https://discord.gg/PqyCA6wLogo Coming Soon
Here's a basic explanation: A leader picks a state, get's their own private channel and has the chance to either try and take over a surrounding state, make more units, make more infrastructure, or make more economy. Each of these costs one turn. One turn is one day.
To take over a state, you need to outnumber them atleast x2 in units. If you don't outnumber them x3, you will need to roll from a 1-6 die.
1 - MAJOR FAIL - Roller Lose half your state and all of your units
2 - Minor loss - Roller Lose 1 infrastructure
3 - Neutral - Lose nothing on either side
4 - Minor Victory - Enemy lose 1 infrastructure
5 - Major victory - Enemy lose 25% of units, -1 infrastructure
6 - Ultra Victory - Enemy lose 75% of units, -1 infrastructure, needs to recover for one turn
Infrastructure is basically your stability. Every state starts with 3 infrastructure, and if you lose all of it, you AUTOMATICALLY die and become a neutral state
Oh, and also, the USSR. The USSR is an omni-threat that can do anything, at any second under some restraints.
What the USSR can do:
Nuke a state, making it lose 3 infrastructure and require one turn to recover
Launch a Convoy, which will either fail or remove 1 infrastructure from a state with a coastal border. If it fails, one economy will be available at the coast for anyone to get
Block trade, preventing one economy for all states for one turn
What it can't do:
Completely destroy a state in one turn
Stun a state for more than 2 turns in a game
Block trade for more than 5 turns in a row
First turn starts in 3 days, be sure join and apply in the discord to learn more information