Limerick's Get Smart Guide for
Buy Systems
...gamemodes where you have to buy your weapons
im not a game designer but i feel like as someone who plays these kinds of servers i have some level of input1. The PEASHOOTER
"The Peashooter" is usually a basic and near worthless gun, and the first gun the player can acquire (its free) It does minimal damage, is very inaccurate, has a short range, but will usually have a high fire-rate. the problem with the peashooter is that its
boring. starting off the game with it is essentially a grind to the next gun which is actually worthwhile. the peashooter isnt fun to use, good, or even interesting. it serves no purpose but to be the starter weapon, easily forgettable in the sea of other weapons which are much better. Every time you start a new game your stuck with it. its bland and uninteresting
2. Fair??!?!
Fair? whats that? Is your new player steadily equiped with the peashooter? well forget him, he gets a near impossible kill? the same points as the guy with the super-shooter 900k. no matter what weapon you use or how you use it, you'll get the same amount of points (Which is usually 1.) good luck!
3. What am I shooting at?
Visualize a scenario where you've just joined a server, late in the game. plenty of people have much better weapons then the peashooter, including the classic *insert bushido weapon here* or the funny gimmick weapon which does way more damage that it should. trying to score kills here without dying or without somebody taking your kill is near impossible unless you get the drop on them or you get lucky. this is worse in gamemodes like endless zombies, where the zombies health increases but the points given per kill and the damage of weapons does not, meaning anybody with 'the peashooter' is stuck shooting aimlessly at enemies which his friends are mowing down. he might ask the question, "What am I shooting at again?". which is nothing.
4. Easy
Finally! you've gotten a better weapon, whether that be The Shotgun (tm) or Some Automatic Rifle, you can kill things now! Hopefully. So what happens now? Well, now you get to have fun! Hope you don't get bored, shooting at the same enemies, over and over again, until you can get a better gun. Then you do it again. And again. And again. An- yea, it gets boring. The grind to the next weapon, fortunately its a lot easier, in fact everything is a lot easier now, the peashooter really is worthless! the game starts out hard and gets easy! like, incredibly easy. Before having to carefully choose your targets to get a singular point, now only having to point and shoot at whatever's close to you - or not, it doesnt really matter.
whatta do? my server has these problems? how do i fix them.
Well, a few fixes is to make the peashooter not the only avaliable option upon spawn, another way is what i like to call getting....
Eco-nomySmart!
Eco-smart will gives player money based on how far the players before them are doing. If they have a high amount of money and gear, the new player should get a good amount too. Not exactly as high as the players before them --- that would make the players who earned their gear through playing feel inadequate, like they had accomplished nothing, since this guy got all the stuff they worked on for free, however, the new player should get some money.
of course, the best solution is just to not have a money system. seriously its loving stupid. just add like a class system or a choose your weapon system. buying items is an unnecessary middle-man, and it really isnt fun to grind up from the peashooter.