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Messages - Gautier00

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496
Add-Ons / Re: Zelda Health Bar
« on: February 28, 2019, 02:00:18 AM »
the images themselves are stretched lol



i easily fixed it with my own images, neat mod
looks pretty good

497
Add-Ons / Re: Zelda Health Bar
« on: February 28, 2019, 12:05:10 AM »
It could also be a sizing issue with the image being placed into the bottom print that's messing with the anti-aliasing
pretty sure that's all it is

498
Add-Ons / Re: Zelda Health Bar
« on: February 27, 2019, 08:34:57 PM »
those hearts are anti aliased up the loving ass
they were hand drawn by one of our friends, iunno what went wrong

499
Add-Ons / Re: Zelda Health Bar
« on: February 27, 2019, 04:18:57 PM »
thanks for this, glad it came out good

500
Add-Ons / Re: Zelda Health Bar
« on: February 27, 2019, 04:17:32 PM »
If it uses bottom print, does that mean the hearts will be overwritten any time other things that uses bottom print is used?
it'll overlap it making your hud disappear but it'll come back the moment that other bit of information goes away

502
Gallery / Re: What are you working on?
« on: February 26, 2019, 04:29:59 PM »



Started recently doing a Zelda like project

503
Suggestions & Requests / Re: Zelda Hud
« on: February 26, 2019, 04:27:18 PM »
You can download the hearts.

I don't know what size they should be so, this is what we got so far

504
Suggestions & Requests / Re: Zelda Hud
« on: February 26, 2019, 04:21:49 PM »
How should it work? One heart per 25 health? A set amount of hearts? Or what?
How many hearts should you have when the sound plays?
Also how big should the icons be?

EDIT: Right now I have it working so that you always have five heart containers and when it gets down to 1 the beeping starts.
I'm doing it in the bottom print so that people don't have to download a client sided mod for them to see it.
We've been discussing it, the way it works originally in the game is every hit takes roughly a quarter or half of a heart depending on the damage, but in this case (blockland wise) most damage received is like 16 by enemies I've made. But depending on your health it should end up turning into a segment of this


The most amount of heart's i'd say we should do is 6.

505
Off Topic / Re: What nasty food / orders do you actually enjoy
« on: February 26, 2019, 12:16:57 AM »
does cookies dipping with peanut butter count

506
Suggestions & Requests / Re: Zelda Hud
« on: February 25, 2019, 10:57:53 PM »
me and a couple others are working on a zelda like campaign so thats why I came requesting this specific type of hud

507
Clan Discussion / Re: The Fraternize Arcade
« on: February 25, 2019, 04:58:32 PM »



508
Suggestions & Requests / Re: Zelda Hud
« on: February 25, 2019, 04:54:28 PM »
gonna bet that uses my back tray code from pb :^)

doing a hearts thing isnt too hard, just have to make the bitmaps and make sure ppl download them. if you can catch me on a day im not doing stuff i can code it p quick
sounds cool with me, its mostly all for something private regardless so having them download anything isn't an issue.

509
Suggestions & Requests / Re: Zelda Hud
« on: February 24, 2019, 11:04:17 PM »


also this is a thing
which can also be used to defend yourself and not just be used as a cosmetic

510
Suggestions & Requests / Zelda Hud
« on: February 24, 2019, 10:16:27 PM »


be a neat idea for something that scales the images to represent your health and then you gotta deal with the old annoying beep alert

I just don't wanna keep using the DR2 hud.

I really wouldn't care if the hud was a bottom print or like the old classic one that goes at the top right, just something like this that uses less interface would be nice.

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