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Topics - Ark5

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1
General Discussion / Paintball mod?
« on: January 11, 2014, 01:02:30 PM »
wasn't sure where to put this topic, but what happened to zorro limits paintball mod? It was so awesome :(

2
Games / -SHARE!!- ARMA 2/3 Screenshots w/mods
« on: September 24, 2013, 09:53:27 PM »
 :cookieMonster:




3
Off Topic / free way to track somebodies phone?
« on: December 15, 2012, 01:39:53 PM »
all the public search phone websites require payment,
does anybody know a FREE way, where i don't have to pay a cent, and I can find the owners name?

4
Off Topic / what's better? gtx 660 or gtx 580
« on: November 29, 2012, 10:17:18 PM »
please tell me. me and my friend are arguing over what is better.

5
Games / GTA 5 (Anybody got any leaked information/video/pictures?
« on: October 12, 2012, 08:34:38 PM »


SEEMS LEGIT.


Anyway, feel free to discuss GTA5 related stuff, and care to share all the rumors you guys hear.

6
Modification Help / code flips player upside down, any idea why?
« on: October 08, 2012, 12:51:44 PM »
function Player::startSkiJumping(%obj)
{
   //make a new ski vehicle and mount the player on it
   %client = %obj.client;
   %position = %obj.getTransform();
   %posX = getword(%position, 0);
   %posY = getword(%position, 1);
   %posZ = getword(%position, 2);
   %rot = getWords(%position, 3, 8);

   %posZ += 0.3;

   %vel = %obj.getVelocity();

   %newcar = new WheeledVehicle()
   {
      dataBlock = skijumpvehicle;
      client = %client;
      initialPosition = %posX @ " " @ %posY @ " " @ %posZ;
   };
   %newcar.setVelocity(%vel);
   %newcar.setTransform(%posX @ " " @ %posY @ " " @ %posZ @ " " @ %rot);
   %newcar.schedule(250, mountObject, %obj, 0);
}


function ParkourJumpCheckImage::onCheck(%this,%obj,%slot)
{
   %pos = %obj.getPosition();
   %targets = $TypeMasks::FxBrickAlwaysObjectType | $TypeMasks::PlayerObjectType | $TypeMasks::StaticObjectType | $TypeMasks::TerrainObjectType | $TypeMasks::VehicleObjectType;
   %ray = ContainerRayCast(%pos, vectorAdd(%pos,"0 0 -0.3"), %targets, %obj);
   %col = getWord(%ray,0);
        
   if(!isObject(%col))
      return;
   if(%col.getType() & $TypeMasks::FxBrickAlwaysObjectType && !%col.isColliding())
      return;
   
   %obj.unMountImage(%slot);
}

package ParkourPhysics
{
   function Armor::onTrigger(%this,%obj,%slot,%on)
   {
      %r = Parent::onTrigger(%this,%obj,%slot,%on);
      if(%slot == 2 && %on)
      {
         %bat = 0;
         for(%i=0;%i<%this.maxTools;%i++)
         {
            if(%obj.tool[%i] == TF2BatItem.getID())
            {
               %bat = 1;
               break;
            }
         }
         if(%obj.getMountedImage(2) == ParkourJumpCheckImage.getID())
            return %r;
        
         %pos = %obj.getPosition();
         %targets = $TypeMasks::FxBrickAlwaysObjectType | $TypeMasks::PlayerObjectType | $TypeMasks::StaticObjectType | $TypeMasks::TerrainObjectType | $TypeMasks::VehicleObjectType;
         %ray = ContainerRayCast(%pos, vectorAdd(%pos,"0 0 -0.3"), %targets, %obj);
         %col = getWord(%ray,0);
        
         if(isObject(%col) && (!(%col.getType() & $TypeMasks::FxBrickAlwaysObjectType) || %col.isColliding()))
            return %r;
        
         %obj.mountImage(ParkourJumpCheckImage,2);
    %obj.setVelocity("0 0 0");
         %obj.applyImpulse("0 0 0","0 0" SPC %obj.dataBlock.jumpForce);
    %obj.schedule(0,"startSkiJumping");
         %obj.playThread(3,jump);
        
