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Messages - prnceoprsia

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811
Suggestions & Requests / Re: My request: Lamborghini :D
« on: October 23, 2009, 10:42:16 PM »
These would be hard to make in a way that fit Blockland's blocko style. Just look at them, I couldn't poke my eye out on any single part of the car... It is that smooth lol

812
Help / How to use the Zombie Director.
« on: October 23, 2009, 10:26:36 PM »
I turned it on, and The "roll dice" thing is set to -1.  TDM is enabled, and I am trying to get it to work on the No mercy buld. I am having no luck though. What am I doing wrong?

813
Suggestions & Requests / Re: Night vision
« on: October 22, 2009, 11:28:55 PM »
Hmm, i'll see what i can do, okay?
I'm curious, but do you plan on taking every request in this section?
just focus on your radar. Then work.

814
Suggestions & Requests / Re: Radar
« on: October 22, 2009, 11:26:41 PM »
Me and my buddy are working on a radar, it'l be intergrated into the TDM Gamemode, and will work like this:

The dots pop up as the color of the team, say, someone from the red team is within range of your radar, then a red dot pops up, or if a say yellow team member is in range, it'l pop up as a yellow dot. There will be a keybind for options, you can make it so that anyone that's not in your team, shows up as red on the radar.
Also, we're planning on making it so, that by using your cursor to roll over the dot, it can identify them, name, bl_id, and if you're in a TDM, if they're the captain, and the team name they're in. We plan to also make this work outside of a minigame.
This will also have a server preference to disable the radar for non-admins, or to disable it alltogether.
It works so far, all it shows currently are black dots when someone's near-by, we're fixing it up to work with the TDM Gamemode.

So, we think we'll be done, oh say, in a few months?
Client sided? or server sided?

815
General Discussion / Re: does anyone know any fun servers to play on??
« on: October 22, 2009, 11:19:58 PM »
well that's insulting



my server's nowhere in the topic
Bushi does hold some epic DM's I gotta admit.
My favorite server Is Tazkongmcgraw's becuase I know him in RL
Then next is Leggo Eggo survival beta
Not too many others

816
Add-Ons / Re: Tom and Proogs Hat Emporium - Viking Helmet FIXED!
« on: October 22, 2009, 11:13:43 PM »
I tried to give them more but it didn't seem to be any different
Dang, How bout an update on the OP, You have shown us at least 2 new hats you could move to opening page.

817
Add-Ons / Re: Tom and Proogs Hat Emporium - Viking Helmet FIXED!
« on: October 22, 2009, 07:59:52 PM »
The visors need more tint. But It looked like a fun time, Nice pics too.

818
Wow this was epic, I loved building up camps, and using the radio. It needs more stuff to do to keep the 'survivers' busy *cough* hunting *cough* Otherwise dying of hunger every 10 minutes was the only flaw. =D

819
Add-Ons / Re: Diving Helmet
« on: October 20, 2009, 09:39:15 PM »
This rules, I would like it better in Pandan's hat mod though =/

820
I am pretty sure Pandan made a Helpful guide for exporting sketchup models on youtube. It was called "pandan's quicktips" or something

821
Modification Help / Re: Heli Script Idea
« on: October 20, 2009, 05:10:20 PM »
How do you go forwards then?
You tilt the nose downwards, you use 'WASD' to go up down and strafe left or right. The the direction of the nose does the rest

822
Modification Help / Re: Team Fortress 2 AI pack -Version 3 is out now!-
« on: October 20, 2009, 05:05:22 PM »
Yes, but that's a bug of TDM+Gamemode_Zombie combo.
You can avoid that by turning on friendly fire.
If you want a death match, first create a TDM with friendly fire on, then change it to DM..
That is how i have to work too.
I can't wait untill the TDM update of Rot's zombiemod. :)

(I didn't forget to edit or something, but i want to let people know of some stuff, and that works better if i do it that way i guess.)

Also, i am looking if i can add something...
Maybe i have a nice idea that makes this Ai pack better.. :D
=D

823
Gallery / Re: ZAPT (Zombies Are People Too) Preview
« on: October 20, 2009, 09:25:24 AM »
Seems like it is going to use raycasting schedules?
AMIRITE?
Also, the zombies in Rot's zombie mod are smart enough for me...
They crawl and jump too..
And i don't feel like switching between different zombie gamemodes.

Why don't we all exchange our zombie stuff with eachother to make it one... *Sighs*
[/agree]

824
Off Topic / Re: Halloween costumes
« on: October 20, 2009, 09:07:58 AM »
I am being Billy Mayes, It is pretty much completely homemade. Yet it rules in every way =3

825
Modification Help / Re: Heli Script Idea
« on: October 20, 2009, 09:03:37 AM »
I get what he's saying.

If you don't understand, read this.

He means that make the vehicle controls morphed, so that the "nose" is pointing upward. This make it so that when you
go "forward," instead, you go up.

Seems like a good idea, just needs a large acceleration rate so the gravity doesn't make it unable to get off the ground.
NOW I get it, That is an awsome Idea

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