Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Gautier00

Pages: 1 ... 48 49 50 51 52 [53] 54 55 56
781


Then again, it will be neat to have randomly-generated stuff.
The weapons in mystical quests are always randomly generated the way they're laid out, also the potions give random health/mana back.

782
Modification Help / Re: Gamemode Error
« on: February 13, 2018, 07:24:48 PM »
Just add Weapon_Minigun to the gamemode txt.
All you have to do is go to the gamemode.txt and type "ADDON Weapon_Minigun".
Thats all.
If that works ill let you know. Thanks for the input

783
if you don't want criticism then don't post in a public forum. As potential players of said project we should at least be able to provide our opinion on whether or not it looks good or bad. If nobody was allowed to criticize ever, 98% of everything ever made in history would suck balls.
Nobody said we don't want criticism, we're saying we'd prefer criticism then just complaining about how dungeon raiders sucks. That isn't criticism that's your entitled opinion.

784
If you could at least read the rest of the replies, you can tell that there's constructive criticism slowly coming up.  No need to bring the thing about drama.

785
all deathruns are plagued by repetitive gameplay and zero replayability. Dungeon raiders just happens to be the most refined deathrun. However, boring combat and nonchalant class design don't really bring anything new to the table. The lesson to learn from raiders is that adding more features to a stuffty genre of gamemode isn't an improvement.

Examples of improvement: randomized traps, multiple paths forcing death to multitask, classes that actually have good skills (thief is the only one)

786
woah there
I was just about to say the same thing

787
i think instead of putting a huge wall of text at the beginning explaining how it isnt related to dungeon raiders, change up the gameplay enough so that people don't think that. if people think your game is like dungeon raiders, you are most likely doing something wrong, and should probably add some more original features to your gamemode to make it stand out. (also the fact that both gamemodes are dungeon crawlers AND using the same prints is probably a huge reason to why people think its dungeon raiders)

this gamemode could be promising, though! i look forward to the end result. i would love to see those sidequests done well in a blockland gamemode, that would be incredible :)
Thank you for the honesty, but the only reason I bothered with that wall of text is because I have a history of doing intentionally related structured games based around dungeon raiders, but I'm trying to do something A LOT more different. More based on our preference of gameplay that we'd like and rather see then something more based on balance and competitive. This is just mean't to be a fun game to play with your friends whenever you want, this isn't to compete against anybody along with Dungeon Raiders. This is just a fun project that I'd like to do along with the community if they'd like to pitch in ideas. Also regarding prints, I'm still currently working on some at the moment, I also have someone who's willing to do there own art style as well for the game, so at the moment this is what we have to work with. But again, thank you for your honesty.

788
brother didnt you just say you were gonna do some boss fight type stuff wtf
Its currently at a working standpoint where I can also work on something else now, at this rate that gamemode only needs updating, it doesn't need to actually be "worked" on if its at a reasonable stopping point.

idk man, if this is different from dungeon raiders, you should let the design speak for itself rather than explain how things are different.

your explanation only serves to make it really clear how you took dungeon raiders as the primary inspiration and just changed specific aspects till you felt it was different enough.

as it stands, through your pictures as well, its pretty clearly very heavily inspired by it, both in terms of aesthetic and core gameplay. that and also the fact you only started two months ago, and dungeon raiders has been around for almost a year by now
I'm not gonna have this discussion on a forum thread, this isn't even a point made this is simply a debatable opinion. Consider this thought for a moment, what you basically said is, nobody else can do a dungeon crawler because one exists already. Because it instantly is either a rip off or its just the same game with some changes. You might as well speak up about every single First-Person shooter being a rip off of a most recent one released considering it involves going around shooting stuff. Or stuff on every single Deathrun because Rose's server exists and its instantly a bootleg of that. No matter what the game play will remain in common, its blockland its not unreal engine. I can't simply just make the AI more realistic to what they're really supposed to be, I can only puppeteer them to do certain things. Not only that, this isn't even based on Dungeon Raiders its based on Barony. The reason I even bothered stating that this isn't supposed to be in anyway connected to Dungeon Raiders is because nobody will ever accept something new that's already been done once before, unless there's something really to it that makes it distant from what others have already done. In this case, its based on a game that I have never once seen in my life been done. This isn't a Deathrun nor is this just simply picking a class and fight enemies, you actually have objectives to do you have characters you need to interact with. That's literally saying Dixmiggie exists its the first completed Campaign/Story Mode nobody else is now allowed to do something similar to there own taste because guess what, it was done once. That's completely irrational and unfair to those who could already be working on something and then something happens to get released and now its too late to even bother with that project you're now working on. IF we're gonna continue this conversation then I'd prefer this be a private discussion and not continue it here.

I'd rather this thread stick to the whole idea of what this is mean't to be about, if you're just not interested or support the idea in general that's fine just find something else to do then.

789
General Discussion / .
« on: February 13, 2018, 03:31:44 PM »
.

790
Modification Help / Re: Gamemode Error
« on: February 10, 2018, 10:29:59 PM »
Maybe you have an add-on in your gamemode that requires Weapon_Minigun?
That's the only thing I can possibly think of, but it doesn't make sense to me that the gamemode loads up perfectly fine if you just load it in a dedicated server, it just bypasses the issue. But trying to load it up just through blockland yourself it wont work. There's gotta be some way to just ignore it, cause all the addons im using I basically need. I can't remove something for a addon I have no idea about.

791
Modification Help / Gamemode Error
« on: February 10, 2018, 10:19:32 PM »

*Edit: Just to clarify I'm trying to make a gamemode to release including all the addons/music and what not, however when I try loading it without using a dedicated cmd it just refuses to load. It'll work only when the game is dedicated, and I find that to be a problem since not everybody hosts like that.

I keep getting a bunch of these errors but like I have all the addons needed for the gamemode that's in the gamemode.txt file yet it keeps asking for things I've never used in the entire game. I have no idea if its just a requirement for another addon to work or not but that wouldn't make sense if it works in custom or on a dedicated server. I can run the gamemode in a dedicated cmd just fine but if I were to release the gamemode like this people are gonna get this issue. I don't even have "Weapon_Minigun" so adding it to the txt file isn't an option. I don't even want to add stuff I've never used in the game to begin with that's just a waste of time to load something not required.

Is there a solution to skip all required add-ons to just forcefully load the gamemode?

792
Modification Help / Re: Brick Stud textures Replacement
« on: February 10, 2018, 10:37:35 AM »
I think the folder is base/data/shapes/

Replace the textures and mark them as read only
Did that already, nothing happened

Edit: Never mind, some how it just fixed itself running blockland as an administrator. No clue why.

793
Suggestions & Requests / Re: NEW REQUEST: Soldier's Helmet From TF2
« on: February 10, 2018, 10:30:06 AM »
Nah I'd kinda like it without the strap and grey, maybe even cover the eyes if it can look good on a blockhead's head. A TF2 hatpack would be nice.
What we never got was those weapons that I've seen so many people make decent models of yet all we have is the basics

794
Modification Help / Brick Stud textures Replacement
« on: February 09, 2018, 10:16:57 PM »
I haven't done any brick stud replacement stuff since 2011, and I have no idea how to replace my studs with Manty's textures. I've followed a bunch of guides and I got no results with any of them.

Pages: 1 ... 48 49 50 51 52 [53] 54 55 56