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Messages - Gautier00

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796
Add-Ons / Re: Hatmod_MajorasMask
« on: February 09, 2018, 02:33:44 PM »

797
Add-Ons / Hatmod_MajorasMask
« on: February 09, 2018, 02:32:10 PM »

My first ever Hat made for Blockland, probably my most popular one.
If you do use this for a gamemode, lemme know cus I'd love to see a majora's fight recreated in Blockland.





798
General Discussion / Re: What hatpacks would you like to see on a server?
« on: February 08, 2018, 07:51:25 PM »
I practically have every hatmod released as well as my own personal hats I made, never once had any complaints about the downloading being to crazy unless I was hosting a game that required a lot. So personally I wouldn't worry about limiting yourself but that's your choice.

799
Forum Games / Re: WHAT WOULD YOU DO IF...
« on: February 08, 2018, 05:19:45 PM »
dress as an american flag so he would hug me

wwyd if you had a gas powered car that you don't actually need gas to run
I'd never sell my car so I could save moneys on gas.

wat would you do if you were stuck on an island with your crush?

800
General Discussion / Re: Gautier's - Boss Fights
« on: February 08, 2018, 05:02:05 PM »
Looks fun can't wait to play. Also, can I suggest a creep bear boss with slightly faster walk speed than the other bosses.
What should his abilities be however? Every boss should at least have 4 or more unique skills that the player can use.

801
Add-Ons / Re: Hatmod_CastleCrashers
« on: February 08, 2018, 04:12:31 PM »
Code: [Select]
Changelog:
+Updated the download link.
+Updated the model (thanks to Mr.Noßody for taking the time to polish it).


802
General Discussion / Re: Gautier's - Boss Fights
« on: February 08, 2018, 03:19:51 PM »
looks neat


probs wont be as good as pecons but i dont thin anyone can beat that lol
Nothing will ever beat pecons, this was just something fun to work on cause its such a simple gamemode. Plus it removes the competitiveness of Boss Battles cause you fight a bot and not a player. So if you ever do get placed on the boss team you can just watch the fun happen if you prefer spectating. Adding a boss to this game should only take 15 minutes depending on how it plays out, if I add Sans then it'll take a bit cause it wont be a bot it'll play out like Undertale does (dodging projectiles and attacking when he's open). If I add Uganda knuckles that's simple, a bot will just chase you. So yeah its not complicated yet it can still be fun.

803
General Discussion / Re: Dix Miggie 3 (Campaign/Story Mode) [v1.1]
« on: February 07, 2018, 02:07:53 PM »
what if one were to abuse engine glitches? and are we talking just beating the game (getting to the end)?, or are we talking going through all the levels as fast as possible, because it might be possible to use the stuffty corner detection to cornerjump out of the map and find the end
I'm not even sure if you'd be able to get back into a map without nocliping, plus that's not even properly beating the game as fast as possible that's literally just being cheap.

804
Add-Ons / Re: Hatmod_CastleCrashers
« on: February 06, 2018, 07:15:01 PM »
queeba's brain is 100gb
his face texture is 100gb

805
Add-Ons / Re: Hatmod_CastleCrashers
« on: February 06, 2018, 02:02:42 PM »
damn what did you do to a blockland model to require using the decimate modifier
To many polygons that's about it. Originally the model was like 100 something mb's so that wouldn't seem proper to have that as a hat.

maybe someone else should smoothshade it
As I've said previously I'm fully behind someone doing that.

i made a castle crasher helmet a while ago and i think it looks fine

If you actually were to release the hat I could just update the thread to have two options to pick from since everybody has there own opinion on what style they prefer.

806
Add-Ons / Re: Hatmod Archive
« on: February 05, 2018, 09:06:02 PM »
Update: Added Gautier00's Castle Crashers pack to the archive
Oh cool, thanks for the assertion I didn't actually expect that to be adequate enough to make it to the archive.

807
Add-Ons / Re: Hatmod_CastleCrashers
« on: February 05, 2018, 09:02:50 PM »
To be honest, I think making the helmets square to better fit the blockhead's head would remove some of the charm to these.
I would recommend possibly smooth-shading the round edge though. Seeing that many edge faces seems like a bit much.
It is, and I don't dissent on that point, I just honestly don't have the urge to bother with it, I'm used to the way they are now since me and my buds didn't really have an issue with em instead we just enjoyed dressing up as them. If you'd like to modify the model yourself by all means you have my blessing to re upload a more revised version I'd fully be behind that. For now I'm just gonna focus on working on other projects.

808
General Discussion / Re: Happy Birthday, Jimmg
« on: February 05, 2018, 02:50:42 PM »

809
Add-Ons / Re: Hatmod_CastleCrashers
« on: February 05, 2018, 02:46:40 PM »
That being said. I don't really think the helmets should be round. They were round in CC because their heads were round.
Blockheads have square heads.
My personal preference was keeping it round, although yes I agree it makes much more sense to keep it fitting for blockland I just personally preferred the way it is now. Regardless I'm not taking your suggestion lightly i'll definitely keep that in mind whenever I do model something again.

if you're going to make it round with that many sides at least smoothshade and edgesplit into like 4 sections
Here's the thing that I didn't even bother to mention, I made this about 4 months ago? With little experience with blender, like maybe watching tutorials for 11 hours straight and just working off of them. That's all the experience I had, the most I did was know how to partially decimate the model to have less polygons so that it wouldn't be like 200mb and that be a loving pain in the ass to have to deal with when joining a server that has the hats. Another issue I personally have is putting a lot of detail when there really shouldn't be, which is why decimating was so important. So yeah that would be a smart decision but considering I had no idea how the forget to do that 4 months ago this would of been super helpful now if I had release this right when I completed it. I do appreciate your feedback though regardless.

810
Add-Ons / Re: Hatmod_CastleCrashers
« on: February 04, 2018, 08:53:39 PM »
Just a tip; Objects that are that round shouldn't be flat shaded because then the visible creases just creates unnecessary visual noise, and the top should be flat
Yeah, kinda learned that a while back from others. Like I said it was one of my first few hats where I put a little bit to much detail in areas. Plus I barely compressed this to begin with so it has a lot more polys then it should as well. Regardless its not a completely stuffty hat.

Edit: Another thing I actually screwed up as well was the under part of the hat, there's supposed to be something to block being able to see underneath the hat yet I never figured out how to fix this, its minor but like it always bugs me.

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