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Messages - Gautier00

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796
Suggestions & Requests / Re: BL Add On Dump Request
« on: January 30, 2018, 03:31:41 PM »
client mods wont jack your performance either if you're hosting from a dedi. the only mods that will mess with your server performance if you're hosting through a dedi (which you should be if you're doing a serious server and your normal bl lags while playing usually) are ones that run schedule loops, like Event_onGaze or the such, and even then its minimal impact.

the reason you shouldn't be hosting with a client (game instance, whatever) if playing bl normally lags is because when hosting, the server is directly tied into your game instance, so if your game lags, so does the server.
Point exactly, but also having a stuff ton of addons enabled can forget up your dedi.

797
Suggestions & Requests / Re: BL Add On Dump Request
« on: January 30, 2018, 03:27:25 PM »
My add-on dump works if your machine is slightly above average. On some machines it gets really choppy to host though.
I use it to host all my servers. It has just about every brick you  need, as long as its not medieval, and a modern weaponset and some custom addons I made when I got bored. It also has VCE v15 which is really hard to find.
Hosting should never be that difficult unless you got like a bunch of client addons, at least that's what I've experienced. Having a lot of addons in general usually just leads to a longer boot up for both the game and hosting a server depending on how much you enable. Having a lot of addons really shouldn't effect your performance like having a lot of client mods.

798
General Discussion / Re: Gautier's - Boss Fights
« on: January 27, 2018, 02:59:57 PM »
How has the fov of the video not collapsed into a black hole yet?
lol I zoomed it in mostly to cover up the hud

799
General Discussion / Re: Gautier's - Boss Fights
« on: January 27, 2018, 02:25:28 PM »
arent those the bosses from dix miggie
Not all of them, Chad Warden clearly was a reference to Dungeon Raiders yet Demoman was used previously in a Boss Fight in a previous gamemode before Dixmiggie's release. There was also a few bosses that didn't get revealed in either the video or the screenshots.

800
General Discussion / Re: Gautier's - Boss Fights
« on: January 27, 2018, 02:13:22 PM »
Also thank you mctwist for taking your time to help out with the FireRelayNum event to work on Bots, due to that I'm now able to add even more abilities for the bosses.
Code: (Changelog v8) [Select]
Added support for Event_onRelay
Minor modifications

801
General Discussion / Gautier's - Boss Fights
« on: January 27, 2018, 02:10:14 PM »
                                                                                

                                                                        
                                                                                                  
Screenshots
                                                                                                 
                                       

How the Game works

 
There are two teams, Players, Boss, simple enough.
However the person that's selected to be the so called "Boss", isn't exactly THE Boss.
Instead that Player is selecting one of the current 9 Bosses that are currently completed. Each boss has their own gimmick, arsenal of abilities, map, and little intro cutscene.



A BOT is basically the Boss that the Players have to fight, what the Player who is on the Boss team has to do is try to make the Players have a harder time completing their goal by assisting the Bot that the Players are fighting by using the list of Abilities that comes with that Boss!

Now the way the Players work is, there isn't classes. They appeal to others as classes but they're mostly LOADOUTS they don't have abilities just weapons.
   
     
ALL BOSSES SO FAR
  • Wario
  • Kermit The Frog
  • Chad Warden
  • Semi-Mech mesothelioma
  • Majora's Mask
  • Demoman
  • Badspot
  • Stomedy
  • Bowser
ALL WITH THEIR OWN MAP!


                                                  
Video
 
 
NOTE: I most likely will be releasing this as a packaged Gamemode in the future once we've refurbished the game and added a bit more to the bosses themselves as well as include more bosses with the game, I'll also be releasing some sounds/music and what not here so that if you'd like to make your download a bit lighter on you when you do join when we host I definitely will. When we Host its usually on a day where not much is happening. There is no regular schedule and this CANNOT be hosted Dedicated on a daily basis, this isn't a game designed to replace the iconic original Boss Battles that has recently closed, this was just made for the purpose of entertainment whenever we have the time to host..




We do have a Discord where we will announce when the Server is online if you'd like to join.
Click here  

802
General Discussion / Re: hhh sugar
« on: January 27, 2018, 01:01:08 PM »
Sugar with the golden shovel is an absolute nightmare.

803
I tried it with some bot events, so it should. Please tell me if it does not and give me links to those add-ons you are using.
Works perfectly, thank you for updating this.

804
I also need SetFullScale event add-on. I can't seem to find it in my list, so it's not default.

Edit: I located the issue. I'll see what I can do about it.

Edit2: I fixed it. I just need to know what events that can be used other than those listen in onRelay so I can add them as well.
I wasn't trying to use the fullscale event at all in that screenshot I showed you, that was supposed to just show you that the onRelay event I have works with bots, what I mainly wanna use this with is spawnprojectile so that the bot can have multiple attacks using projectiles but only when FireRelayNum picks which specific relay to fire.

I also need SetFullScale event add-on. I can't seem to find it in my list, so it's not default.

Edit: I located the issue. I'll see what I can do about it.

Edit2: I fixed it. I just need to know what events that can be used other than those listen in onRelay so I can add them as well.

I hope that enables it to work

805
Like I said: the script is made in such a way that would you add more targets for onRelay, it would work out of the box. Try it and you'll see that it should work.

If not, then send me your add-on so I can have a look.
I've tried onRelay with FireRelayNum on bots and they don't seem to work at all, like the bot just doesn't respond to any of the relays. Here's what I'm using. http://www.mediafire.com/file/2rk5fhiu2cs58sw/Event_onRelay.zip

806
This works only with onRelay. However, I did made it in such a way that it should be possible if I called an another event for bots. If you tell me an event that should have this kind of functionality, I'll make an event that works with it like this event.

I have a modified version of onRelay so that I can use relays on bots, I can send this to you if it'll help in any way.

807
Is it possible to have this work on bots?

808
General Discussion / Re: Dix Miggie 3 (Campaign/Story Mode) [v1.1]
« on: January 17, 2018, 03:41:15 PM »
fake news
Ask Stick-Man since he came across the issue along with me from our first playthrough. It could very well be just a corruption but its an on and off thing apparently.
Even when I've tested my gamemodes I've came across rare issues such as textures not even loading. I don't know what causes it, could just very well be a issue on the individuals side when it comes to Blockland.

809
General Discussion / Re: I am planning to release most of my mods soon
« on: January 16, 2018, 08:08:17 PM »
I've never got a working download of Gamemode maker but that honestly is all I'm looking forward too.

810
General Discussion / Re: Dix Miggie 3 (Campaign/Story Mode) [v1.1]
« on: January 16, 2018, 08:05:16 PM »
Cutscenes trigger when im not at the trigger. Not that big of a deal since I can still walk through and it will teleport me. And at the part where you get on the horses to goto the next part,  the character you meet before you get on the horses voice clip audio didn't play so the character was just jumping up and down.
The audio sometimes just wont play and that's not something that can really be fixed. Its not that something is wrong with the events but it could just be the fact that its a gamemode cause sometimes you can notice the colors for certain maps looks out of place but that doesn't instantly mean that this was how it was saved. Blockland isn't flawless therefor stuff like this can happen. Honestly when you play this all you can do is bite your tongue and hope it works 100%, its not a guarantee.

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