Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Gautier00

Pages: 1 ... 47 48 49 50 51 [52] 53 54 55 56
766
trees look like minecraf
For an 8bitish texture pack, I ain't sure how else you'd build trees.

767
thank god badspot moved this

768
goes in faces, prints, & decals

regardless of that this is neat-o
forget i was in such a rush i didn't even pay attention to which category i was putting this in, i hope this gets moved.

769
Clan Discussion / The Fraternize Arcade - Blockland Group Discord
« on: March 07, 2018, 07:51:35 PM »

What is The Arcade?

The Arcade is a Discord group dedicated to providing a good experience to all Blocklanders who join, everybody is welcomed.

At The Arcade, we often do events such as gamemodes and what not along with other stuff unrelated to Blockland entirely as a group. However the Group is much more then just a place to play games/hangout.

The Arcade is also a place where you can meet up with creators if you are one yourself that are looking for fellow users to collaborate on projects with, whether it be for a gamemode or possibly a build or whatever the case being. If you need a modeler or some kind of scripting assistance, we have specific roles on our discord where you can call those experienced users out and request for assistance.

The Group is basically overall a pretty much anything group, by that we mean we literally do it all. Hangout, play games, make stuff, overall a place where you can meet new friends and experience what most often don't. You're able to give yourself roles that we provide that can assist your spot on the server such as game roles like Overwatch, Minecraft whatever the forget you can think of we can add it or its probably there already. We also provide collaborative roles like Builders, Eventers, Modelers, you get the point.

If you'd like to be a part of our community then by all means feel free to join our Discord.



770

Don't really have a whole lot of time to make something with the textures currently so I just put something random together just to show what a bit of it looks like. Iunno have fun with them, if you make something with them lemme see.

*Also this isn't every texture in the game, just some that I figured were important enough to be included or usable.



771
Add-Ons / Re: GM_FLATGRASS UPDATE! == Static Map Mappathon Map Pack ==
« on: March 07, 2018, 12:21:34 PM »
Possible to port over any N64 maps? I recall seeing someone do something with I think Hyrule Field from Ocarina of Time but the textures never worked, be cool to see that happen.

772
Games / Re: Hunt Down The Freeman (2018) Teaser Released To Public
« on: February 24, 2018, 06:04:50 PM »
honestly i'm amazed they got a source game to take up 60 gigs of storage
60 gigs of stolen assets from the gmod workshop

773
General Discussion / Re: Gautier's - Boss Fights
« on: February 18, 2018, 07:59:54 PM »
Code: [Select]
Changelog:
+Two new Bosses were Added.
*Bowser* *Stomedy*.


Server is online as of now.

774
General Discussion / Re: Gautier's - Boss Fights
« on: February 15, 2018, 03:35:43 PM »
Code: [Select]
Changelog:
+Now able to view the Boss's health when the BOT is damaged.


Feel free to suggest new bosses that I can add for anymore upcoming updates.

775
General Discussion / Re: Dix Miggie 3 (Campaign/Story Mode) [v1.1]
« on: February 15, 2018, 02:41:23 PM »
Well, not by us. I'm just mentioning it here because we got an entire paragraph dedicated to us over how it wasn't copying the likes of Dungeon Raiders.
But hey, we'll just see how the river flows.

776
Forum Games / Re: WHAT WOULD YOU DO IF...
« on: February 14, 2018, 01:04:15 PM »
create alot of money

what would you do if fatso from the casper movie haunted your house in real life
I'd call Ghostbusters.

What would you do if a Family member asked for Pineapple on a Pepperoni Pizza?

777
You should think about not using modular bricks for your terrain, 8x and 16x cubescape would look alot more refined, along with some nice detailed trees and foliage
We'd rather stick to our build style.

778
no I mean this is basically identical to borderlands randomness. There's a major difference between giving players a random weapon in one location and the entire dungeon's layout being random. Randomness should be added to make the game unpredictable so people can't learn a dominant strategy and just use it. What you're doing is subtle randomness, like giving a weapon random stats. All the player has to do is kill 2 enemies and they instantly learn how to use the weapon. It's not that deep, just a minor setback

I feel like the way you brown townyze game development is 'what seems the most unique' rather than 'what will keep the game engaging and make sense'. You need to start thinking about the latter
I was only just telling redconer something i wasn't trying to give out information that i just figured was "unique".

779
random =/= depth, just means you cant rely on said things during your playthrough

and too much random can make players feel like the game is unfair. its why most games have fake random aspects - secretly behind the scenes they juggle the numbers to make the game feel less  unfair or frustrating. a good example is xcom
The randomness though isn't like unfair, it just means some potions are weak and some are effective, but its not like you don't get some kind of benefit from the potions. Specially when you can hold an unlimited amount.

780
That uh, doesn't sound that in-depth
~Health Potions give random health back you're not guaranteed a certain amount. Same with Mana potions they can either give a lot of mana back or very little.
~Weapons will not always be in the same location, they also wont be the same weapon/item every round. It'll change every time.

Pages: 1 ... 47 48 49 50 51 [52] 53 54 55 56