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Messages - Ark5

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32
Games / Re: GTA 5 (Anybody got any leaked information/video/pictures?
« on: October 13, 2012, 07:10:46 PM »
anybody .-.

33
Games / Re: GTA 5 (Anybody got any leaked information/video/pictures?
« on: October 13, 2012, 06:19:35 PM »
I am throwing my money at my screen right now.
Just hope it uses Stream. GFWL was Ok but i hated how i cant save without being logged in.
GFWL? I still question myself about that. is that what made the PC port bad? what is it..

34
Games / Re: GTA 5 (Anybody got any leaked information/video/pictures?
« on: October 13, 2012, 03:54:37 PM »
If anybody is pre-ordering GTA5 on PC, feel free to join my Rockstar Social club!
p.s add me. I just created it.
http://socialclub.rockstargames.com/crew/smut_gang
SMUT GANG. "WE DO PUNCH BITCHES"
Anyway, rockstar social club is glitched and it wont let me change the gay car emblem to a money drunk alien.
Anyway, all we do is rob stuff for the thrill of it

35
Games / Re: GTA 5 (Anybody got any leaked information/video/pictures?
« on: October 13, 2012, 12:52:21 PM »
double post. This picture was a small scene that lasted about 1 second in the trailer. I found a good picture of it. Looks just like an audi r8. I hope they have ALOT more sports cars. There was only about 4 sports cars that were really good. Comet, Infernus, Bullet GT, and Sultan RS. (forgive me if I forgot some others.) edit turismo lol
(you can see the sultan in the back.)

36
Games / Re: GTA 5 (Anybody got any leaked information/video/pictures?
« on: October 13, 2012, 12:46:12 PM »
http://www.youtube.com/watch?v=sshtRgV5RhE&feature=BFa&list=UUZ7uygsgykeoRdxPzQ91TyQ

If they dont have this radio i aint even touching it
you can always modify it ;)

My computer specs are finally good enough that I don't need to worry about whether I can run this game or not
I'm pretty sure that they will make the game optimized for "non-super computers" otherwise they wouldn't be able to sell the game...

Also, this game is going to be huge. It turns out Technicolor is pitching in and helping Rockstar North with this, and Rockstar San Diego was heard to have been helping Rockstar North, and then an animator; Jim Jagger, is also helping out. He worked on the cancelled PS3 Title Eight Days. You can find a bunch of videos of it on YouTube, the animation is great.

This game is going to be huge.
Los santos is one of ??? pieces of land. And Los santos is going to be 4 times the size of Liberty City. 4 Times the size, and that's JUST los santos. God I would love having police chases on the mountains and stuff. I really can't wait.

37
Games / Re: GTA 5 (Anybody got any leaked information/video/pictures?
« on: October 12, 2012, 10:37:56 PM »
Check out this link. You guys have to read the introduction. It's a person who got 30 minute review with rockstar. hopefully it's legit. http://www.gameranx.com/updates/id/3553/article/rumor-exclusive-gta-5-info-leaked-by-rogue-games-journalist/

MT forgetIN' CHILIAD

38
Games / GTA 5 (Anybody got any leaked information/video/pictures?
« on: October 12, 2012, 08:34:38 PM »


SEEMS LEGIT.


Anyway, feel free to discuss GTA5 related stuff, and care to share all the rumors you guys hear.

39
Modification Help / code flips player upside down, any idea why?
« on: October 08, 2012, 12:51:44 PM »
function Player::startSkiJumping(%obj)
{
   //make a new ski vehicle and mount the player on it
   %client = %obj.client;
   %position = %obj.getTransform();
   %posX = getword(%position, 0);
   %posY = getword(%position, 1);
   %posZ = getword(%position, 2);
   %rot = getWords(%position, 3, 8);

   %posZ += 0.3;

   %vel = %obj.getVelocity();