         //Only change if you're a 'standard' player type and not already using a different datablock
         if(fileName(%obj.dataBlock.shapeFile) $= "m.dts" && %obj.dataBlock.getID() != PlayerBatJumpArmor.getID() && %obj.getState() !$= "Dead" && %obj.altDataNum <= 1)
         {
            %health = %obj.dataBlock.maxDamage - %obj.getDamageLevel();
            %flash = %obj.getDamageFlash();
            %obj.pushDatablock(PlayerBatJumpArmor.getID());
            %obj.resetTF2Data = %obj.schedule(200,popDatablock,PlayerBatJumpArmor.getID());
         }
      }
      return %r;
   }
};
activatePackage(ParkourPhysics);

player would flip occasionally instead of entering flip mode normally.

7
Suggestions & Requests / Shadow Of Chernobyl Sounds
« on: October 07, 2012, 05:54:49 PM »
I need some specific noises

Radiation Meter/Gauge ticking/beeping

Broken van that turns on and turns off from immediate failure

Some echoing screaming/mutated human noises

Thanks.

8
Suggestions & Requests / F1 Formula Racer
« on: September 26, 2012, 06:38:35 PM »
Barakudas F1 racer is too stubby, and Uxie's F1 Racer is a bit strange. (not really blocko)
Could anybody make 8673-1 + 8389-1 Lego Racer Formula 1 kit?

Maybe could have Idle sounds and acceleration sounds...

9
Drama / Shell - a little attention whore -nobody cares-
« on: August 08, 2012, 07:30:00 PM »



stop being a richard shell, slow down. navaro isn't the best, quit posting on everything he is posting on. you're just drawing attention to yourself.
have you even looked at the BF3 weapons and that there really isn't a giant difference? stop trolling navaro

10
Drama / foxygirl! - annoying/trying to steal builds
« on: July 31, 2012, 03:03:12 PM »
WARNING, A 2 MINUTE MADE SHUTTLE! EXTREMELY stuffTY

so i made a shuttle, and because everybody started trolling me with mini shrink rays, i shrunk foxygirl, she got so mad shes like : I'm gonna steal your build and say it's mine! you cant do anything! LOL!11!11


11
Gallery / Corvette Stingray (Please read)
« on: July 23, 2012, 01:24:46 PM »
Me and my awesome friend, Jaden Brixton are going to make a car topic, pretty much. Anyway, halfway building the car, a player called Dudely stole the car by saving it. so I also made this topic to re-assure that me and Jaden worked on it, and zero credit goes to dudely. Anywho, some pictures!

keep in mind this is a work in progress. images of the full car will be posted when me and jaden finish it. please wait.

Cars to be finished
Porche 911
Audi R8
Ferrari Enzo???
Please rate x/10
+ tell us what needs to be worked on.
ADDED :



Add me on IRC if you want to talk. ID = 8932 c:

12
Help / Dark shadow wherever I walk?
« on: July 18, 2012, 07:14:33 PM »
there are like a texture glitch wherever I walk, where it's all darkness. I couldn't find a topic about this. please help me and tell me how to fix this annoying darkness wherever I walk

13
Suggestions & Requests / REQUEST : Beastie Boys
« on: July 16, 2012, 02:46:48 PM »
I really like the legendary beastie boys, can anybody make me Intergalactic, (starting from the beginning to somewhere) and Sabotage (try to get as much of this song because I really like it!)

thank you :)))

14
Off Topic / Adventure Time ---> Mushroom war?
« on: July 10, 2012, 02:01:13 PM »
tell me what you guys think about the mushroom war, and do you have any ideas on how it started?

15
Gallery / SR-72 version WIP x/10
« on: June 19, 2012, 07:17:22 PM »




credit to me and fleskhjerta. fleskhjerta only worked on the left wing and tail. this is maybe 2 years old. oh well lol
feel free to rate x/10 bros.

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