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Add-Ons / Re: Zelda Health Bar
« on: February 28, 2019, 02:00:18 AM »the images themselves are stretched lollooks pretty good
i easily fixed it with my own images, neat mod
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the images themselves are stretched lollooks pretty good
i easily fixed it with my own images, neat mod
It could also be a sizing issue with the image being placed into the bottom print that's messing with the anti-aliasingpretty sure that's all it is
those hearts are anti aliased up the loving assthey were hand drawn by one of our friends, iunno what went wrong
If it uses bottom print, does that mean the hearts will be overwritten any time other things that uses bottom print is used?it'll overlap it making your hud disappear but it'll come back the moment that other bit of information goes away
How should it work? One heart per 25 health? A set amount of hearts? Or what?We've been discussing it, the way it works originally in the game is every hit takes roughly a quarter or half of a heart depending on the damage, but in this case (blockland wise) most damage received is like 16 by enemies I've made. But depending on your health it should end up turning into a segment of this
How many hearts should you have when the sound plays?
Also how big should the icons be?
EDIT: Right now I have it working so that you always have five heart containers and when it gets down to 1 the beeping starts.
I'm doing it in the bottom print so that people don't have to download a client sided mod for them to see it.
gonna bet that uses my back tray code from pb :^)sounds cool with me, its mostly all for something private regardless so having them download anything isn't an issue.
doing a hearts thing isnt too hard, just have to make the bitmaps and make sure ppl download them. if you can catch me on a day im not doing stuff i can code it p quick