX, Neo Magnum-ZZZ, Glue Sprayer, Lazercaster, Stun Grenade
New Tool: Mining Laser
New Unique Monster: Cosmic Intruder
New Mission: The Dantalion
New Boss Encounter: The Swansong
New Armor: Captain Noble Head, Cultist General Hood, Cultist General Tentacles, Groucho Glasses, Pharaoh Headdress, Sheep Hat, Shirt Top,
Peacekeeper Set (Peacekeeper Hat, Peacekeeper Shirt, Peacekeeper Trousers)
New Figurines: Cosmic Intruder Figurine, Swansong Figurine
New Mech Parts: Neo Laser Mech Arm, Peacekeeper Mech Body
New Augments: Peacekeeper I Augment, Peacekeeper II Augment, Peacekeeper III Augment
New vehicle: Red Sports Car
New world spawn vehicles: Dropship, Mini Tank, Mini UFO, Sportscar, Jeep
New object tags: Cultist, Egyptian, Peacekeeper, Office
New Tenants: Egyptian, Peacekeeper, Office
New blocks: Sloped Glass Panel, Polygon Platform
New currency: Peace Credit


Changes and fixes

Changed name of 'T-Rex' fossil pieces to 'T. Rex'
Fixed bug where Triplod Figurine was not properly awarding credit to the Collections Library
Various lua bindings added
Added /setdungeonid command
Updated instrument audio position to follow the player
Display for gendered armor in tooltips
Add hover state to mission/crew/tech interface lists
For radial tile brushes, damage tile center instead of tile origin
Allow equalsSelf material render rule to also match on hue
Add a glow to inventory button when inventory has new items
Add a cooldown to ouch noise
Remove monster families and variantParameters
Allow bursting particle emitters multiple times in the same frame
Fix latch object animation bug
Only suffocate if mouth position is inside collision geometry
Fix energypickaxe animation state
Fix projectiles not dealing damage if spawned after the parent projectile has died
Minor bugfixes


We hope you all enjoy this update, please let us know what you think on Twitter or Discord! We'll also be streaming the update live on our Twitch channel[www.twitch.tv] later this afternoon if you'd like a preview!

Till next time


49
Off Topic / gamer browser - opera gx
« on: June 13, 2019, 08:44:36 AM »
https://www.opera.com/gx#start

Looks slick, I might actually get it

50
Off Topic / we outlived facepunch forums
« on: June 12, 2019, 02:39:25 PM »

if you were invested in it you can go to knockout i guess - sites relatively easy to find

53
Off Topic / human morgana
« on: May 12, 2019, 06:19:28 PM »

human morgana

54
Off Topic / A car crashed into my house
« on: May 01, 2019, 01:11:37 PM »
Eat your heart out grimlock

55
Off Topic / bosque - new experimental microcuck programming language
« on: April 19, 2019, 08:51:22 PM »
https://github.com/Microsoft/BosqueLanguage/blob/master/docs/language/overview.md

features: immutable values. unlike in c#, var is used to declare all number variables, atleast - and there are no side effects at all to this apparently, since literally everything is a const so issues are always verifiable

blocks. like in C# and java

and a whole lot of other nerd stuff which really only matters if you're one of those people who disliked C# and Java but like having to go to stackoverflow on nearly unknown languages which are not verbose and thus unreadable by new programmers

Code: [Select]
entity Baz { // What the forget is an entity? It's an object. Thanks, microsoft
    field f: Int;
    field g: Int;
    field k: Bool
} // Instead of making fields right next to the object, you have to do this now because everything is const. Thanks microsoft

var e = Baz@{ f=1, g=2, k=true };
// Below is a list of infuriating and computerishly non-verbose syntax detailing why you should use this language:
e.f         //1
e?.f        //1
e.h         //none
e@{g}       //@{g=2}
e@{g, k}    //@{g=2, k=true}
e@{h, g}    //@{h=none, g=2}
e.h.f       //error
e.h@{f}     //also error
e.h?@{f, g} //none
Code: [Select]
var e = Baz@{ f=1, g=2, k=true };
e#Bar       //@{f=1}
e#{f: Bool} //error type projection requires same kinds
e#T3         //error type mismatch
What's the issue here? who the hell knows! Thanks microsoft for this wonderful language

Quote
The Bosque programming language is a Microsoft Research project that is investigating language designs for writing code that is simple, obvious, and easy to reason about for both humans and machines.
Bro. I've showed this to some professional loving programmers in C# and Java and they had to ask me what some of this meant. This isn't verbose, at all. I can look at e#bar, notice @{f=1} and i'm completely in the loving dark. In C#, this would have been completely readable. I could have read it without even knowing what it means and still get a basic idea of what it does. I can go to C, read some obfuscated stuff and get atleast an IDEA of what it does. This bullstuff comes obfuscated before you even compile it.
I can actually read the syntax file better than this.
/discuss

56
Off Topic / Anyone up for a CBT sesh?
« on: March 28, 2019, 05:56:31 PM »
Looking for locals to do some rooster and Ball torture with. Bring a screwdriver. HMU by pming me

58
Off Topic / anime boy or girl/hentai block breaker/bad rats giveaway
« on: February 24, 2019, 04:10:50 PM »
leave your steam profile down below for a chance to get a horrible game

59
Off Topic / you can plug your BLID into nhentai
« on: February 18, 2019, 11:56:15 AM »

post your results (as in tags or name not images)

60
Off Topic / My day of womb eviction has come
« on: January 15, 2019, 06:39:04 PM »
my bday today.

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