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Forum Games / Re: Waistland
« on: February 23, 2018, 11:53:23 AM »
Tear off your own arm to use as a melee weapon
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Speaking of, I leave fall damage on as a means of being aware of ones surroundings. Pain in the ass, but that's where I leave it. But as I've said, I give plenty of opportunities to save yourself, and will do so further. For example;I understand that everyone should be aware of their surroundings. However, as a boss, fall damage shouldn't be that much of an issue. It should be significant enough to keep in mind, but not significant enough to kill you due to minor mishaps. For a normal, fall damage should be a major issue. A normal should always be aware of falls that could instantly kill them. Tweaking the fall damage for only the boss could fix this greatly.
- Shockwave Commander has his Shockwubb cannon. A little bit stronger than the real thing, and can be touchy, but still manageable to land on your feet.
- Chaos Samus has a double jump. Pretty self explanatory. And if that doesn't work out, fire a Storm Bomb if you have enough shielding.
- Sans can use his dodge ability to land at a certain angle. Anything at a lateral angle of 90 degrees, and you will need to use the Gaster Blaster to rocket jump.
- William has 3 ways of landing well; his lunge (right click) his charged jump, and his Super Smoke ability. Charging your jump in the air can save your life, and lunging at the right moment could hlep grab on to a ledge. Supersmoke is more finicky, but you're immune to all damage while flying. So you could simply slam at the ground without any ill effects until the effect resolves.
If it is any consolation that it bothers you this badly, then I may create a "server cushion" of sorts to compensate, as the Normals will have less of an issue with falls. More on that some other time.
I always knew that pitting bosses against each other would be a poor idea, however, my reasoning behind it was to test if there would be any issues with boss types clashing, since I intend to add the ability for two players to play as boss in a round. That was and will always be the only reason or time I will pit together.Sorry for the misunderstanding here. I can understand testing to see if bosses would clash. As for Imitator; with a fixed tool, I can see him becoming a very fun boss.
As for the Imitator, I made him with those limitations in mind from the start. No, he's not supposed to have any other weapons other than his Imitation tool, and yes, he's limited in that regard. That's what makes him challenging to play as.
His tool does need some better tweaking however. I wasn't too satisfied by it's mechanics and I'm still working on him (DIO as well; that Time Stop is too abusable at the moment.) and may ultimately extend the raycast range of the actual tool for better use.
yo i installed this into my Add-ons folder. and it was a giant 32x64 or some stuff. was real forgeted up. didnt even have an iconI have the same issue
Uhh...