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Messages - Gautier00

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106
Help / Re: Cant host on blockland, game starts but friends cant join
« on: December 14, 2020, 01:44:52 PM »
If port forwarding isn't working you probably did something wrong, have you tried just hosting with UPnP enabled in your network settings on blockland? That pretty much bypasses the forwarding part.

107
Help / Re: 2 Instances of 1 Server
« on: November 29, 2020, 11:34:21 PM »
Singleplayer servers don't appear on the master server, if you hosted alone on a passworded authenticated server then yes it will appear on the masterserver even after you shut it down. It'll eventually refresh and just go away. I encourage that if you do plan on hosting dedicated that you just do that and not host directly after hosting through your client. Otherwise, it just complicates joining the dedicated server since the old client one just sits there for a bit before going away.

108
Off Topic / Re: Will Covid be gone in 2021 or maybe up to 5 years?
« on: November 26, 2020, 06:37:40 PM »
Damn Matt, you're crazy.
As if that wasn't obvious enough, the moment a thread on this forum pops up about real life, or let alone politics, he just forces everybody around into a political debate filled with gargantuan nonsensical bullstuff. It's expected of him.

109
Suggestions & Requests / Re: will there be among us on blockland?
« on: November 26, 2020, 06:31:43 PM »
just add tasks to despair fever and there u go
Yeah but isn't the rule similar to danganronpa where you can't kill more than two? Let alone you kill the killer you are the killer's replacement? Among us doesn't have danganronpa's ruleset. Similar game but not identical.

110
Suggestions & Requests / Re: will there be among us on blockland?
« on: November 26, 2020, 02:56:50 PM »
Depends if anybody makes it, I thought about it, it wouldn't be hard to make it, the main issue would just be the voting and tasks, it would take a coder to make it happen but it's 100% plausible

111
General Discussion / Re: is blg down for good?
« on: November 24, 2020, 03:08:28 PM »
It seems to be working fine
Doesn't seem to be, I can't even download it from their site.

112
Drama / Re: Clowns be DDosing servers again
« on: November 22, 2020, 02:54:37 PM »
I was hosting Oxy's Trouble In Terrorist Town when after I kicked Oxy for free killing twice, a ton of people joined
NOTE: These culprits are based solely on who I REMEMBER joining during that period of time after Oxy was kicked:
1. john wick: claims to be some "secret agent/alt" of Oxy's and claimed he went to go "spy" on my server because i rightfully kicked oxy
2. Oxy: This all started to happen after I kicked him for the second time. 



Something doesn't add up here Jack.

114
General Discussion / Re: is blg down for good?
« on: November 19, 2020, 05:06:52 PM »
I thought it was down since the key leak situation.

115
Modification Help / Re: Modify zombie spawns ZAPT
« on: November 16, 2020, 09:19:35 PM »
Event this onto their spawn, should work just fine.

OnBotDeath self SetBotType None

116
More... evidence... of... fraud...



What the forget are these polls

117
Suggestions & Requests / Re: Bot spawning preferences
« on: November 09, 2020, 07:01:37 PM »

When loading your map
Delay: 1000 - OnBotSpawn - Self (Not Bot!)- setBotType - None
Despawns the bot when loading the map and keeps them despawned until you spawn them.

When killing a bot.
OnBotDeath - Self - setBotType - None

For spawning
OnPlayerEnterZone (NameBrick being the bot spawn) SetEventEnabled (The number of which event SetBotType None is assigned to, for example, the first event is 0)
Delay: 50 - OnPlayerEnterZone (NameBrick being the bot spawn) SetBotType - Default

Quoting Jack here he pretty much nailed how I do it, but modified his quote a bit to give you a better understanding of how to do it.

118
Modification Help / Re: Navmesh / Pathfinding WIP
« on: November 09, 2020, 06:54:38 PM »
Do the nodes save at all? Like similar to how events save?

119
Modification Help / Re: Navmesh / Pathfinding WIP
« on: November 04, 2020, 11:27:32 PM »
Not that I have an issue with doing it manually but I'm just curious, is this made so you have to do it yourself? Or is this just improving their intelligence? I've already noticed you have the tools to make it yourself but I'm just curious how it fully functions.

120
Add-Ons / Re: a health bar mod
« on: November 04, 2020, 11:24:44 PM »
yeah but then everyone who joins the server would have to download the gui.
I mean, my friends already need to download stuff to join mine, so it isn't like this matters all that much.

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