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Messages - Gautier00

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751

Don't really have a whole lot of time to make something with the textures currently so I just put something random together just to show what a bit of it looks like. Iunno have fun with them, if you make something with them lemme see.

*Also this isn't every texture in the game, just some that I figured were important enough to be included or usable.



752
Add-Ons / Re: GM_FLATGRASS UPDATE! == Static Map Mappathon Map Pack ==
« on: March 07, 2018, 12:21:34 PM »
Possible to port over any N64 maps? I recall seeing someone do something with I think Hyrule Field from Ocarina of Time but the textures never worked, be cool to see that happen.

753
Games / Re: Hunt Down The Freeman (2018) Teaser Released To Public
« on: February 24, 2018, 06:04:50 PM »
honestly i'm amazed they got a source game to take up 60 gigs of storage
60 gigs of stolen assets from the gmod workshop

754
General Discussion / Re: Gautier's - Boss Fights
« on: February 18, 2018, 07:59:54 PM »
Code: [Select]
Changelog:
+Two new Bosses were Added.
*Bowser* *Stomedy*.


Server is online as of now.

755
General Discussion / Re: Gautier's - Boss Fights
« on: February 15, 2018, 03:35:43 PM »
Code: [Select]
Changelog:
+Now able to view the Boss's health when the BOT is damaged.


Feel free to suggest new bosses that I can add for anymore upcoming updates.

756
General Discussion / Re: Dix Miggie 3 (Campaign/Story Mode) [v1.1]
« on: February 15, 2018, 02:41:23 PM »
Well, not by us. I'm just mentioning it here because we got an entire paragraph dedicated to us over how it wasn't copying the likes of Dungeon Raiders.
But hey, we'll just see how the river flows.

757
Forum Games / Re: WHAT WOULD YOU DO IF...
« on: February 14, 2018, 01:04:15 PM »
create alot of money

what would you do if fatso from the casper movie haunted your house in real life
I'd call Ghostbusters.

What would you do if a Family member asked for Pineapple on a Pepperoni Pizza?

758
You should think about not using modular bricks for your terrain, 8x and 16x cubescape would look alot more refined, along with some nice detailed trees and foliage
We'd rather stick to our build style.

759
no I mean this is basically identical to borderlands randomness. There's a major difference between giving players a random weapon in one location and the entire dungeon's layout being random. Randomness should be added to make the game unpredictable so people can't learn a dominant strategy and just use it. What you're doing is subtle randomness, like giving a weapon random stats. All the player has to do is kill 2 enemies and they instantly learn how to use the weapon. It's not that deep, just a minor setback

I feel like the way you brown townyze game development is 'what seems the most unique' rather than 'what will keep the game engaging and make sense'. You need to start thinking about the latter
I was only just telling redconer something i wasn't trying to give out information that i just figured was "unique".

760
random =/= depth, just means you cant rely on said things during your playthrough

and too much random can make players feel like the game is unfair. its why most games have fake random aspects - secretly behind the scenes they juggle the numbers to make the game feel less  unfair or frustrating. a good example is xcom
The randomness though isn't like unfair, it just means some potions are weak and some are effective, but its not like you don't get some kind of benefit from the potions. Specially when you can hold an unlimited amount.

761
That uh, doesn't sound that in-depth
~Health Potions give random health back you're not guaranteed a certain amount. Same with Mana potions they can either give a lot of mana back or very little.
~Weapons will not always be in the same location, they also wont be the same weapon/item every round. It'll change every time.

762


Then again, it will be neat to have randomly-generated stuff.
The weapons in mystical quests are always randomly generated the way they're laid out, also the potions give random health/mana back.

763
Modification Help / Re: Gamemode Error
« on: February 13, 2018, 07:24:48 PM »
Just add Weapon_Minigun to the gamemode txt.
All you have to do is go to the gamemode.txt and type "ADDON Weapon_Minigun".
Thats all.
If that works ill let you know. Thanks for the input

764
if you don't want criticism then don't post in a public forum. As potential players of said project we should at least be able to provide our opinion on whether or not it looks good or bad. If nobody was allowed to criticize ever, 98% of everything ever made in history would suck balls.
Nobody said we don't want criticism, we're saying we'd prefer criticism then just complaining about how dungeon raiders sucks. That isn't criticism that's your entitled opinion.

765
If you could at least read the rest of the replies, you can tell that there's constructive criticism slowly coming up.  No need to bring the thing about drama.

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