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Messages - Gautier00

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31
Off Topic / Re: Genuine Question
« on: June 22, 2021, 02:23:38 PM »
I still have a few gamemodes to finish, when I get to the finish line with them and if patyos is still willing to allow me to borrow his 24/7 server then maybe we can actually provide something for people to do.

32
Drama / Re: FuzzToast is King tony and why its okay
« on: June 21, 2021, 08:09:09 PM »
1. This could easily be a photoshop,  a simple written paper and finger overlayed on a image.
2. Even if the image is true, it does not prove you are king tony as we do not know who king tony is.
Fuzztoast has shown his face many many times in the past, even in our discord servers. Also yeah Tony has shown himself numerous times, honestly this drama is just giving toast exactly what he wants, even more attention. Ya'll really need to quit making dramas on people who obviously are a nuisance more then once, he isn't changing and it's clear as day. We don't need another thread about this.

33
Add-Ons / Re: [Items] Id3 Medieval Armors
« on: June 20, 2021, 03:20:59 PM »
perfect timing

35
Games / Re: Favorite left 4 dead 2 guns
« on: June 11, 2021, 04:30:14 PM »
And the pistol on the bottom is supposed to be the grenade launcher my bad
i still liked that pistol anyway

36
Off Topic / Re: should fuzztoast be banned?
« on: June 11, 2021, 01:47:06 AM »
On another note, any update on when its going to be moddable? Have a feeling it wouldve been easier in unity.
prob a few years tops, at the rate they're going at the game isn't gonna be finished for a long time, all we ever get now is guns

37
Off Topic / Re: should fuzztoast be banned?
« on: June 11, 2021, 01:46:25 AM »
brickadia has no rpg elements yet
oh i never knew you gave up on it in blockland

38
Suggestions & Requests / Multiple sided printable ModTer bricks
« on: June 09, 2021, 07:45:21 PM »
This sounds bizarre but I swear I saw something like this before so I know for certain its possible.

I want a modified version of ModTer (Excluding ramps obviously, this only applies for cubes but does apply to wedges) that allows me to be able to put prints individually on every face of the bricks, so I can replace the texture at the top and keep a consistency on the sides, this would help a lot with cliffsides without needing to put flat 8x bricks to cover the surface with grass or some other kind of ground texture.

In case I'm not making sense for some, take this brick here as an example, the A at the top of the brick I'd wanna be allowed to change to something else while keeping the side with that A.

39
Suggestions & Requests / Re: the grill brick without the studs
« on: June 09, 2021, 07:24:29 PM »
its been done
yeah tony, be useful

40
Off Topic / Re: should fuzztoast be banned?
« on: June 09, 2021, 01:51:47 PM »
you defending fuzzytoast
why not just focus on your rpg thing, seems more important then trying to compensate a ban for an online troll on a barely alive forum.

41
General Discussion / Re: can you join my blockland server
« on: June 08, 2021, 11:18:45 PM »
you kept saying you'd give out free admin on blg, but who needs admin privs on other servers when you got your own

43
Modification Help / Re: Making a Hole Bot only target specific teams
« on: June 01, 2021, 10:40:47 PM »
If you just change the bot's team, it will attack everyone that is not on it's team. What I'm trying to achieve is a bot that will target and attack people on a specific team if it sees them, but is neutral to everyone that is NOT on that team.
You could prob do this with VCE then and BotSight or BotNewTarget events then and just keep the cop on a neutral team.

44
Modification Help / Re: Making a Hole Bot only target specific teams
« on: June 01, 2021, 10:04:27 PM »
Read carefully.
From what I read, you can handle this perfectly with setTeam.

45
Modification Help / Re: Making a Hole Bot only target specific teams
« on: June 01, 2021, 09:32:46 PM »
Idk why the hell you'd dig through the code when it's a simple event function that exists already for bots, it's called setTeam.

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