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Messages - softwarev2

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46
General Discussion / Re: A Final Plea to Fix Blockland
« on: April 09, 2022, 11:15:00 PM »

47
General Discussion / Re: the stagnation of blockland
« on: February 16, 2022, 10:16:29 PM »
Change the name and any other copyright sensitive stuff while changing order of assets and code so it isnt a 1:1 replica.
Is it still illegal? Im actually curious idek.

you could completely rip off blockland without any legal consequence as long as you don't use any of the actual game's stuff that belongs to badspot

e.g, code, assets, models, etc.

48
General Discussion / Re: the stagnation of blockland
« on: January 21, 2022, 02:56:29 PM »
we have gone full circle

49
General Discussion / the stagnation of blockland
« on: January 20, 2022, 10:23:15 AM »
introducing...
another forum post complaining about this game being dead

normally one of these threads would start with something obvious like "blockland is dying" or some stuff

and while yes the serverlist is more dry than asphalt, its clear that no one is going anywhere. after all, someone's gotta be there to play AoD at 8:24 in the morning
(I'm not exaggerating.)

but what i wanna touch on is exactly what the game plan for moving this game forward would be.

since the only way that badspot is going to make the game free-to-play is for LITERALLY NO ONE TO BUY IT. FOR YEARS ON END.
we would have to take matters into our own hands reviving this old barren lego game.

although that's not gonna be easy because this game fell from its throne harder than the British empire and a lot of changes have been made that would make that job not easy.

so let's break it down all of our obstacles that we would have to hurdle over

-----Exhibit A:-----
The Serverlist.

so imagine you're a brand new blockland user still rocking your blockhead nametag, and you click "Join a Game" only to be greeted with...


yikes...

so tackling the obvious issue of no one being online...

...ever...

...except for when they're playing Age of Dungeons,
 the best way I could think of solving the issue of not knowing what to play is to kick back to the old days of having a freebuild in the serverlist 24/7, so all the newbies can flock to it and build richards everywhere. the way blockland was supposed to be played.
but even then, it would probably get ruined somehow because people ruin everything and nothing is sacred in blockland.

but other than that, i don't really know what to do on this front.

But wait, what players?

-----Exhibit B:-----
The players.

oh boy, the players. not much we as a community can do besides recommend this dead ass game to all of our friends only for it to remain unplayed in their steam library for years on end.
as many other blockland users have said before, (whats left of them.) "a popular youtuber would have to play this game so that it would become relevant again."
but the problem with that is, well... if a youtuber plays this game and all of their fans flock to it, if they have a toxic or annoying fanbase, that's likely gonna be some annoying stuff to deal with. but hey, atleast this game would become relevant again, and they might share the game to their friend and continue a chain of buying this game and telling other people about it.

lmao sike

getting back to a more realistic note, if that were to happen, it would likely take hours of playing this game, positive experiences of this game at that, to invoke such a response. and with no servers to play on and no one online, things are gonna be feeling more like No Players Online than they are blockland.

anyways,

-----Exhibit C:-----

Closing thoughts

but all of those are my ideas. if you couldn't tell i am kind of creatively bankrupt on what to do about this games dwindling population and overall decline.
what are some of yall's ideas on how this game can be defibrillated back into existence?

honestly any ideas at this point would probably benefit this game.*


50
Off Topic / Re: I went and got a job yesterday as an electrician
« on: January 20, 2022, 09:33:19 AM »
first person in bl history to get a job

53
General Discussion / Re: Cloth Physics (now with two way collision)
« on: January 03, 2022, 04:05:42 PM »
this actually kicks ass wtf

54
General Discussion / Re: i tried to draw my blockland character
« on: January 03, 2022, 03:53:04 PM »
"My clone!"

55
General Discussion / Re: Is Blockland gone?
« on: February 04, 2021, 02:17:54 AM »
This. Blockland will probably live to see another day afterwards honestly.
aged like milk

56
Add-Ons / Re: The Largest BL Add-on Collection (7903 add-ons!!)
« on: December 22, 2020, 04:36:26 AM »
no

57
Off Topic / Re: Who has the best avatar in the house?
« on: December 22, 2020, 04:34:31 AM »
no one

everyone loses

58
General Discussion / Re: Is Blockland gone?
« on: December 22, 2020, 04:29:51 AM »
Blockland is not gone but it's certainly on its way out
i don't like most people who play this game so I just build in singleplayer
:cookie:

59
Add-Ons / Re: a health bar mod
« on: December 02, 2020, 01:30:39 PM »
hot

60
General Discussion / Re: is cityrpg lame
« on: October 10, 2020, 06:57:37 PM »
fun is subjective but city rpg objectively loving sucks

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