   %newcar = new WheeledVehicle()
   {
      dataBlock = skijumpvehicle;
      client = %client;
      initialPosition = %posX @ " " @ %posY @ " " @ %posZ;
   };
   %newcar.setVelocity(%vel);
   %newcar.setTransform(%posX @ " " @ %posY @ " " @ %posZ @ " " @ %rot);
   %newcar.schedule(250, mountObject, %obj, 0);
}


function ParkourJumpCheckImage::onCheck(%this,%obj,%slot)
{
   %pos = %obj.getPosition();
   %targets = $TypeMasks::FxBrickAlwaysObjectType | $TypeMasks::PlayerObjectType | $TypeMasks::StaticObjectType | $TypeMasks::TerrainObjectType | $TypeMasks::VehicleObjectType;
   %ray = ContainerRayCast(%pos, vectorAdd(%pos,"0 0 -0.3"), %targets, %obj);
   %col = getWord(%ray,0);
        
   if(!isObject(%col))
      return;
   if(%col.getType() & $TypeMasks::FxBrickAlwaysObjectType && !%col.isColliding())
      return;
   
   %obj.unMountImage(%slot);
}

package ParkourPhysics
{
   function Armor::onTrigger(%this,%obj,%slot,%on)
   {
      %r = Parent::onTrigger(%this,%obj,%slot,%on);
      if(%slot == 2 && %on)
      {
         %bat = 0;
         for(%i=0;%i<%this.maxTools;%i++)
         {
            if(%obj.tool[%i] == TF2BatItem.getID())
            {
               %bat = 1;
               break;
            }
         }
         if(%obj.getMountedImage(2) == ParkourJumpCheckImage.getID())
            return %r;
        
         %pos = %obj.getPosition();
         %targets = $TypeMasks::FxBrickAlwaysObjectType | $TypeMasks::PlayerObjectType | $TypeMasks::StaticObjectType | $TypeMasks::TerrainObjectType | $TypeMasks::VehicleObjectType;
         %ray = ContainerRayCast(%pos, vectorAdd(%pos,"0 0 -0.3"), %targets, %obj);
         %col = getWord(%ray,0);
        
         if(isObject(%col) && (!(%col.getType() & $TypeMasks::FxBrickAlwaysObjectType) || %col.isColliding()))
            return %r;
        
         %obj.mountImage(ParkourJumpCheckImage,2);
    %obj.setVelocity("0 0 0");
         %obj.applyImpulse("0 0 0","0 0" SPC %obj.dataBlock.jumpForce);
    %obj.schedule(0,"startSkiJumping");
         %obj.playThread(3,jump);
        
         //Only change if you're a 'standard' player type and not already using a different datablock
         if(fileName(%obj.dataBlock.shapeFile) $= "m.dts" && %obj.dataBlock.getID() != PlayerBatJumpArmor.getID() && %obj.getState() !$= "Dead" && %obj.altDataNum <= 1)
         {
            %health = %obj.dataBlock.maxDamage - %obj.getDamageLevel();
            %flash = %obj.getDamageFlash();
            %obj.pushDatablock(PlayerBatJumpArmor.getID());
            %obj.resetTF2Data = %obj.schedule(200,popDatablock,PlayerBatJumpArmor.getID());
         }
      }
      return %r;
   }
};
activatePackage(ParkourPhysics);

player would flip occasionally instead of entering flip mode normally.

40
Suggestions & Requests / Shadow Of Chernobyl Sounds
« on: October 07, 2012, 05:54:49 PM »
I need some specific noises

Radiation Meter/Gauge ticking/beeping

Broken van that turns on and turns off from immediate failure

Some echoing screaming/mutated human noises

Thanks.

41
Off Topic / Re: doing a skype call, who wants to join
« on: October 05, 2012, 04:22:30 PM »
dont be a puss, talk you 8 year old!

42
Suggestions & Requests / Re: F1 Formula Racer
« on: September 29, 2012, 02:59:20 PM »

43
Creativity / Re: Hawf draws stuff
« on: September 29, 2012, 11:10:29 AM »

Fabulous
Tommy, what drawing programs do you use?

44
Suggestions & Requests / Re: F1 Formula Racer
« on: September 29, 2012, 11:03:08 AM »
neat filipe!
although I like the detailed lego® version :c

45
Gallery / Re: Expedition Island
« on: September 28, 2012, 11:23:00 PM »
ew whats wrong with your shaders
edit : 2 hours on that small island? phahahahahahahah
6.5/10

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